RimWorld

RimWorld

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Vanilla Races Expanded - Android
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Mod, 1.4, 1.5
File Size
Posted
Updated
3.539 MB
May 14, 2023 @ 6:24am
Feb 9 @ 6:36am
57 Change Notes ( view )
You need DLC to use this item.

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Vanilla Races Expanded - Android

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types ofxenohumans, complete with their own unique genes, behaviors, mechanics and items.

This mod redefines the way you play, introducing fully customizable Android colonists that come with their own set of genes - the immutable Hardware and programmable Subroutines.

Hardware genes form the core of your Android, determining their essential behaviors and aesthetics. Subroutines, on the other hand, dictate the abilities of your Androids and can be programmed for various skills and environmental responses. However, maintaining power efficiency is crucial to keep your Android functioning optimally.

Androids are not bound by human needs. They work tirelessly, require no sleep or food, and can be repaired or refilled with neutroamine when needed. New structures, including the Android Creation Station and Subcore Polyanalyzer, bring more depth to your building strategy.

Experience a thrilling development with the Android Awakening. Under extreme moods, Androids can develop human-like traits, breaking away from their standard programming and behaving like human pawns. They can learn new skills, gain new traits, and even require comfort and risk mental breaks.

Awakened Androids integrate into in-game factions, with 30 new backstories for these characters. Ideology integration provides a new precept, Androids, shaping how synthetic humans are viewed by other colonists. Moreover, a new starting scenario presents the opportunity to build an Android Utopia, offering refuge to chased Androids from across RimWorld.



Vanilla Races Expanded - Android adds following mechanics to the base game:








































































It’s a very complex mod, and there may be some bugs related to other mods.

[forms.gle]




Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do not. Hardwares and Subroutines cannot be installed on normal humans and will not appear in any UI or entities related to xenotype editing.

Q: Can I find this race in the game?
A: Yes! Awakened Androids can spawn rarely with Outlanders and Pirates. You can also make your own Androids!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: How can I get so much neutroamine?
A: There are numerous mods that allow you to craft neutroamine - I recommend building an automated neutrosynthesizer in Vanilla Factions Expanded - Mechanoids.

Q: Why do these androids look like humans and not like robots in Android tiers?
A: Well you just answered yourself. Androids are a type of synthetic being that closely resembles humans!
1,972 Comments
RagingFlower Apr 17 @ 5:03pm 
Cool, I guess the reason they have all the artificial parts is they can't install regular human organs, but can install manufactured ones
Champion of Super Earth Apr 17 @ 4:40pm 
Bionics can be installed on Androids just as normally as with organic species
RagingFlower Apr 17 @ 4:32pm 
Hey folks, just wanted to confirm if this was as designed and not a mod conflict, but I can replace android parts with bionics (using EPOE forked). Not complaining to be honest, just wanted to be sure I wasn't breaking the balance there.
John Li Apr 16 @ 10:28pm 
Why does this mod have garbled names when used with some other robot mods?
The Blind One Apr 15 @ 12:23am 
@TaikaJamppa

Got to arrest them first and then you can force reprogram them.
TaikaJamppa Apr 15 @ 12:04am 
Is there any way to modify Awakened Androids? Even dev mode doesn't allow reprogramming them with the behaviorist station... I want my second android to become a mechanitor too...
estrogenesys Apr 14 @ 9:57pm 
@Champion of Super Earth tysm
Champion of Super Earth Apr 14 @ 9:46am 
@estrogenesys you have to go to the machining table and find "Shred Android" tab for android corpses
estrogenesys Apr 14 @ 9:46am 
ive got a dead android torso who was a raider, but can't seem to do anything with it. "Butcher Creature" says "no corpses found"
Vilo Apr 13 @ 10:29pm 
If android repair could skip repairing intentional scars inflicted from Scarification rituals that would be cool.