RimWorld

RimWorld

[CAT] Show Hair With Hats or Hide All Hats
1,009 Comments
cat2002  [author] 12 hours ago 
It's the steam workshop being the steam workshop again, I'm getting so tired of it doung this.
CalamaBanana 13 hours ago 
For some reason, the new version deleted the 1.6 folder for me, and no matter how often I unsub and resub, I only get served the 1.5 version. Just a headsup, in case you uploaded the wrong file and it is not steam workshop being steam workshop again.
cat2002  [author] 18 hours ago 
Also, got a new update out, includes 3 new conditions, optimized load time and a few bug fixes.
cat2002  [author] 18 hours ago 
Have you tried sharing your logs?
Multiple Birds 19 hours ago 
I'm not sure if it's because of a combination of mods or what, but installing this causes mods like Pawn Editor or Character Editor to crash the game on use.
Lambda65 23 hours ago 
Nice to hear it. Thank you for the mod:nekoheart:!
I really belived that this mod would be implemented in core game but not...:bern:
cat2002  [author] Aug 3 @ 12:12pm 
@Lambda65 It's a work in progress feature.
Lambda65 Aug 3 @ 11:47am 
I have a question. There is a option to apply settings only to colonists. But how to give non-player pawns their own settings? I want raiders and traiders wear their helmets and see their hair instead of being full bald with slicecap. Is there a way?
Teneksi Aug 2 @ 6:32pm 
The fact that you created it gives you a level of understanding nobody else has going in. The general feedback on UX is pretty clear.

I have a computer science background and it took several minutes of racking my brain to sort out why the design changed so much and how to get it to do what it used to do.

I wouldn't ask you to reshape the whole system again (as that would cause even more confusion). It just needs some good explanations and examples.
cat2002  [author] Aug 2 @ 6:17pm 
I don't really see how the top to bottom rule would be un-intuitive, it's literally the same as the bill menu, which I specifically designed it to look like, there's also a tool tip explaining that it's top to bottom.
Teneksi Aug 2 @ 5:26pm 
I want to be a rare voice and say I like the level of control the new system offers.

However, it really needs a good step-by-step guide, examples, and/or more explanatory text around the menus. It's quite clear that the top-to-bottom rule evaluation is not intuitive for most.
Revenir Aug 2 @ 12:36pm 
I used to be able to use this mod but now I have zero clue how to set this up. Can you offer some examples? The explanation is clearly not enough since others are confused as well. Maybe it's broken? No matter what I try the hats are always missing.
cat2002  [author] Aug 2 @ 9:01am 
@aubrey That sounds reasonable, I'll see about adding it.
aubrey Aug 2 @ 8:31am 
can we get "only apply to colonists" for individual settings and not the entire mod? i want to hide my colony's hats in bed but not for prisoners or guests etc which i think would be vanilla behavior. but i also want show hair rules to apply to NPCs so they look better. thx
UncleRippu Aug 2 @ 7:15am 
i wish you didnt change how the mod settings work. no matter what i toggle or edit, nothing works and hats stll dont show up
baronjutter Aug 1 @ 2:19pm 
Hello! I've been using this simple but powerful mod for a while now and its worked flawlessly once I figured out how to set the rules up. But suddenly without any changes to my mod list or settings it started throwing up errors. I've got a log here https://gist.github.com/HugsLibRecordKeeper/83f1fe898f65eb5d6eb26d7476d494bd
.salieri Aug 1 @ 11:03am 
in my huge modlist this mod caused opening the Character Editor or loading in the world causing infinite hang with no error logs
SP4RTAN Aug 1 @ 6:32am 
Not sure why so many people are struggling with the new system.

Use the column on the right to select which hats you want to be affected

Use the drop-down in the middle to select what you want it to do

Use the column on the left to select when you want it to do what you selected from the drop-down in the middle

In most cases you'll probably just leave both buttons on any
gh0stashes Aug 1 @ 2:53am 
There are hundreds of comments by now complaining that the new system has issues, is less intuitive, people suddenly can't get any hats to show up at all, et cetera. I'm sorry but this mod really needs another pass. Players should not have to set things up in such a delicate, particular fashion to avoid your mod giving them grief and causing unwanted effects.
Dizzy Ioeuy Jul 31 @ 10:17pm 
Only mod. I can't get hats to show at all. This worked fine in v1.5 IDK how it works anymore. I give up going to the other mod.
cat2002  [author] Jul 31 @ 2:22pm 
I can only assume there's a mod incompatibility somewhere, that error itself shouldn't cause any issues, probably. I have no idea what mod would be causing it but it's probably something that adds new apparel.
Zoe, the Bad Wolf Jul 31 @ 1:51pm 
@cat2002,
Hahahaha, sorry about that.

This is the red error I am getting: https://pastebin.com/M11K7qZa

The full log:
https://gist.github.com/HugsLibRecordKeeper/0dc848e4e0e826c91a8781723b42a409
cat2002  [author] Jul 31 @ 12:43pm 
@Zoe, considering this log doesn't show any errors... no.
Zoe, the Bad Wolf Jul 31 @ 10:34am 
@Hi Author,
I am currently getting a red error that seems to be related to a config in this mod:
https://gist.github.com/HugsLibRecordKeeper/08425436c165e5a0cb5dffb17a5f4ae4

Would you be able to shed any light on any fixed I could try?
SP4RTAN Jul 30 @ 5:20pm 
Btw anyone who has been having issues with hats disappearing when zoomed out it seems to be fixable by just zooming out until they disappear, saving and then loading
ShocK Jul 30 @ 3:30pm 
@Nerj, same
Talulah Jul 30 @ 10:39am 
@Nerj, same exact issue... mleh...
Fiddy Cen Jul 29 @ 10:53am 
@Nerj, same exact issue
Nerj Jul 29 @ 10:17am 
I had this working for a while but now I cant get any headwear to show anymore.
Everything was working normally with hats, masks, etc. but now that my current colony got to recon/marine I edited the settings to try and get the helmets to show when drafted. After changing the settings a bunch to things that SHOULD have worked, now I cant get any headgear to show at all no matter what I set. I'm just at a loss right now and unsure what to do.
Sumatris Jul 29 @ 5:50am 
Came here to ask about the "hair over face" issue, but it seems it's already being adressed :-). Until then I guess I'll just have to live with it.
Lolman345 Jul 28 @ 8:29pm 
So is there any way to have non colonists sport hats + hair? I've been able to pull such off with the colonists themselves, but NPCs seem to be exclusively governed by the "Only apply to colonists" toggle which is quite disappointing. I've trialed numerous different settings entries to no avail. I really wish there was a means to just blanket toggle the 5 main hat and hair modes.
SleepingPigNeverSleep Jul 28 @ 8:22pm 
The face issue is not related this mod. Maybe a steam bug that MOD is not latest after unsub and sub....
SleepingPigNeverSleep Jul 28 @ 7:56pm 
I think after updating the 1.6 files is gone. I didn't change anything and all face in my save is disappear.
cat2002  [author] Jul 28 @ 11:08am 
@Skullywag, funnily enough, I noticed that yesterday, I'm planning on going through and fixing it shortly.
тетеря, блин Jul 28 @ 7:21am 
please, add the incompatibility with this mod to RimSort database. I spent 5 hours trying to find what causes the game in a completely non-working state. thanks.

https://steamcommunity.com/sharedfiles/filedetails/?id=1542291825
Skullywag Jul 28 @ 6:22am 
ok ive gone through every hair and added a FullHead_South to every one that had a FullHead_something, i can see in some places its not correct i.e i havent edited the hair to remove what would need to be removed in that situation but its better than backwards hair. If this is useful to you @cat2002 hit me up on discord (same name as here) and ill throw the files at you, but I assume you can fix the main issue in the assembly so might not be useful.
Skullywag Jul 28 @ 6:07am 
Im already on it, Im assuming its JUST the ones where they already have a "fullhead" in some direction but NOT south, the ones where its just 3 textures for "upperHead" im leaving as is.
SP4RTAN Jul 28 @ 5:59am 
Yeah it took me a bit to find the right folders lol. It should be an easy (but tedious) fix. Just copy UpperHead_south paste it and rename it to FullHead_south for any hairstyle that doesn't already have one
Skullywag Jul 28 @ 5:51am 
ah was in wrong folder, i see the texture files youre referring to now.
Skullywag Jul 28 @ 5:45am 
No wait now im doubly confused...how would i fix vanilla hair expanded hairs for example?
Skullywag Jul 28 @ 5:41am 
oh wait i see what you mean now, you dont mean the south texture is missing form hair mods you mean the texture is missing from this mod.
Skullywag Jul 28 @ 5:38am 
good spot! so @cat2002 is this something hair mods should fix or can it be taken care of in this mod?
SP4RTAN Jul 28 @ 4:52am 
Yeah after looking at other hairstyles I can confirm It's any hairstyle missing a FullHead_south version. It defaults to FullHead_north resulting in pawns having hair over their face
SP4RTAN Jul 28 @ 4:48am 
@Skullywag Yeah I was just about to mention something like this. For me it only happens if the pawn is facing south (looking toward the camera) I think I narrowed it down to any hairstyles that are missing a "FullHead_south" version and headgear that covers the entire head.

The Rockstar hairstyle for example does this when wearing something like a recon helmet. I fixed it by just making a copy of UpperHead_south and renaming it to FullHead_south
Skullywag Jul 28 @ 4:26am 
This seems to be causing hair to render twice (seemingly using random hair directions) when drafted and wearing a helmet, for example all of my pawns with marine helmets have their "back" hair showing over their face, I can still see their "front" hair under the "back" hair. Possibly a conflict but I dont have any other hair/hat based mods bar some additional hair packs. Disabling this mod removes the issue. If i go to the gear tab of a drafted pawn (not sure if inside or outside matters based on the rules I set) and rotate them with hats showing it will also show the "side" hair when they are facing north/south etc, very very odd.
Lord Zero Jul 27 @ 10:04am 
Your mileage may very depending on region but validating game files helps like @Ayomi described
Ayomi Jul 27 @ 10:01am 
You can also try asking steam to verify your game files for RimWorld. This will usually force updates from workshop mods and fix issues like the ones you guys are describing. Just go to Manage RimWorld -> Properties -> Installed Files tab and select verify integrity of game files.
Lord Zero Jul 27 @ 9:55am 
Steam seems to be lagging behind or choking on the constant updates, everyone take it easy, wait for a day, it does resolve itself
cat2002  [author] Jul 27 @ 8:15am 
I wish I could do something for you, only suggestion I have is a manual install from github.
Good Old Jim Jul 27 @ 2:41am 
Yea I stayed away from the mod for a few days and its still broken but now whenever I open the menu to check it throws some error about missing an "Angela Hair" from VRE- Highmates. I tried resubbing that too and no fix. I guess Im just done with this mod for now. No hate Cat loved the mod when it worked for me, Ill for sure circle back, maybe my next clean install.