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How easy would it be to switch from the github version to this one when it's fixed?
The GitHub version seems fine to me, so I suspect a recent update might have caused this issue.
Oh, and by the way, I didn’t see any errors before or after the dissection.
- Removed HugsLib dependency (@тетеря, блин)
(If you used non-default settings, you'll have to configure them again)
- Changed optiomal room type of the dissection table to Laboratory (@uerminosa)
(Does not affect the table from "Harvest Organs Post Mortem" if you use both mods)
- Made the dissection table paintable
@тетеря, блин do you have some steps to follow to reproduce the error? Might be caused by another mod that doesn't expect custom work types. It seems fine when generating pawns with only this mod installed. The exception stack trace seems to point to Superniquito.TraitIcons but I'm not certain if that mod is causing the error.
...
Tried to change priority on disabled worktype MedicalTraining for pawn Zeiph
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
RimWorld.Pawn_WorkSettings:SetPriority (Verse.WorkTypeDef,int)
HMDissection.WorkSettingsPatches:SetDissectionPriorityForPassionatedPawns (Verse.Pawn)
HMDissection.WorkSettingsPatches:EnableAndInitialize_Postfix (Verse.Pawn)
(wrapper dynamic-method)
...
on generating new pawns.
@Heroscrub a bit too late but yeah, the research level is set to medieval, so it should be available in medieval runs.
@Meatball @shilum_nehum that's an odd one. I'll see if I can reproduce the issue.
Thanks @Greysuki for the PR, made it a lot easier for me :)
@Dreadmano does it still happen for you? Maybe it changed with 1.5. The mod does no longer seem to trigger the butchered humanlike thought anymore.
@TrenchFoot_Tony Thanks for the report! I added HOPM to the loadAfter list. RimWorld should now warn you when trying to load with Dissection above HOPM in the mod list.
@Monkey Magic it means they will be destroyed and can't be harvested with other mods like Harvest Organs Post Mortem. There is no setting to harvest body parts with dissection.
Here is the temporary mod page:
https://steamcommunity.com/sharedfiles/filedetails/?id=3223509185
It will remain until the author updates.
Also, I have sent a PR to GitHub.
Mod order requirement with Harvest Organs Post Mortem
When Medical Dissection was above HOPM in my mod order, I received an error that amounted to the specialFiltersToDisallow field being defined twice within the same XML node, which is not allowed.
This appears to be due to the ButcherAndCremateRecipePatch.xml patch operations for NotDissectedFilter (MD) and the RecipePatch.xml patch operation for PossibleToHarvest & PossibleToHarvestAnimal (HOPM)
This error went away when I put HOPM above MD in the mod order.
Does this mean there is a chance to harvest them too, or are they destroyed (become human meat) and if the latter, can this be this be changed so that there is a chance of harvest?
JK
Regarding the organ harvesting: I wouldn't include it in this mod for two reasons. First, there is already a mod that does it perfectly and it's compatible with this one (you can even make a production chain by using the ingame filters for dissected/harvested hediffs). And second, I don't like it for balancing reasons. Training your doctors is already quite powerful (though it's just more natural and less stressful than operating on prisoners) but having endless organs messes with the whole colony wealth.
People are already getting a huge break on organs lasting outside of the body, in the real world hearts and lungs have to be transplanted within 4 hours of removal, you don't even have to refrigerate them in game.
Love the mod, this is how medical students learn so it makes sense, though now they're moving to VR which is cool.
- Fixed Mechanitor not spawning in a new Mechanitor Scenario
Thanks @Gyger for reporting the bug :)