RimWorld

RimWorld

Mo'Events (Continued)
171 Comments
jgt 8 hours ago 
ah ok thank you!
Mlie  [author] Sep 9 @ 12:55am 
@jgt days before the incident first happens and can happen again
jgt Sep 9 @ 12:41am 
in settings what does minimum days before fire and refire mean?
girk Sep 6 @ 9:24am 
pawns dont seem to care when eating the human meat from abomination. Also what Lemniscate said make them hostile
Lemniscate_Mike Aug 31 @ 4:54pm 
Would you consider making the Abominations hostile?
They don't get targeted at all until they're actively fighting people.
IcyFireMage Aug 19 @ 1:41am 
Thanks Mlie :MHRISE_happy:
Mlie  [author] Jul 13 @ 8:41pm 
@未雪微良 As mentioned, see discord for info about updating progress
未雪微良 Jul 13 @ 6:10pm 
When can the update be completed
box_ Jun 28 @ 7:22am 
@Mlie got it
Mlie  [author] Jun 28 @ 3:44am 
@Chimpana Updating all my mods, see Discord for progress
box_ Jun 28 @ 3:00am 
1.6 plz
Mlie  [author] May 29 @ 12:57pm 
@Head Please see the Reporting Issues section described above
Head May 29 @ 12:44pm 
XML defName is MO_Migration
Head May 29 @ 12:13pm 
Hi @Mlie, when the "Migration" event triggers, nothing happens. You can test with debug console and trigger the Migration incidet.
Log:
https://gist.github.com/HugsLibRecordKeeper/ba1ac1b98da96295e705553bd4617b3b
Head May 23 @ 11:19pm 
Cool events!
Mlie  [author] Apr 5 @ 12:09pm 
@mo Please see the Reporting Issues section described above
mo Apr 5 @ 11:59am 
This mod means that any neutral units being rescued will not attempt to leave the map, they will only starve to death on the map. No error reports are generated.
Mlie  [author] Jan 20 @ 10:03pm 
@NBB Sure, the code is open so anyone is free to release such a patch. If so I can link to it here
NBB Jan 20 @ 8:10pm 
what about a stand along patch
Mlie  [author] Jan 20 @ 6:59am 
@NBB That would lock it behind DLC, I generally do not do that
NBB Jan 20 @ 6:57am 
abomination could be an entity
BladeofSharpness Nov 11, 2024 @ 5:25am 
Hi Mlie,
About Abomination. You can force the colonists to fire and engage but it's not done automatically; not a big issue but it asks for some monitoring. Perhaps if you can check for that you can also register it as part of the Entity menagerie, that would be a plus.
toilet clogger Jun 19, 2024 @ 8:26am 
Abominations made me have to use dev mode because the people would not fight back aganist them if you are able to fix this I would be very thankful.
EnderNyktos May 20, 2024 @ 10:40pm 
The colonist don't attack to the abominations even when they are set to fight. The same with the allies, the abomination just kills them and multiplies.
Dealer Mangan Mar 8, 2024 @ 5:17pm 
after abandoning a settlement that had around 30 abominations in there, TPS tanked abysmally
Mlie  [author] Nov 26, 2023 @ 10:11pm 
@2962342497 If you added the mod before you started your save then no.
2962342497 Nov 26, 2023 @ 7:09pm 
Faction detection of VE shows that there is a hidden faction in this module, do I need to generate it?
Mlie  [author] Nov 24, 2023 @ 9:45am 
@IKM No idea, I dont really use the VE stuff
IKM Nov 24, 2023 @ 8:09am 
Hi Mlie is this mod compatible with vanila events expanded ?
BigyellowM Nov 18, 2023 @ 4:47am 
I'm sorry, but I can't find the report. I'll install it again and when I meet the bug, I'll report to you. I've installed 700+ mods, so it's normal to meet bug : )
Mlie  [author] Nov 17, 2023 @ 11:48pm 
@BigyellowM See the section on how to report issues described above
BigyellowM Nov 17, 2023 @ 10:14pm 
Oh,god,there is a bug,which can enable drop bunker to drop form sky infinite.When I remove this mod, everything becomes ok.
Mlie  [author] Oct 15, 2023 @ 11:41am 
Abominations should now be hostile and recognized as such by pawns
kadra, oh..... Oct 6, 2023 @ 5:42am 
hello, got an issue regaridng that i cant butcher abomination . here the sharelog :
{LINK REMOVED}
0000000000000000000 May 26, 2023 @ 11:05am 
it can work with multiplayer mod?
BorjaC Apr 28, 2023 @ 2:07am 
Another colony lost to abominations, crazy event, its awesome, but i think it brokes the game by not being hostile, im trying to reconquer the colony but everyday new visitors coming, not defending themselves and dying from hypotermia and joining the abominations.
Yu Mar 24, 2023 @ 3:35pm 
Hey all,
i have the same issue as already mentioned here in the comments. I do like the abominations, but its really pretty annoying that theyre not recognized as hostile.
(not recognized by turrets, not automatically attacked when drafted, not proberly attacked by vistors even when theyre directly getting attacked)

Is there any workaround for this maybe / any known fix?
OrphanFelix Mar 14, 2023 @ 5:52am 
Is it maybe possible to make the abominations marked as hostile?
Mlie  [author] Feb 22, 2023 @ 2:47am 
@Farbott See Reporting Issues described above
Farbott Feb 22, 2023 @ 2:45am 
Seems to be causing some issues with CE and deepstorage maybe, I have a couple mods together but with this one, my colonists abruptly were *REALLY* demanding to put a lavish meal in their inventory, but are forced to put it back because of loadout, making them sit there and do this over and over.

My autohaulers didnt have this issue still, so i think something wacky may be causing something.
FungalFish Jan 18, 2023 @ 8:51pm 
Really annoying that the Abominations aren't marked as hostile, I have to keep manually ordering pawns to attack them every five seconds, and Run and Gun doesn't work on them either.
Handicast Dec 5, 2022 @ 1:39pm 
To think that it was this mod that was completely breaking my game. Thank you Mlie for fixing it :jarate:
Mlie  [author] Dec 5, 2022 @ 10:32am 
@ColKev1 Nice catch! Should be fixed now
ColKev1 Dec 5, 2022 @ 8:46am 
@Mlie Hello, I know what's causing the issue, it's the outdated Thinktreedef. HumanlikeConstant is overwriting the vanilla HumanlikeConstant which had some additional checks added to it in 1.4 that the mod is missing.
Mlie  [author] Nov 23, 2022 @ 1:55am 
Again, please follow the steps described under ”Reporting Issues” if you want me to be able to do anything about bugs.
LikeCup Nov 23, 2022 @ 1:51am 
This mode causes an error in 1.4. It operates at a low frame with errors when the game first started and during the merchant or game. Please refer to it if you want to subscribe.
TiozinNub Nov 18, 2022 @ 8:46am 
Yep, if you have a error spam, this is the mod causing it on 1.4. Even when falling from drop pod at the start of the game, massive error spam and low TPS
TiozinNub Nov 18, 2022 @ 8:45am 
Add me to the list of people trying to troubleshoot this issue for literal days...
Shooting star Nov 17, 2022 @ 8:25am 
Since Download this MOD,play to the middle of the game will causes massive error
MrWall Nov 12, 2022 @ 2:07pm 
Like others, I just spent hours working out which mod was causing massive errors. Came here to inform people (I mostly noticed it when using the "injured carry" mod, this in a dev test scenario of just injured carry, this mod and harmony spits out maaaaassive errors when rescuing a pawn).

I pasted the error output here for Millie - https://wtools.io/paste-code/bGSE