RimWorld

RimWorld

1,183 ratings
Down For Me
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
16.139 MB
Apr 11, 2019 @ 6:22pm
Apr 15, 2024 @ 10:36pm
13 Change Notes ( view )

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Down For Me

In 1 collection by aRandomKiwi
aRandomKiwi's mods
12 items
Description


Allow your pawn to pretend to be downed.

No more wounded pawn crawling back to nearest medical unit.
Now you can set them down and take care of them, without having to punch them until they are knocked out ;)

Thanks to @5katz for the suggestion.

[ko-fi.com]

FAQ

Do enemies stop attacking "fake downed" pawn ?
Yes you can assimilate the "Fake down" by "Play the dead" in this kind of situation but be careful they can sometimes kidnap your "fake downed" colonists even if they are not wounded, so if you use it to avoid raids it can be dangerous

I cannot force down one colonist/animal
Only not mentally broken colonists and tamed animals with obedience can be forced to be down !

Is this savegame compatible?
Yes

Contributors

Version

1.0.7


Enjoy my mods and like me to continue updating ?
Please consider buying me a kiwi on Ko-Fi or at least put a like :)

[ko-fi.com]

[github.com]
Popular Discussions View All (1)
0
May 9, 2020 @ 1:29pm
load order?
Jet
185 Comments
Lukasxino Mar 21 @ 2:43pm 
@Zorg @Garlic if it only affected movement, pawns could still crawl around, so it would need to also set manipulation to 0 to work...

I think
Zorg Mar 6 @ 2:41pm 
I'm with Garlic, it would make more sense to set movement to 0 instead of consciousness, so that downed pawns can still interact socially.
xxxJohnGamerxxx Jan 5 @ 9:03am 
@Rassmond Then just dont do that, dumbass
Garlic Oct 20, 2024 @ 8:47pm 
@kyrambox There's nothing you can do except not using the feature against them. Just don't use it if it feels like it's cheating.
Garlic Oct 20, 2024 @ 8:45pm 
The mod is good as it is now, but wouldn't be more make sense if it limits movement, not consciousness? The game treats incapacitated pawns differently depending on their consciousness after all.
Tigerfun86 Aug 24, 2024 @ 6:24am 
@rassmond then don't do that
kyrambox Aug 19, 2024 @ 10:10am 
This mod seems to be too powerful against wild agressive animals. One can shoot them and pretend dead, shoot and pretend dead and so on. It would be better to lower a chance of cheating animal from 100 to 50% for example. Pretending dead should be the last hope.
Rassmond Aug 8, 2024 @ 6:50am 
Just downed whole bunch of slaves that was trying to escape and problem solved. This mod is broken
Enlonwhite Jul 6, 2024 @ 10:24pm 
@ those who question this mod
Abuse-able === Yes, but that is up to you
idea of CD == Maybe a ingame hour but nothing more then that, otherwise would not really be a point to use.
NO dont use ==# per day when I have accidently hit this or used it to fix a pawns priority.

tho based reading with some unintended issues with guest and pawns that dont stay player controlled, there should be a check to undo this condition if not player controlled.
H_Love Apr 16, 2024 @ 4:24am 
nb!!!!!!!!!!!