RimWorld

RimWorld

1,592 ratings
RIMMSqol
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
27.116 MB
Jul 21, 2017 @ 3:44am
Apr 5 @ 10:36am
401 Change Notes ( view )

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RIMMSqol

Description
-- content editor, modding, qol, pathfinding, storyteller, ai, bug fixes --

Adds over 1000 editable properties for game objects. This allows modding the game through an UI while it is running.

Ability to edit characters during a game with configurable costs for upgrade/downgrades. Points can be earned through any of the tracked records.

Ability to group and change buttons in the main menu and architect categories.

Map search, pathfinder, custom storyteller, cities, UI customizations, food rules and more quality of life improvements.

Can be added/removed from ongoing save.

Incompatibilities:

Performance Fish: Sufficently large configuration files will start discarding changes. Users must deactivate the invoke reflection cache in PF's mod settings.

Manual

Bug Reports
Popular Discussions View All (30)
528
Feb 8 @ 3:16am
PINNED: Bug Reports
Razuhl
2
Apr 5 @ 2:30pm
Not showing correct research placement
The Widow Maker
144
Oct 13, 2025 @ 7:00pm
More Suggestions
HalfEnder776
2,877 Comments
MOMO 8 hours ago 
i am trying to make some genes from alpha genes not conflict with the strong melee damage gene, i have removed the exlusion tags on both genes, but it still says they are conflicting
Ratstic Apr 16 @ 10:49am 
also is there a way to add more filters to a building? like have a filter for the different skills textbooks have for bookcases
Ratstic Apr 15 @ 5:18pm 
what does -1 for work amount on recipes mean? (ps. love the mod <3)
Apo7292009 Apr 10 @ 2:48am 
how do i see designator shapes when building walls? it is disabled by your mod but i want to see them. I don't see any option to click 'hide rotation controls' in general settings as you said and i looked at each setting, can you show its location via screenshot if possible?
klef Apr 5 @ 11:06am 
Its not rly mod dependency, i believe the Processes are part of vanilla game. Yet we cant edit them, they dont show up in the rimmsqol UI
Razuhl  [author] Apr 5 @ 10:52am 
@Mr. J Soda I have no experience with Odyssey.

@Tinda Added it under race/raceproperties.

@GeneralС(Z)РАЛИН(ЯРУС Ideologies can be modified through in game mechanics. Parts of ideology are editable.

@TheGreen246 20

@DEMETRIUS7 You can modify the health via the base health scale under race properties.

@klef No, I do not aim to create new dependencies to other mods.
klef Mar 22 @ 2:58pm 
Can you add the Processes from the VE Factory mod to this mod? Editing them and also making it able to have current recipes ingame also show up as process in the machine
DEMETRIUS7 Mar 10 @ 2:55pm 
Hi! Thanks for the mod!
Is there a way I can reduce the HP of enemies? I like playing on higher difficulties and I also like being attacked by large armies, but it's really annoying how long they take to die!
TheGreen246 Mar 7 @ 6:50am 
what's the default settings for the upgrade point gain?
Cables323 Mar 6 @ 2:02pm 
Best mod ever!