RimWorld

RimWorld

1,359 ratings
[CAT] Show Hair With Hats or Hide All Hats
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Mod, 1.4, 1.5
File Size
Posted
Updated
44.094 MB
Oct 23, 2022 @ 11:36am
Jun 6 @ 5:32pm
21 Change Notes ( view )

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[CAT] Show Hair With Hats or Hide All Hats

Description
All hats are hidden by default, please check the mod settings!

Bug reports without screenshots (if relevant) and logs (generated using Log Publisher from HugsLib) will be ignored.

Show hair for all hats.

Select which hats do hide hair from Mod Settings.

Hide All Hats from Mod Settings

Will work with mods that add new hats

Supports current saves and can be removed without breaking saves

How the mod works
This mod only tells the game when hat/hair will be drawn. If hair is being drawn in front of hats, look elsewhere as this mod in no way changes the "depth" on which either is rendered.


Direct Download[github.com]

GitHub[github.com]


Supports current saves and should work with all hats added by mods.

Known Bugs
  • Hair Being Drawn Over Hats.

Supported Mods;
Any mod that adds hair styles
Humanoid Alien Races 2.0
NewRatkin+ (must be after this mod in load order)
NAL Facial Animations: disable "draw eyebrows over hat" in that mod's settings
Gradient Hair: Disable "Don't Shave Your Hair" in this mod's menu to get gradient hair to work.

More information regarding "Don't Shave Your Head" mod setting- https://ludeon.com/forums/index.php?topic=36597.0

May work with:
Vanilla Expanded Framework (VEF): (Thanks Sleepy068)
- Ensure VEF is near the top of the load order, this is actually recommended for this mod.
- Ensure VEF is above EPOE if you use it.
- Ensure VEF is below Save Our Ship 2 if you use it.
- Disable Texture Caching in its mod settings

Possibly Conflicts with (untested):
- FCP Institute and Railroad Teaser
- Vanilla Expanded Pirates
- Any race based off Garam
- NL Facial Animation

Incompatible
- Combat Extended (1.4 and earlier, I will try to make it compatible with 1.5 CE when that is released.)

Thanks To:
Thanks to "YouAllJilao" for creating "Headgear Frame" and "Vaniat" for supporting it. That mod gave me the idea to do this mod.
Thank you Diana Winters for the Orassans which is the 'cat' pawn in the screen shot.
Thank you NoImageAvailable and Dark_Inquisitor for the Don't Shave Your Head code

Thank you Kiame Vivacity for creating the original mod.

Translators:
- Proxyer - Japanese
- Juijote! - Chinese

Code Support:
- LockdownX7

Popular Discussions View All (7)
4
Mar 2, 2023 @ 7:30pm
Having 'Eyes' Troubles
Nero Cross
4
Jun 13, 2023 @ 4:24am
How do I set it so that
cruiser
0
Oct 1, 2023 @ 7:49pm
Masks are not visable
Rino The Fox
530 Comments
JACK 7 hours ago 
NEVER MIND!! noticed in the settings that every hat was set to "hide hat" so the problem was behind the keyboard lol
JACK 7 hours ago 
is there any reason this mod would be making it so that all hats in my game are invisible? trying to troubleshoot a problem I'm having
Fruchtgummi Jul 11 @ 1:40pm 
I'm also very happy to report that this exact problem persists even if the only mods active are Show Hair, Combat Extended and the two aforementioned Rimsenal mods. I think that makes it easier to narrow it down if you wish to take a look at it!
Fruchtgummi Jul 11 @ 1:26pm 
Alright. I found a bug now. It seems like specific modded helmets don't work when both this mod and CE are active. No matter the setting (hide hair, hide helmet, show hair, etc) the helmet will be rendered directly in front of the pawns chest and the pawns hair will be hidden.

Mods I use that have this happen are all helmets from "Rimsenal core" and "Rimsenal - Federation Faction Pack".

I have no idea what causes this or where the problem is. I mean which of the three mods are at fault here? This mod works great with rimsenal's helmets as long as CE is not involved it seems.
Fruchtgummi Jul 10 @ 1:33am 
Just started a quick test and put a beret on one of my pawns and it seems to work perfrectly! Thanks for reminding us to actually USE our brains instead if going "Rimpy says no so it no work anymore". If anything unusual happens I'll make sure to report it!
cat2002  [author] Jul 9 @ 12:06pm 
I don't actually know if it's incompatible at this point, I haven't looked into it, give it a try and let me know if you have any issues with it.
Fruchtgummi Jul 9 @ 11:16am 
I also hope that CE compatibility will be available soon! I never played with CE because it sometimes seems like any and all mods with weapons and armor that actually look stylish are incompatible with it. As someone who puts great value on eyecandy that always was a no go.

Now I wanted to finally give CE a chance and then I saw that this mod is incompatible with it. No way sir, that's a straight up deal breaker for me. I don't care how good CE is, I will not go back to playing colonies that look like I'm roleplaying a group of cancer patients. I like my pawns with hair on their heads, thank you very much.

This mod. This mod right here. It has priority over combat overhaul shenanigans. I have Yayo's until this mod get's an update. Take your time!
Linnun Jul 2 @ 3:45am 
Just a friendly note that CE 1.5 is out. Please consider making it compatible. Thanks!
吱吱宸 Jun 27 @ 8:07am 
Using this mod causes all generated human characters that are not aliens to be completely bald. When viewing them with the character editor, they all use the same alien hairstyle, for example, 'moyo'. Removing 'moyo' will switch to another alien hairstyle, but in summary, they remain bald.It does not use normal human hairstyles at all.
https://gist.github.com/HugsLibRecordKeeper/2d01f36177bff59273efad6168fcc475
Franken Stein Jun 26 @ 2:39pm 
@cat2002

Hi!

I would like to report or ask a question or a problem. I use Nyaron race ( https://steamcommunity.com/workshop/filedetails/?id=1854376306 ) and when I hide their power armor helmet their ears doenst shows up, only the hair... Am I doing something wrong? Or this race isnt compatible whit your mod because of the ears?