RimWorld
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[D] Ignorance Is Bliss
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Mod, 1.1, 1.2
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219.501 KB
2020年5月28日 11時16分
2020年8月10日 10時21分
8 項目の変更履歴 ( 表示 )

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[D] Ignorance Is Bliss

解説
Overview
Feeling blissful? Leave a like!

Designed for Rimworld 1.1, 1.2

Grants control over the tech level of the factions that will raid you. Not every faction leader is Cortés.

Compatible with existing saves.

Requires Harmony.

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Features

By default, your "effective tech level" will be calculated as the highest tech level where you've completed 25% of the research, and enemies more than 1 tech level above this level won't raid you.

However, this is fully customizable with options:
  • Set a fixed tech range for raid factions
  • Use your highest tech researched instead
  • Use your actual tech level (which won't change without mods, but is compatible with Tech Advancing and Techblock)
  • Adjust how many tech levels above and below your effective level raiders can be.

Note that this will NOT force factions that wouldn't otherwise raid you to raid you. This means if your settings are too strict, you won't get raids. The settings menu will show you what factions are eligible with your current settings.

It's particularly important to note that the base game has NO VANILLA MEDIEVAL FACTIONS, so be aware of that if you don't add any from mods.

Works well with Arcane Technology for control over the tech level of the gear your colonists can use.

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Load order

Harmony
Core
Royalty
...
[D] Ignorance Is Bliss

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Compatible with:
Supports additional raid-like incidents from:
  • Sparkling Worlds
  • Vanilla Factions Expanded - Medieval
  • Better Infestations
  • New Ratkin Plus
  • Crystalloids (Rewrite)

Conflicts:
Let me know if you find any.
53 件のコメント
Poe 4月20日 17時00分 
@Azylacus I completely agree, it seems like this is the only functionality missing from medieval play through that would make them so much better.
Azylacus 2021年9月7日 9時55分 
Would it be possible to customise what tech level you can be raided by, depending on your current tech level. So for example Neolithic and Medieval colonies can only be raided by Medieval and below. But when you reach Industrial tech level, you can be raided by tech levels higher than you.

It would be nice to have this, so we can do medieval playthroughs, but once we cross the barrier to industrial tech, spacers, ultratech and archotech enemies will come after us.
BaCaz 2021年8月17日 7時02分 
Thank you @Gwinnbleidd
GwinnBleidd 2021年7月22日 12時38分 
Couldn't wait... Updated / fixed / recompiled: https://steamcommunity.com/sharedfiles/filedetails/?id=2554423472
GwinnBleidd 2021年7月22日 10時58分 
it doesn't work with 1.3
Flat 2021年7月21日 20時48分 
does this work for 1.3? this mod is fantastic.
SuperPox 2021年7月21日 14時46分 
has anyone tried this on 1.3 even though its 1.2? curious if it works, might try myself
LunaW0lve 2021年7月21日 11時22分 
Highly necessary mod for any progression-based playthrough.

Hoping for a quick 1.3 update!
SuperPox 2021年7月21日 11時06分 
this is a mod I found recently and now never want to play with out. I would love a 1.3 update :)
Sokov 2021年7月21日 0時27分 
Please update! :good_shot: