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They don't get targeted at all until they're actively fighting people.
Log:
https://gist.github.com/HugsLibRecordKeeper/ba1ac1b98da96295e705553bd4617b3b
About Abomination. You can force the colonists to fire and engage but it's not done automatically; not a big issue but it asks for some monitoring. Perhaps if you can check for that you can also register it as part of the Entity menagerie, that would be a plus.
{LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/489f0caab3db5069a6ee5d9c8758ebb0
i have the same issue as already mentioned here in the comments. I do like the abominations, but its really pretty annoying that theyre not recognized as hostile.
(not recognized by turrets, not automatically attacked when drafted, not proberly attacked by vistors even when theyre directly getting attacked)
Is there any workaround for this maybe / any known fix?
My autohaulers didnt have this issue still, so i think something wacky may be causing something.
I pasted the error output here for Millie - https://wtools.io/paste-code/bGSE