RimWorld

RimWorld

318 ratings
[KV] Path Avoid - 1.0
 
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Mod, 1.0
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0.154 MB
Oct 25, 2017 @ 1:34pm
Oct 22, 2018 @ 1:10am
12 Change Notes ( view )

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[KV] Path Avoid - 1.0

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Description
Path Avoid allows you to "nudge" the pathfinding system for your pawns, to make them prefer and avoid different areas. Use it to make your pawns follow pathways in your base, or avoid passing through a freezer to get to the other side! Avoidance won't prevent pawns from pathing, it'll just make them take an alternate path...

Can be added to an existing save.


Ludeon Forum Thread: https://ludeon.com/forums/index.php?topic=33027

Direct Download: https://github.com/KiameV/rimworld-pathavoid/releases/download/B19/PathAvoid.zip

Use ModSync RW[/url] to know if/when this gets updated: https://github.com/KiameV/rimworld-modsync-rw/releases/download/1.0/ModSyncRW.zip

GitHub: https://github.com/KiameV/rimworld-pathavoid


Thanks to everyone who's helped translate this mod!
Ɲơɴɑɱɛ - German


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Original Author: Vendan


Supports ModSync Ninja[www.modsync.ninja]
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225 Comments
Desertdweller Feb 13 @ 8:21pm 
Doesn't seem to work with Zetrith's Multiplayer mod, since this is a big one, and I love your mod, do you have any intentions of trying to make it compatible?
Denzi Feb 9 @ 11:49am 
It's disabled by default, go into your mod options and enable it
Flazz Feb 8 @ 9:11pm 
What happened to prefer? I only have normal, dislikes, hates, and strong.
Natalo77 Feb 8 @ 1:39pm 
Any hard incompatabilites?
eighmy_lupin Feb 5 @ 4:01pm 
Would love to see @UndeadKitten idea implemented
Dr Zhivago Feb 3 @ 3:43pm 
+1 for what @UndeadKitten is proposing
Tanker D18 Feb 3 @ 9:34am 
Very good mod, one caveat: drafted pawns also go out of their way to avoid zones that you flag with this mod. I don't want them to 'go through the freezer' during daily operations. When they're drafted and I'm trying to chase some scumbag through the freezer, that's way different.

I just had some trouble with sappers who did just that, got into the freezer, and my colonists were pussyfooting about to get to them, despite being drafted. Essential mod (to me) either way, but I think it would be a little bit better if you could setup/disable drafted pawns from obeying Path Avoid zones.
Arkapar Jan 28 @ 9:19am 
ахахахха Jubilee)))
groovybluedog Jan 19 @ 7:35am 
:(
UndeadKitten Jan 15 @ 9:27pm 
Is it possible to move the Path Avoid menu from its own tab (Pathing) to the Zone or Orders tab, and perhaps also use a drop-down menu to pick which level of path? Like this:

https://steamcommunity.com/sharedfiles/filedetails/?id=1626152931