RimWorld

RimWorld

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Medical Dissection
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
2.328 MB
Mar 11, 2018 @ 11:47am
Apr 28 @ 2:51am
23 Change Notes ( view )

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Medical Dissection

Description
Ever wondered what to do with those piles of dead pirates? Your doctors are still training by installing ped legs on prisoners? Then you need a dissection table in your game!

Features
- Performing dissections allows your doctors to train their medicine skill on humanlike corpses
- A small research unlocks the dissection table and allows you to add bills on them (already unlocked in classic scenarios)
- Colonists assigned to the new "Study Medicine" work type will perform dissection bills at a dissection table to train their skill
- Dissecting a single body takes 1.5 ingame hours and grants 3000xp (adjustable in settings)
- Colonists will not perform dissections if doing so would exceed the daily learn threshold too much
- Dissection destroys random body parts and organs from the corpse
- Colonists may accidentally destroy corpses in the dissection process (lower chance with higher medicine skill)
- A corpse can only be dissected once (A "Allow dissected" and "Allow not dissected" filter can help you to set up your storages and butcher bills efficiently)
- Dissections adds thoughts to the colonist performing them (mood buffs/debuffs depending on their passion for medicine)
- Custom tales - You might discover an artwork illustrating a dissection

Compatibility
There are no known incompatibilities with other mods. Please let me know if you encounter any issues.

Harvest Organs Post Mortem
The mod contains a patch for Harvest Organs Post Mortem (HOPM). If HOPM is installed, you can add dissection bills on autopsy tables. The required research changes to Basic Autopsy. The dissection table is still available but can only be used for dissections, not for organ harvesting.

Alien races
The mod currently only allows dissection on humanlike races. Mods based on "Humanoid Alien Races 2.0" by erdelf are supported. Add an issue if you would like to dissect non-humanlike races. Please include the name of the mod adding that race.

Save game compatibility
The mod can be added to existing saves but you will need to fix your work priorities afterwards (because it adds a new work type). It is not safe to remove the mod from an existing save after doing the first dissection.

Multiplayer support
This mod does not support multiplayer and will likely cause desyncs.

Available languages:
English
German
Chinese Simplified - Translation by 若月スバル/Etherrrr

Github: https://github.com/Heremeus/DissectionMod

Dissection Table texture by /u/Edward_StoneHammer
Popular Discussions View All (1)
7
Mar 10, 2020 @ 2:18am
This I am looking for a mod to get organs from dead
Zandy man
125 Comments
Fette Sandratte  [author] Apr 28 @ 3:06am 
Updated the mod to 1.5
Thanks @Greysuki for the PR, made it a lot easier for me :)

@Dreadmano does it still happen for you? Maybe it changed with 1.5. The mod does no longer seem to trigger the butchered humanlike thought anymore.

@TrenchFoot_Tony Thanks for the report! I added HOPM to the loadAfter list. RimWorld should now warn you when trying to load with Dissection above HOPM in the mod list.

@Monkey Magic it means they will be destroyed and can't be harvested with other mods like Harvest Organs Post Mortem. There is no setting to harvest body parts with dissection.
Greysuki Apr 15 @ 10:50am 
I updated it to 1.5.

Here is the temporary mod page:

https://steamcommunity.com/sharedfiles/filedetails/?id=3223509185

It will remain until the author updates.
Also, I have sent a PR to GitHub.
XaN Apr 12 @ 2:49am 
1.5 please :)
Deadmano Jan 9 @ 2:47pm 
Hi Fette, amazing work on this! Any news on the potential to trigger the "butchered humanlike" debuff? I'd really like to use this, but without my colonists all going into a frenzy because a human was butchered since somehow they don't agree with science!
TrenchFoot_Tony Nov 10, 2023 @ 9:31am 
BUG REPORT

Mod order requirement with Harvest Organs Post Mortem

When Medical Dissection was above HOPM in my mod order, I received an error that amounted to the specialFiltersToDisallow field being defined twice within the same XML node, which is not allowed.

This appears to be due to the ButcherAndCremateRecipePatch.xml patch operations for NotDissectedFilter (MD) and the RecipePatch.xml patch operation for PossibleToHarvest & PossibleToHarvestAnimal (HOPM)

This error went away when I put HOPM above MD in the mod order.
Monkey Magic Sep 9, 2023 @ 8:08am 
- Dissection removes random body parts and organs from the corpse

Does this mean there is a chance to harvest them too, or are they destroyed (become human meat) and if the latter, can this be this be changed so that there is a chance of harvest?
Catch Lightning Apr 11, 2023 @ 9:20pm 
They'll get over it. My colony is a bit tight right now so the morgue is carved out of the freezer airlock. Once it's out of sight it'll be out of mind :)

JK
Fette Sandratte  [author] Apr 11, 2023 @ 1:40am 
I've never noticed that but it sounds quite possible. The dissection work reuses some butchering code, so that could trigger the unintended "butchered humanlike" mood. Thanks for the report, I added a issue on Github for me to fix it when I get a chance.
Catch Lightning Apr 9, 2023 @ 6:10pm 
I'm pretty sure this might be causing a mood of butchered humanlike on the other colonists who didn't do the chopping... This counts as butchering?
hottt3 Feb 2, 2023 @ 8:16am 
Ok, thanks)