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@Brio No idea about that one specifically but you can edit work givers.
@tobiaslarsson87 I'll take a look at going to 1.6 but unlikely that there will be a stable version out before the 1.6 release. Usually, due to other mods that are supported it will break when they release new versions on launch.
https://files.catbox.moe/l1ervd.png
@Mr. J Soda You can try editing the hediff for darkness exposure so that it disappears before causing damage. Although might be safer to use xml modding and switch out the hediff with a tame one altogether otherwise the came will apply and cure the hediff potentially spamming event logs and balloning the safe file.
@Kamisato Ayato You can edit the "classes" under pawn kind and make it so they generate at a certain age range.
@Nanook In general it shouldn't. Based on mods used that amight change and some changes are not retroactive but apply for new instances.
@WindyDay Without knowing what defines a "throne" that question cannot be answered. Look at something that qualifies as a throne and check if it has some tag or other association that you recognize. If not you can also try and check the components of a throne in the general settings category. The component manager should display everything the throne defines and you might be able to copy a "throne" component to another def.
For buildings, I can see the research prerequisites. But not for weapons, apparel or items.
@Jiri Well you already listed the objects you would edit to change that. The labels for properties have tooltips and specify everything in detail.
@tanyfilina I have no idea what you mean by that.