RimWorld

RimWorld

1,376 ratings
[KV] Path Avoid
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
0.216 MB
Oct 25, 2017 @ 1:34pm
Jul 11 @ 7:59pm
27 Change Notes ( view )

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[KV] Path Avoid

Description
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns from pathing, it'll just make them take an alternate path...

Paths made with this mod only apply to colonists, (non-hostile) animals, and friendly traders/travelers/etc. Anything that wants to kill a colonist will not follow these pathing hints.

Can be added to an existing save.


Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=33027

Direct Download:
https://github.com/KiameV/rimworld-pathavoid/releases/download/1.3/PathAvoid.zip


GitHub: https://github.com/KiameV/rimworld-pathavoid


Conflicting Mods:
- Save Our Ship 2


Thanks to everyone who's helped translate this mod!
Ɲơɴɑɱɛ - German
53N4 - Spanish
Tuvka - Russian


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Original Author: Vendan


Supports ModSync RW
Popular Discussions View All (1)
2
Jul 23 @ 9:06am
Getting corrupted mod errors on this
ArtificialCutie
< >
13 Comments
джонни джостар Oct 20 @ 11:50pm 
BEST MOD OF ALL TIME, THNK U!!!!:steamthumbsup:
Hiroyan495 Oct 14 @ 3:19am 
SoS2 had pathing issues with f.e. races that are immune to the vacuum, if they weren't wearing spacesuits f.e.

Don't know if this is related to this, but generally speaking, pathing issues are common with SoS2 and certain interactions.
Kiame Vivacity  [author] Oct 9 @ 5:46am 
Last I heard pathing becomes erratic even on normal maps. You can always test by adding this mod. If it doesn't work, remove this mod and reload the save
Geronimo Oct 8 @ 11:59pm 
I have to agree with citizenkanye. What conflicts happen when SOS is used with this?
Kiame Vivacity  [author] Sep 28 @ 6:08am 
All maps iirc. Try it out. If it doesn't work remove this mod
CitizenKanye Sep 28 @ 4:01am 
When you say that this conflicts with Save our ship, does that mean it doesn't work on space maps, or is the mod completely unusable even if you just happen to have SoS running in the save and you're playing on a normal map?
now for the final answer: are ya coding son?
Kiame Vivacity  [author] Sep 6 @ 8:28pm 
This does not change enemy pathing, only friendly/allied pathing
this doesnt tamper with other faction's pathing right?
CryoChick Sep 4 @ 8:14pm 
Hey I found a mod that this mod breaks for some unknown reason.
https://steamcommunity.com/sharedfiles/filedetails/?id=2563163989
when both are active (had only this the 2 dlcs and harmony and tested without Path avoid) and it causes the files to break on load