1,002 ratings
Mod, 1.0
File Size
0.395 MB
Jun 22, 2016 @ 4:54am
Oct 29, 2018 @ 7:52am
33 Change Notes ( view )

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Blueprints allow the quick construction of repetitive rooms/areas.

Create blueprint
Use the ‘Create’ designator to drag over an area with existing constructions. Floors, walls and furniture will all be designated, and included in the blueprint. once created, a popup will appear with a default name, giving you the option to set a more meaningful name.

NOTE: Only constructions owned by you will be included, use the ‘Claim’ order if necessary.

Place blueprint
Once you’ve created a blueprint, you can use the new button to place copies of that blueprint. Blueprints can be rotated as normal. With a blueprint selected, you’ll see an outline of what will be build on the main view, and a list of items and total cost in the lower left info panel. In this panel, you can click on furniture and walls made of stuff to change what stuff should be used in their construction.

NOTE: You can shift-click with a designator selected to use the planning mode. In this case, any walls in the blueprint will be used to create a plan for your future rooms. This might be useful for mining out the required space.

Rename, import & export blueprints
Once you’ve created a blueprint, you can right click the blueprint button to rename, remove or export the blueprint. Exported blueprints will be saved in the same location as RimWorlds save games and config files, in a directory called “Blueprints”. If a blueprint has been exported, an option to remove and delete the exported blueprint will also appear. You can import previously exported blueprints by right clicking the ‘Create’ button, and selecting the blueprint from the list of available blueprints.

NOTE: While you can import/export blueprints between games, be careful with doing so when a blueprint contains (modded) items that are not available in the current game. If you import a blueprint containing items that are unavailable, an error will pop up, and the offending item will be deleted from the blueprint. I’ve tried to make sure the rest of the blueprint is still usable, but your results may vary.

- Raccoon & Haplo: German translation
- duduluu: Chinese translations
- rgponce: Brazilian Portuguese translation
- Bronytamin: Russian translation
- Nils de Lumière: French translation
- Butter-Knife: Japanese translation
- 53N4: Spanish translations
- Kirill:
- Seo. Junmin: Korean translation

Think you found a bug?
Please read this guide before creating a bug report, and then create a bug report here[github.com]

Older versions
All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit. All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

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This is version 2.2.39, for RimWorld 1.0.2059.

Popular Discussions View All (3)
Aug 17, 2018 @ 5:27am
Can blueprints save zone data?
Thom Blair III
Dec 20, 2016 @ 7:22am
Compatibility with A15?
Jan 8 @ 12:08pm
blueprint to 7zip
< >
Fish On 5 hours ago 
I want to have your babies, ese
Fluffy  [author] Jan 15 @ 5:43am 
a www, *blush*
Decky Jan 14 @ 6:37am 
a awesome mod, thanks for that.
Fluffy  [author] Dec 29, 2018 @ 9:49am 
you're welcome!
germnbarb Dec 27, 2018 @ 5:41pm 
this mod, has saved me a significant amount of time, thank you
Fluffy  [author] Dec 25, 2018 @ 12:12pm 
@Sub Rosian Dealer; that used to be a part of CCL, the spiritual successor for it is Better Minimap.
Sub Rosian Dealer Dec 24, 2018 @ 8:56pm 
What is that minimap?
Fluffy  [author] Dec 23, 2018 @ 12:30pm 
@Everyone, thanks for the kind words!

As for blueprints not persisting, having them stay saved in the save game is on my to do list. Using them in different games would still require export/import.

Mirroring blueprints has been on my to-do list since forever, but has turned out ot be surprisingly hard. I may try again at some point.
Brigand231 Dec 20, 2018 @ 10:19pm 
Oooh, thanks for the hint. I just assumed they were sort of static since I didn't see it mentioned in the description, but rereading it now and it's in there! I'll have to remember to try it.
.rAge (mono) Dec 20, 2018 @ 4:30pm 
@Brigand231, you should be able to with Q and E