959 ratings
[SYR] Set Up Camp
Mod, 1.0
File Size
1.782 MB
Aug 7, 2018 @ 10:51pm
May 8 @ 4:05pm
13 Change Notes ( view )

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[SYR] Set Up Camp

In 1 collection by Syrchalis
[SYR] Syrchalis' Mods
19 items
Set up camp, once again!

For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time.

You can customize the possible size of the map, the duration you are allowed to stay, the time the tile is blocked after abandoning a camp and turn events on the camp map on/off.

It is recommended to use settings close to the default and not turn the map timer or the tile blocking off, as this makes the mod severely game-breaking in terms of balance. However, what you do is your choice - the option to turn these settings off is there for a reason.

Should be safe to add to existing games!

Originally by Nandonalt
Re-coded and improved by me
Assistance provided by spd, potatoclip


Also check out my other Rimworld mods:
Syrchalis' Mods - A collection of all my Rimworld mods
Ludeon Forum Thread[ludeon.com] - Steam and GitHub Links included

If you enjoy my mods consider supporting me:
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JFelix Sep 15 @ 4:49pm 
why i can't visit a camp?
Thaumoking Sep 13 @ 8:17am 
Hi, do Ancient shrines (the big intact ruins with ceilling and loot) generate on camps? I have been testing to see if they appear for a while, and I have no idea if that is just luck or that their generation is disabled for camps
Maradyne Sep 4 @ 10:28pm 
The idea is interesting, could be really useful in regular play. Would love to know if anyone picks up working on this mod/a similar one.
ROFLwut? Aug 29 @ 12:17pm 
This mod doesn't seem to work very well. It causes freezes and crashes and if you uninstall it, even after abandoning any camps left on the map, it breaks the save.

Other than that, enabling permanent camps doesn't seem to work at all. They'll stay there until you load the game again and then they're gone without a trace both on the world map and when you send a caravan back to where it was. Or maybe the option is backwards and checking the box DISables permanent camps rather than ENables them like the text describes?

Or maybe something entirely different from permanent camps is meant by "permanent camps", but that'd be just silly.
Nalcarum Aug 27 @ 4:44am 
Hey, run in a problem. I had set up a camp, but when I try to reform it, my GUI disappears, like this. [i.imgur.com] Here's the log. [pastebin.com]. And my mod list [pastebin.com] for good measure. I guess this colony is lost but, if there is some fix you might now, I would appereciate it. Thanks for the mod.
Vince le Tournevis Aug 23 @ 10:16am 
Hey there, how can I go back in an "abandonned camp" with this mod ? I have no interaction whatever.
Boba194230 Aug 22 @ 7:39pm 
@dark pixel do you mean only ones that were out before the mod was installed or any at all?
Dark Pixel Aug 22 @ 3:51pm 
Heads up, if you click on a caravan while this mod is installed you won't be able to interact with the caravan or anything on the world screen. kinda makes the mod useless as you can't actually set up camp
WebsterBolek Aug 20 @ 12:37pm 
@SESHmn but you remember to enabled "permanent camps"?
SESHmn Aug 20 @ 12:33pm 
I set my "Camp Leaving timer" to OFF and it still counts down to when the caravan will auto reform, is there any way to fix this?