RimWorld
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[D] Ignorance Is Bliss
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Mod, 1.1, 1.2
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219.501 KB
28 MAY 2020 a las 11:16
10 AGO 2020 a las 10:21
8 notas sobre cambios ( ver )

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[D] Ignorance Is Bliss

Descripción
Overview
Feeling blissful? Leave a like!

Designed for Rimworld 1.1, 1.2

Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.

Compatible with existing saves.

Requires Harmony.

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Features

By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.

However, this is fully customizable with options:
  • Set a fixed tech range for raid factions
  • Use your highest tech researched instead
  • Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
  • Adjust how many tech levels above and below your effective level raiders can be.

Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.

It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.

Works well with Arcane Technology for control over the tech level of the gear your colonists can use.

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Load order

Harmony
Core
Royalty
...
[D] Ignorance Is Bliss

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Compatible with:
Supports additional raid-like incidents from:
  • Sparkling Worlds
  • Vanilla Factions Expanded - Medieval
  • Better Infestations
  • New Ratkin Plus
  • Crystalloids (Rewrite)

Conflicts:
Let me know if you find any.
53 comentarios
Poe 20 ABR a las 17:00 
@Azylacus I completely agree, it seems like this is the only functionality missing from medieval play through that would make them so much better.
Azylacus 7 SEP 2021 a las 9:55 
Would it be possible to customise what tech level you can be raided by, depending on your current tech level. So for example Neolithic and Medieval colonies can only be raided by Medieval and below. But when you reach Industrial tech level, you can be raided by tech levels higher than you.

It would be nice to have this, so we can do medieval playthroughs, but once we cross the barrier to industrial tech, spacers, ultratech and archotech enemies will come after us.
BaCaz 17 AGO 2021 a las 7:02 
Thank you @Gwinnbleidd
GwinnBleidd 22 JUL 2021 a las 12:38 
Couldn't wait... Updated / fixed / recompiled: https://steamcommunity.com/sharedfiles/filedetails/?id=2554423472
GwinnBleidd 22 JUL 2021 a las 10:58 
it doesn't work with 1.3
Flat 21 JUL 2021 a las 20:48 
does this work for 1.3? this mod is fantastic.
SuperPox 21 JUL 2021 a las 14:46 
has anyone tried this on 1.3 even though its 1.2? curious if it works, might try myself
LunaW0lve 21 JUL 2021 a las 11:22 
Highly necessary mod for any progression-based playthrough.

Hoping for a quick 1.3 update!
SuperPox 21 JUL 2021 a las 11:06 
this is a mod I found recently and now never want to play with out. I would love a 1.3 update :)
Sokov 21 JUL 2021 a las 0:27 
Please update! :good_shot: