RimWorld

RimWorld

1,735 ratings
RuntimeGC
 
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Mod, 1.0
File Size
Posted
Updated
0.566 MB
Jul 2, 2017 @ 6:43pm
Dec 24, 2018 @ 5:49am
7 Change Notes ( view )

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RuntimeGC

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Description
RuntimeGC In-Game Cleaner
for 1.0 (build 2059/2096)

This mod supports the following languages : English,繁簡中文,日本語,German,Spanish.

This mod is also published on Ludeon Forum.
Click Here[ludeon.com] for previous releases and licenses.
Click Here[github.com] for GitHub repo.

Buy a coffee for RuntimeGC![www.buymeacoffee.com]

What's new in this release:
+(New) A dynamic Memory Monitor - Fully costomizable!
+(New) 3 new Auto-cleanup items!
+(New) Show Debug Log without enabling Dev Mode!
+(New) Remove snow!
+(New) Useful hacks - close all letters, unlock speed limit, etc.
+(New) RuntimeGC now has a mod setting page!
+(New) Integrated MuteGC and MuteCL mods!
+All cleaning tools are always available - and dev mode grants you more tester-oriented OP cleanings!

SUMMARY : Creating a new game is NOT required!
If you find the mod useful,why don't you click "Thumbs Up"? :) Thanks!

How could you salvage your over-sized savegame?
How could you make your game running smoothly as it used to be?
Well,you're lucky because you're using this mod!

You can:
-Remove unnecessary World Pawns to alleviate burden of GameSystem
-Clear AvoidGrids to reduce the size of your savegame
-Remove useless members(dead or of other factions) in an animal family
-Remove filth and snow in HomeArea
-Remove corpses in current map
-Remove BattleLog entries
-Fix some faction relationships error(Those caused by mod conflicts are not included!)
-Re-generate faction leaders to fix some CommTable issues.
-Reclaim Memory used by GameSystem to boost up game performance

Usage:
1.Activate this mod(after Core mod)
2.Load your savegame
3.Find a tab called "RuntimeGC" at the bottom of your screen
4.Click,and do some cleaning with the GUI

Enjoy!

PS
PS. The longer you played(year-in-game),the more effective this cleaning will be.
PS2. Sometimes errors occur like "Tried to remove xxx from RimWorld.WorldPawns,but it's not here."They're unavoidable as I should thouroughly de-register every pawn(to avoid further bugs).But,they're harmless,so just ignore them.
PS3. Post any errors or bugs here or on my forum page.Your effort contributes to a better mod.Thanks!
PS4. You know, Too expensive to buy

Other
Compatibility: No known mod conflict yet.
Installation:
Add this mod any time you like.
Remove this mod any time you like.
You don't have to create a new game.
You should obey the clauses mentioned in the forum thread when adding this mod into your modpack.
If you want to translate this mod into other languages, please check GitHub link above for details.

Special Thanks to A16 testers:
[Check About.xml for their codes]
Thanks for your splendid work in Close-Alpha tests!
Popular Discussions View All (3)
57
Jan 5 @ 5:23am
Bug Report Thread 在此汇报bug
user19990313
3
Jul 5, 2018 @ 3:54pm
Can you define unnecessary world paws?
The Scout
0
Oct 30, 2018 @ 1:22am
So update 1.0 is released! Got something to say...
user19990313
< >
454 Comments
Chris (CHA) Feb 11 @ 4:09pm 
Interesting seeing @Luetin in here. Guess it'll be a mod used in an upcoming colony.
Smelly Fish Feb 11 @ 9:24am 
@Megaboto
I don't know what mods are you playing because my allied caravans have a maximum of 300 gold pieces in their stock and they certainly don't carry around an armor that gives +800 melee chance, 1200% dodge and 12 speed o_O
megaboto Feb 11 @ 8:54am 
@Smelly fish i didn't say money. i said gold. like the thing that is 25 times the worth of silver.just from a faction which casualy uses 5000 worth weapons and whose armor gives you +800% mele hit chance,1200% mele dodge and 12 move speed
user19990313  [author] Feb 10 @ 10:29pm 
@Smelly Fish As far as I know, this lucifarming trick was carried out in A16 right after runtimeGC's first release... Someone's reading my description very carefully I suppose? XD
user19990313  [author] Feb 10 @ 10:25pm 
@megaboto Actually you should keep an eye on the dev log for red error lines... I guess there are some other mods that modified stock generation codes and failed to execute properly. If you can find errors right before a caravan appears, you might be able to find that mod as well.
Luetin Feb 10 @ 1:09pm 
a big thanks for continuing this mod
Smelly Fish Feb 10 @ 11:12am 
What. I never saw a trader caravan with 30000 money.
At most they had 2000-3000, but never 30000
megaboto Feb 10 @ 11:05am 
oh ok,because for an to me unknown reason all the factions are extremely poor,like,the factions that were supposed to have 30 000 or more gold in their caravan now bring only around 3,and the bases have up to 2000 silver and almost nothing to trade
Smelly Fish Feb 10 @ 10:50am 
So when I release a prisoner with 2 peg legs on luciferium he won't be deleted?
If yes then I can farm luciferium without worrying they never come back due to useless pawn deletion
user19990313  [author] Feb 10 @ 10:02am 
@megaboto No, it's safe, because a raid/caravan/visitor always generates new pawns. There might be only one or two out of 100 pawns from the world pawn pool, and it won't make the faction stronger or weaker - unless you harvest arms or organs from prisoners then release them... BTW prisoners and faction leaders will be kept, so you don't have to worry about it.