RimWorld

RimWorld

2,887 ratings
What's That Mod
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
505.879 KB
Oct 15, 2020 @ 9:37am
Jun 22, 2025 @ 6:13am
30 Change Notes ( view )

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What's That Mod

Description
Do you have too many mods installed? Keep wondering which mod a particular item, animal or weapon comes from?

This mod solves this by adding the name of the mod to every item, building, animal, recipe etc. that the mod adds.

Highly customizable, change the size, color, position etc. of the mod label.
You can also filter out certain mods.

Load as late (low down) as possible.

Non steam download:
https://github.com/Epicguru/WhatsThatMod

Suggestions or bug reports:
Type a comment or open an issue/PR on github. Thanks!

FAQ
  • Is it compatible with... ?
  • Yes.
  • This item doesn't have a tag, why?
  • In some advanced mods, defs are generated at runtime. Sometimes, there is no way to tell which mod generated these defs.
  • Can it be added/removed from existing save?
  • Yes.
  • How do I use this?
  • It's automatic. You can change how the mod behaves from the settings menu.

Support or commission me (っ◕‿◕)っ:
[ko-fi.com]
Popular Discussions View All (5)
2
Apr 28 @ 12:16am
1.6 Failed to initialize TraitIcons support
moo
3
Oct 17, 2020 @ 9:04am
Bug in Mod Config
Ali50
2
Jul 21, 2021 @ 12:26am
idiology no options open
Dizzy Ioeuy
358 Comments
Epicguru  [author]
Jul 13 @ 11:48am 
This mod only affects def descriptions. If the text is not the description, it won't show.
Jul 13 @ 9:11am 
Hi, I love this mod and think it should be in the vanilla version of the game. My question is, the scenario selection doesn't show which mod it's from. Is this not part of the mod's functionality, or is there some kind of glitch?
Epicguru  [author]
May 29 @ 1:05pm 
@KANEM not an issue with this mod, this mod does not patch anything or change anything other than adding text to the end of descriptions.
May 28 @ 1:09pm 
This mod conflicts with "BetterInfoCard". When this mod is installed, opening multiple info pages will all be replaced by a single one.
May 20 @ 1:11pm 
Mandela effect it is, then! Apologies for the misinformation, Epicguru. Probably just something else I had slotted in my list back in 1.3
Epicguru  [author]
May 20 @ 10:54am 
The functionality of this mod has not substantially changed in almost 4 years. Any behaviour that you remember is either still in the mod, or you are mis-remembering.
May 19 @ 12:04pm 
@QiamOnline I could've sworn it did too. It seems like there's a lot of missing features. Either that, or it's the mandela effect.
May 9 @ 8:55pm 
Does this mod no longer show the origin mod of actions? (Chop fully grown trees, cut blighted plants, set quality builder, etc.) This used to do that right?
May 2 @ 3:36am 
any way to see what mod is giving a UI element like an overlay? Got some extra fertility overlays and I'm not sure what mods add them
May 1 @ 8:16pm 
hi @nahu if you mean the red sword in the top right thumbnail for the mod, i think thats a half pair of scissors :) i for the mod, maybe kill la kill or something like that, i actually got permission from that modder to include it in my recycling mod for the barbershop theme but i havent been able to finish that theme yet :)