RimWorld

RimWorld

1,050 ratings
Moody
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Mod, 1.1
File Size
Posted
Updated
1.146 MB
Dec 26, 2016 @ 8:01pm
May 21 @ 8:38pm
21 Change Notes ( view )

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Moody

Description
LATEST UPDATE

v2.5.2
Fixed issue with temperature view and no local map


Moody
A better way to monitor your moods

Ludeon forum release post: https://ludeon.com/forums/index.php?topic=28690.0

Moody is a floating dashboard that provides information about your colonists' moods at a glance at all times. There are five views available that you can switch between using the icons along the top. Moody is always on top but can be resized using the handle in the lower right corner and minimized with the button in the upper right.

Moody does not store any information with save games and can be enabled and disabled without affecting existing saves.

The views:
  • Summary View
  • Thought View
  • Temperature View
  • Skill View
  • Job View
  • Health View

More information about each view, along with the change log, can be found in the Ludeon forum post linked at the top.
Popular Discussions View All (8)
15
May 22 @ 3:37pm
No colony, just caravan, error log spammed with errors about getting temperature readings.
The Village Guy
4
Feb 7 @ 6:20pm
Moody not showing on mod menu RW v1.0.2408 (64-bit)
Walrus Warfare
6
Dec 12, 2019 @ 3:21am
Custom icons or mod compatibility
flango
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460 Comments
Giant Space Hamster  [author] Jun 13 @ 12:31pm 
Glad you got to the bottom of it!
NickNakNok Jun 13 @ 11:45am 
@Giant Space Hamster - thanks, yes it defo wasnt your mod I found the issue it was with another mod called 'Drug Stats' (which seems to have been taken down). I couldnt play without my Moody - great work!
Giant Space Hamster  [author] Jun 10 @ 6:52pm 
@NickNakNok I am not experiencing the issue you described when no other mods are enabled. It could be a mod incompatibility, or a game state in your game that isn't in mine. Providing the logs might help.
NickNakNok Jun 10 @ 6:43am 
love this mod and a must for me, however since last update its stopped working - it lists the names but no details, its all black - anyone else seeing this or just me (i do have 100's of mods)
NotooShabby May 1 @ 11:51pm 
Can it remember what skills are added to the window so that players don't have to re-add them after ever time loading a save?
Liwet Apr 27 @ 11:50pm 
The key binding conflicts with a binding in the base game. Anybody who subscribes to your mod is going to get an error. Don't force people to change their key bindings if they don't want to.
Giant Space Hamster  [author] Apr 27 @ 6:54pm 
@Liwet you can change the key bindings in the settings
Liwet Apr 27 @ 8:23am 
There's a keybind confliction with F9.
Giant Space Hamster  [author] Mar 25 @ 7:23pm 
@Kyrox it already does that =) Nothing is calculated if Moody is minimized or hidden.

In fact, only the visible view is calculated, so you may find performance differences between the summary and other views (summary, the first one, is the most expensive).
Kyrox Mar 25 @ 7:10pm 
Is it possible to have Moody pause it's processes when collapsed so it doesn't have such a high impact on MS? Would be nice to just open and close it at will for people trying to optimize their modlists and reduce MS.