RimWorld

RimWorld

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Life Support Continued [1.1+]
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Mod, 1.1, 1.2, 1.3
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425.812 KB
Aug 29, 2020 @ 3:39pm
Sep 6, 2021 @ 8:09am
5 Change Notes ( view )

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Life Support Continued [1.1+]

In 1 collection by troopersmith1
Troopersmith1's Mods
16 items
Description
Updates to 1.4 will be postponed until further notice. If someone wants to update to 1.4 you are welcome to do so. Source code is available on github. Link in description.

Life Support

Life Support is a mod that adds the Life Support System building. It's a linkable to beds that will prevent a pawn from dying if they lose organs. I took this building from the mod 'Questionable Ethics' and made it a standalone mod to increase mod compatibility.

Building the Life Support System

Research the Vitals Monitor
Research the Life Support System
Build it from the 'Misc' Architect tab

How the Life Support Hediff works

In the current implementation, any number of organs can be removed, with the exception of the brain, without the pawn dying. However, if a pawn missing an internal organ loses connection to the Life Support System or is removed from the bed, they will die instantly. Only conditions that would kill the pawn in the vanilla game will cause them to die, upon removal from Life Support. The Life Support hediff will be applied to any pawn in a bed adjacent to the Life Support System.

How you utilize this machine is up to you; you can use it to ruthlessly harvest the organs of hapless victims, or use it as a temporary stopgap before getting a replacement organ. Perhaps you'll use it for both of those purposes!

Does not prevent death from other causes such as bleed out or overdose and removing a colonist's brain will still kill them.

Changes from Questionable Ethics

New art for the Life Support building
Life Support Hediff won't be cured by Healer Mech Serum
Life Support System building research now requires Vital Monitor as only pre-requisite
Can I use this on an existing save?
Yes.

If you built the Life Support System in a save with Questionable Ethics enabled, the building will function after adding this mod. Same deal with the Life Support hediff.

Compatibility

This mod makes no changes to vanilla defs. It should be compatible with virtually everything. Specific compatibility notes below:

Works very well alongside Death Rattle ( https://steamcommunity.com/sharedfiles/filedetails/?id=2206107940 )
(prevents pawns from dying immediately if power is cut)

All mods that add beds - No changes/patches required
Questionable Ethics - Incompatible. Both mods patch the same Harmony methods. Use Questionable Ethics Enhanced, instead.
Combat Extended - Compatible


Non-Steam Version

https://github.com/troopersmith1/Life-Support-Continued/releases

Credits

Original Mod can be found at: https://steamcommunity.com/sharedfiles/filedetails/?id=2036610942
Revolus - Fan Update for 1.1
KongMD - XML, C#, Art
ChJees - Concept & implementation in the mod 'Questionable Ethics'. Used with permission.


If you like what I do, consider buying me a coffee. Thanks!
[ko-fi.com]
Popular Discussions View All (2)
2
Apr 15, 2022 @ 12:13pm
PINNED: Bug Fixing/Error Reports
troopersmith1
0
Jul 5, 2022 @ 9:55am
Spanish translation
Crusader
155 Comments
CTH2004 Mar 28, 2023 @ 2:19pm 
great! I've been trying to find one! Thanks!
ekisai Feb 22, 2023 @ 1:27am 
someone already made 1.4 if anyone's still looking here https://steamcommunity.com/sharedfiles/filedetails/?id=2937012139
Alundra (Alunny) Feb 4, 2023 @ 5:53pm 
We need more people in the world who are nicer and welcoming to developers :D
ec#2718 on Discord Feb 4, 2023 @ 10:39am 
Just backing up @KubeRoot on this one. Although I think they could have been nicer about it.

I'll assume @Garret is probably new to GitHub; welcome!! It's cool as shit! You really should use the "fork" button, and make sure you're committing any files necessary to generate your artifacts, not just source-code, though. Thank you so much for contributing :D
KubeRoot Dec 26, 2022 @ 10:12am 
[quote=Garret]That's kinda how development works..[/quote]

I'd be inclined to disagree - The point of tools like git is to keep a version history, and the fork feature on github works for that that. You're expected to fork the original source, make your own changes and commit them to your repository.

This means your repository has the finished product, and people looking to build it don't need to add other files to it.

Because of how git works, people can easily see what changes you've done by looking at the commits, and similarly you can use a pull request to submit your changes to the original repository.


In the end, I'm not really involved here, so I don't want to argue or try to convince you to change your workflow. However, I disagree with the way you portrayed the situation and I think you're not making the best use of the development tools involved, so I wanted to chime in. (I had a longer comment, but character limit)
And, most importantly... Thanks for updating the mod!
Garret Nov 29, 2022 @ 5:17pm 
@onoira, thanks? Was there a question?
I didnt push the other files because I was first working on the C# code. As I make changes to the files (if I have too), I'll push the changes to the repo. That's kinda how development works..
As for the other files, defs and textures, these are downloaded in the Mod's folder when you subscribe to it annnnnnnd will be included in the repo if/when changes are made to the files.

Questions? :)
onoira Nov 27, 2022 @ 3:52pm 
@ Garret : Your GitHub repo wasn't forked; it's only the C# source and some VS artefacts. The repo is missing the defs and texture files, which isn't helpful to anyone who might need it — including you. It's also missing the license file. The only changes you made were the About file and creating a 1.4 directory from 1.3.
BlackFranky Nov 22, 2022 @ 9:20am 
This version of the mod does work well for 1.4.
hellosharkness Nov 21, 2022 @ 12:29pm 
@Dizzy Ioeuy Who knows :( Maybe the person who put it up was contacted by orignal author? (It wasn't my mod)