RimWorld

RimWorld

Down For Me
185 Comments
Lukasxino Mar 21 @ 2:43pm 
@Zorg @Garlic if it only affected movement, pawns could still crawl around, so it would need to also set manipulation to 0 to work...

I think
Zorg Mar 6 @ 2:41pm 
I'm with Garlic, it would make more sense to set movement to 0 instead of consciousness, so that downed pawns can still interact socially.
xxxJohnGamerxxx Jan 5 @ 9:03am 
@Rassmond Then just dont do that, dumbass
Garlic Oct 20, 2024 @ 8:47pm 
@kyrambox There's nothing you can do except not using the feature against them. Just don't use it if it feels like it's cheating.
Garlic Oct 20, 2024 @ 8:45pm 
The mod is good as it is now, but wouldn't be more make sense if it limits movement, not consciousness? The game treats incapacitated pawns differently depending on their consciousness after all.
Tigerfun86 Aug 24, 2024 @ 6:24am 
@rassmond then don't do that
kyrambox Aug 19, 2024 @ 10:10am 
This mod seems to be too powerful against wild agressive animals. One can shoot them and pretend dead, shoot and pretend dead and so on. It would be better to lower a chance of cheating animal from 100 to 50% for example. Pretending dead should be the last hope.
Rassmond Aug 8, 2024 @ 6:50am 
Just downed whole bunch of slaves that was trying to escape and problem solved. This mod is broken
Enlonwhite Jul 6, 2024 @ 10:24pm 
@ those who question this mod
Abuse-able === Yes, but that is up to you
idea of CD == Maybe a ingame hour but nothing more then that, otherwise would not really be a point to use.
NO dont use ==# per day when I have accidently hit this or used it to fix a pawns priority.

tho based reading with some unintended issues with guest and pawns that dont stay player controlled, there should be a check to undo this condition if not player controlled.
H_Love Apr 16, 2024 @ 4:24am 
nb!!!!!!!!!!!
Emrovski Apr 16, 2024 @ 2:01am 
thx
aRandomKiwi  [author] Apr 15, 2024 @ 10:37pm 
@all: Updated for Rimworld 1.5
Emrovski Apr 14, 2024 @ 1:56am 
update?
Papito Apr 13, 2024 @ 10:27am 
I was wondering when i would be able to break another geneva convention! Finally this mods will allow me to do perfidy
KYPHAGXpX999 Mar 22, 2024 @ 2:28pm 
Can we get 1.5 update please?
Pet Mudstone Feb 25, 2024 @ 10:52pm 
I agree with nako. This mod is VERY powerful when it comes to distracting enemies.
nako Jan 13, 2024 @ 11:49pm 
One of my favorite mods that I need to disable because I abuse it so much. What do you think about adding a cooldown between downs, and/or between down and up? Something like being able to only down once per day, and/or require a minimum of downing for 6 hours?
LZIM Aug 21, 2023 @ 12:25pm 
Adding comment that setting mercenaries and visitor quest pawns continues to have them pretending to be downed after the quest ends and they need to leave but can't. As harming or trying to strip them angers their faction they need to be treated like terminal patients. Besides keeping this in mind so they are never in the state downed when a quest ends they should lose the status when the quest ends since the player is no longer controlling them.
-Evgeny_Prigozhin- Aug 7, 2023 @ 11:52am 
when the slaves rebellion, you can just click on the fake down button.:steammocking:
[MaD] Aug 7, 2023 @ 4:50am 
does not work on (awakened) Androids from
Vanilla Races Expanded - Android
Gizmo is drawn but does nothing, no errors though
(works on slaves and pets in the same save though, need to get a non-android colonist to test further)
Miyuri Jul 9, 2023 @ 3:04am 
The mod is so powerful that somewhat IMBA.
Mad animals or animal revenge? Down!
cptnoname Jul 9, 2023 @ 2:17am 
Was just thinking about this mod because of a Reddit post and got curious. Does this summon the Stranger in Black if your last/only pawn plays dead? I'm on the road and can't test it myself lol
Salep Jun 13, 2023 @ 11:48am 
@Kahned thank u for warning :steamthumbsup:"Drafted Animals" is my favorite mod
Kahned Apr 14, 2023 @ 9:45am 
There is same compatibility issue with this mod and Drafted Animals, after using this ability all other abilities are gone.
Wish to knew what mod cause this incompatibility, but sadly with almost 200 mods I'm not able to check them.
With this information maybe someone else will have an idea what mod can cause this.
Sasha Pines (no brain) Dec 27, 2022 @ 7:22am 
i can get the people to go down but cant never get up again ???????
Rezaa Dec 20, 2022 @ 3:18pm 
Your Pawn isn't working? have you tried turning it off and back on again?
Moonlightfox Dec 4, 2022 @ 12:05am 
Indispensible. Pawn broken? Just turn it off and on again...
Filthy Peasant Nov 4, 2022 @ 10:53pm 
@Cranu I was having the same problem. In fact, any time someone went down, they would not get back up, even after getting healed. Removing the mod "Raiders Never Die (Continued)" resolved this issue for me.
Cranu Oct 27, 2022 @ 8:24pm 
Anyone else having a problem where the faked downed button works however you don't have a button to bring them back up again?
Cavenaugh Oct 24, 2022 @ 7:14am 
@Hightech unsub and then exit steam. Open steam, sub to the mod, and then it should be fixed
Hightech Oct 23, 2022 @ 3:35pm 
how comes some mods they are updated saying they are 1.4 like this one still shows in my mod list 1.3 shows nothing bout 1.4 unsubed then resubed again and still same thing?
Drazhatt Oct 23, 2022 @ 8:53am 
It isnt
aRandomKiwi  [author] Oct 23, 2022 @ 6:46am 
@all : Updated for Rimworld 1.4
thryllth Oct 22, 2022 @ 9:31pm 
This has saved a number of my pawns who decide that because the nurse is busy feeding someone else they should wander off despite the fact that they currently have the plague and their tend is fixing to expire.
VelxraTV Oct 21, 2022 @ 2:22pm 
Please update to 1.4
MrSpacePenguin Oct 21, 2022 @ 11:29am 
I hope this will get 1.4 update cuz this saved me a lot of time in the game
chryssjanzonio Oct 18, 2022 @ 6:19pm 
can we stabilize the pawn if there down.
brucethemoose Oct 8, 2022 @ 5:21pm 
1.4?
Deverz Sep 24, 2022 @ 7:46pm 
My colonists keep getting straight back up. Not sure if it's a mod conflict or this mod playing up though
Dabony Aug 7, 2022 @ 9:19pm 
There's a funny exploit with this that should probably be fixed. During a slave revolt, you can just click on a revolting slave and tell them to down themselves. Then when they stand up they won't be hostile anymore.
Wreive Jul 29, 2022 @ 10:48am 
Oh never mind, it wore off.
Wreive Jul 29, 2022 @ 9:38am 
I imprisoned a slave by downing it with this mod first but he is now stuck in a downed state, does this wear off?
Prism Jul 19, 2022 @ 4:40pm 
I love this. I can't help but to imagine a Colonist with a light bruise doing the classic faint, back hand up against the head going, "Oh, the heat! Come rescue me!" XD
selest19 Jun 20, 2022 @ 4:56pm 
finally a way to stop my colonist from dying to a single incect due to no arms or something
MrCircleDick Apr 13, 2022 @ 3:57am 
Another way to break the Geneva Convention. Thank you
Aemi Daniels Jan 16, 2022 @ 4:58am 
should this be put somewhere specific in the list? cuz it randomly stopped working for me.
Scout Gaming Dec 10, 2021 @ 10:31am 
op but neat
Bane882266 Nov 5, 2021 @ 2:47am 
Now this is what I'm looking for I've been using injured carry for a while but sometimes you just want to pawn to lie down and be out of the fight.
Timou Aug 3, 2021 @ 1:17am 
Thank you aRandomKiwi :steamthumbsup:
Trinary0 Aug 2, 2021 @ 9:09am 
WOO! Thanks!