RimWorld

RimWorld

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[KV] More Trait Slots - 1.1
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Mod, 1.0, 1.1
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0.373 MB
Sep 9, 2018 @ 3:48pm
Mar 28 @ 1:53pm
12 Change Notes ( view )

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[KV] More Trait Slots - 1.1

Description
"More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maximum number of traits that pawns will start with. It also adjusts the character display tab so that up to seven (or up to nine with a smaller font) traits can actually be seen.


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Compatibility:

"More Trait Slots" can safely be added to or deleted from a game in progress, and shouldn't conflict with any other mods.

If you're using "EdB Prepare Carefully," you might see a warning message if you assign more traits to a pawn than the vanilla character tab would be able to display, but you can safely ignore that message. And you should have no other issues when using the two mods together.

Mods that conflict:
- Garam, Race Addon

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License:

If you're a modpack maker and want to include "More Trait Slots" in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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Credits:

Rainbeau Flambe (dburgdorf) - original author

Translators:
- Maculator - German
- Proxyer - Japanese
- 53N4 - Spanish
- fodnjs0811 - Korean

The mod utilizes Pardeike's "Harmony Patch Library." (No additional download is required, as the library is included with the mod.)

Syrchalis for help with harmony transpiler patches. I am using some of his code from Individuality


Ludeon Post: https://ludeon.com/forums/index.php?topic=45488.msg432745#msg432745

Direct Download:
1.0 - https://github.com/KiameV/rimworld-moretraitslots/releases/download/1.0/MoreTraitSlots.zip
1.1 - https://github.com/KiameV/rimworld-moretraitslots/releases/download/1.1/MoreTraitSlots.zip

GitHub: https://github.com/KiameV/rimworld-moretraitslots/

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Popular Discussions View All (1)
0
Oct 5, 2019 @ 11:38am
How to make it work
lysann.leskerdo
< >
156 Comments
Kiame Vivacity  [author] Jun 23 @ 11:41am 
No clue. Feel free to try and let me/us know
BattleGrown Jun 23 @ 9:40am 
Is this compatible with RimHUD?
Kiame Vivacity  [author] Jun 17 @ 4:12pm 
Works w/o issue with prepare carefully
mehmet_baha Jun 17 @ 3:58am 
does this work with prepare carefully (does it give warning?) or let other pawns spawn with more than 3
skycrossercat May 23 @ 9:59pm 
Uhm...you are right, maybe I should report to them instead, since it only happens to Garam kurin in my save.
Kiame Vivacity  [author] May 23 @ 9:10am 
@skycrosscat
Interesting. This mod does not have any code to add/remove traits. It is likely a bug in either the kurin mod or the mod that adds the trait that's being duplicated (if different from the kurin mod)
skycrossercat May 23 @ 2:44am 
Since there's already someone report about conflict about Garam, I think I should report something related. One of my kurin prisoner keeps spawning new traits, when I notice it, she already has over 20 traits (even beyond the limit I set). Not sure is it triggered by loading save or other stuffs, I don't expect a fix, but report may be needed.
Kiame Vivacity  [author] Apr 14 @ 8:28am 
If you're using the garam race mod that's the problem
夜魔(h) Apr 14 @ 2:50am 
It seems that changing the max and min values has no effect.Pawn still keep its three biggest traits.
Kiame Vivacity  [author] Apr 1 @ 5:56am 
In the mod settings what does it look like? What's preventing you from changing the min/max?

I don't remember how I implemented the sliders but increase max first.as.i might have made it so min cannot be greater than max