RimWorld

RimWorld

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Mo'Events (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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673.859 KB
Mar 25, 2020 @ 11:58am
Aug 5 @ 3:19pm
21 Change Notes ( view )

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Mo'Events (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
1003 items
Description

Update of ilawz mod
https://steamcommunity.com/sharedfiles/filedetails/?id=835151481

- Almost all of the update-work done by Taranchuk
- Strings opened for translation
- Added settings where you can change the trigger-chance of the events
- Chinese translation added, thanks gast!
- French translation added, thanks qux!



[discord.gg]
[github.com]



This mod should speak for itself, it adds a few more events and incidents to the game.

Current events/incidents added:

I think this mod is played best 'blind', but if you want to know what each event does, then here's a summary:

- Abomination,
just like a normal rescue pod, but after a while the person that you rescued turns into an Abomination!
Watch out for corpses lying around, cause they will go after them and transform them into abominations too. They also have extreme regenerative purposes, so killing them will be really hard.

- Amnesia
A random pawn forgot what they were doing! They'll start a new job after, but if it happens to a pawn who was in the middle of crafting, doctoring etc. they will have to start over.

- Animal Migration
A pack of animals is migrating through your area! You can hunt, tame or leave them be.

- Calm Weather
The weather got remarkably calm, wind turbines will be useless but shooting will be easier.

- Hungry Insects
A group of manhunting starving insects have wandered into your area, searching for flesh!

- Luxury Cargo Pods
A chunk of your spaceship has fallen down, the chunk came from a rather rich part of the ship.
Watch out for wounded people and luxury items!

- Nausea
A random pawn suddenly felt really sick! He/she needs rest immediatly.

- Stroke
A random pawn suddenly felt down to the ground and lost control over his body! He/she needs medical care immediatly!

---- Events added in V1.1 5/1/2017

- Survival Pods
A few survival pods are landing nearby, they must've come from our ship. There's a few essenstial survival items inside such as high quality clothing, a firearm and some food.

- Tribal Aid
One of the tribes has contacted you, although you dont understand them well you know what their intention is:
They want us to heal one of their members that got hurt in a hunting trip, because they dont have the medical potency to do so.. You can rescue the tribal to improve relations with the corresponding faction or capture them for slavery/recruitment purposes.

- Thanksgiving (requires a friendly tribe faction)
One of the tribes are grateful having you as friend, so they sent some spare food.
They hope this will further help your friendship with them.

Credits:
- Skyarkhangel, for some of the event's updated code for A16
- minami26, for most of the original events

Found any bugs? Let me know!



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| events, incidents
181 Comments
Jul 15 @ 5:17pm 
Abomination isn't seen as a hostile mob by colonists or other factions' pawns, therefore letting it attack groups to death without fighting back, and causing a map wipe or in my case causing me to be contained inside my outer walls. AI-gen fix I used in my playthough posted to your github issues.
Jul 11 @ 6:33pm 
abomination gives you infinite meat, kinda broken if you find a way to restrain it
Mlie  [author]
Jun 23 @ 6:47am 
@然提携夜灯 You may have missed the section on how to Report Issues described above
Jun 23 @ 5:55am 
When there's no pawn on the map, this event throws an exception.
------
System.DivideByZeroException: Attempted to divide by zero.
[Ref F74A8333]
at MoreIncidents.MOIncidentWorker_Migration.SpawnRandomMigrationAt (Verse.IntVec3 loc, Verse.Map map) [0x0009e] in <3b8706232d10402185cb19e433e477ad>:0
at MoreIncidents.MOIncidentWorker_Migration.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00021] in <3b8706232d10402185cb19e433e477ad>:0
Mlie  [author]
Apr 8 @ 9:16am 
@broiscool Have you tried attacking it?
Apr 8 @ 8:55am 
how to get rid of abomination
Feb 20 @ 2:50am 
In the tribal assistance quest, the healed pawn refuses to leave the colony after treatment, instead wandering around aimlessly until starving to death.
Jan 18 @ 3:27pm 
Abomination event still spawn not hostile,mabye set It like an anomaly so you can capture It to research It for points
Animal Migration event you dont have the time to reach them and kill the Animals before they move out
Mlie  [author]
Oct 23, 2025 @ 3:50am 
@Hugalafutro That seems logical, they cant really migrate over your map if there is only one entrance
Oct 23, 2025 @ 3:33am 
I'm having an issue with the animal migration, my map has only one entrance and they just sort of mill around it and run away before I have time to barely tame one.