RimWorld

RimWorld

58 ratings
Change map edge limit
 
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Mod, 1.0
File Size
Posted
Updated
0.495 MB
Oct 23, 2018 @ 3:37pm
Oct 23, 2018 @ 11:15pm
2 Change Notes ( view )

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Change map edge limit

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Description
Simple mod that allows you to customize "too close to map edge" limits when placing buildings, blueprints or zones. Should works with any other mod (unless is doing the same thing).

This mod is not intended to build perimeter walls. Use it with caution

Dependencies
This mod depends on Hugslib. Load Hugslib before this mod.

Links
Ludeon topic[ludeon.com]
Non-steam users download[github.com]
Source code[github.com]

FAQ
- Can I add/remove this to existing game?
Yes, just remove plans within 10 tiles from edge or you will stuck with them.
- Do I'm risking broken raids?
No, even enclosing whole map is not preventing raids from spawning, but visitor needs at least one free edge tile.
- What is new limit?
- By default: 0, you can change that in mod settings.
- Can I safely use "0"?
- Yes, I'm using "0". You just should leave at least 1 tile at edge for visitors.

Updates
1.0.1
- changed default settings to 0
- disabled original functions
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27 Comments
Styky Feb 20 @ 3:10pm 
I just needed one. more. square. thank you! now everything will fit... I hope.
MasterBromot Jan 12 @ 7:44am 
Works good, thanks for the mod!
Dare Arkin Nov 8, 2018 @ 4:12pm 
So honest question- with this is the only way to block off a side to build a long wall along that edge?
CheeseAlmighty Nov 7, 2018 @ 10:31pm 
Damn, you pretty much saved the game for me. Large maps are laggy and I don't like exploiting AI (i.e. killboxes). Now they can only approach from the opposite side of the sea, as I walled the other sides. It makes sense again. Thanks.
Kapitan Oczywisty  [author] Oct 31, 2018 @ 4:35pm 
From the code side, limit is only checked when placing blueprints, so this has to be some weird AI behavior. Screenshot would be handy ;)
groovybluedog Oct 31, 2018 @ 3:38pm 
When I get some time, I'll try different amounts of edges and see how they compare :P
jpinard Oct 31, 2018 @ 3:22pm 
@groovybluedog - I'm curious if you'd set it to 3 and only built out to 3 if it would have been fine?
Kapitan Oczywisty  [author] Oct 31, 2018 @ 1:27am 
It wasn't my itention to build perimiters, but thanks for info. I'll try to reproduce that.
groovybluedog Oct 30, 2018 @ 8:18pm 
This mod caused my raiders to get stuck on the border when set to 2 and obstructions placed on the perimiter (of 2). Only when I got close or shot one did they start moving. Looks like the vanilla edge really is there for a reason :o
Kapitan Oczywisty  [author] Oct 30, 2018 @ 4:35am