RimWorld

RimWorld

167 ratings
[D] Ignorance Is Bliss
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Mod, 1.1, 1.2
File Size
Posted
Updated
219.501 KB
May 28, 2020 @ 11:16am
Aug 10, 2020 @ 10:21am
8 Change Notes ( view )

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[D] Ignorance Is Bliss

Description
Overview
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Designed for Rimworld 1.1, 1.2

Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.

Compatible with existing saves.

Requires Harmony.

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Features

By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.

However, this is fully customizable with options:
  • Set a fixed tech range for raid factions
  • Use your highest tech researched instead
  • Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
  • Adjust how many tech levels above and below your effective level raiders can be.

Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.

It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.

Works well with Arcane Technology for control over the tech level of the gear your colonists can use.

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Load order

Harmony
Core
Royalty
...
[D] Ignorance Is Bliss

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Compatible with:
Supports additional raid-like incidents from:
  • Sparkling Worlds
  • Vanilla Factions Expanded - Medieval
  • Better Infestations
  • New Ratkin Plus
  • Crystalloids (Rewrite)

Conflicts:
Let me know if you find any.
53 Comments
Poe Apr 20 @ 5:00pm 
@Azylacus I completely agree, it seems like this is the only functionality missing from medieval play through that would make them so much better.
Azylacus Sep 7, 2021 @ 9:55am 
Would it be possible to customise what tech level you can be raided by, depending on your current tech level. So for example Neolithic and Medieval colonies can only be raided by Medieval and below. But when you reach Industrial tech level, you can be raided by tech levels higher than you.

It would be nice to have this, so we can do medieval playthroughs, but once we cross the barrier to industrial tech, spacers, ultratech and archotech enemies will come after us.
BaCaz Aug 17, 2021 @ 7:02am 
Thank you @Gwinnbleidd
GwinnBleidd Jul 22, 2021 @ 12:38pm 
Couldn't wait... Updated / fixed / recompiled: https://steamcommunity.com/sharedfiles/filedetails/?id=2554423472
GwinnBleidd Jul 22, 2021 @ 10:58am 
it doesn't work with 1.3
Flat Jul 21, 2021 @ 8:48pm 
does this work for 1.3? this mod is fantastic.
SuperPox Jul 21, 2021 @ 2:46pm 
has anyone tried this on 1.3 even though its 1.2? curious if it works, might try myself
LunaW0lve Jul 21, 2021 @ 11:22am 
Highly necessary mod for any progression-based playthrough.

Hoping for a quick 1.3 update!
SuperPox Jul 21, 2021 @ 11:06am 
this is a mod I found recently and now never want to play with out. I would love a 1.3 update :)
Sokov Jul 21, 2021 @ 12:27am 
Please update! :good_shot: