RimWorld

RimWorld

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Achtung!
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Mod, 1.0, 1.1, 1.2, 1.3
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1.787 MB
Jul 24, 2016 @ 4:50pm
Jan 9 @ 8:30am
102 Change Notes ( view )

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Achtung!

Description
❗️ Command your colonists like a boss!

Pronounced like “A[h] - tung” where “[h]” is like the beginning sound of the superhero name “Hulk”.

❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how they take job orders.

In a nutshell you can:

- position your drafted colonists along a line (better than vanilla 1.3!)
- move them in formation (1.3 can’t do that)
- give orders to multiple colonists at once
- click the white button to force jobs so they get uninterrupted attention
- haul and repair outside allowed areas

Examples of what you can do:
  • 👍 Save time by issuing a command with more than one colonist selected. For example: select three brawlers and right click an enemy, then choose "melee". Done.

  • 👍 In combat, position colonists equally spaced in door openings. Select multiple drafted colonists and with the right mouse button drag a line. Achtung! will move your colonists to equally spaced positions in real time. 10 colonists into 10 doors? No problem!

  • 👍 Fall back a few steps with a group of colonists? Easy. Select them and hold the configured key to move them relative to their current formation. You can even rotate the formation with the standard rotation keys.

  • 👍 Make sure that wall and the sandbags are build before the raid arrives. No cloudwatching or eating allowed! Use the [Force] button that Achtung! adds to all "Prioritize..." menus and you can be sure that all assigned work will be done.

  • 👍 Want one colonist harvest and another sow these three fields? Force them to their tasks and queue up non-adjacted fields by simply adding forced work on them (like ordinary jobs but without the shift key).

  • 👍 Treat all injured colonists in their beds? Select a doctor, choose "Prioritize tending... [Force]" and increase the search range so nearby patients will be included (you will see a small "!" on all forced job). Then focus on other important stuff because you can be sure it's done.

The original three Achtung! commands Clean Room and Fight Fire still exist because they do stuff a bit smarter than the build in prioritized work commands.

FORCED WORK

Force a job by clicking on the white [FORCE] button inside the context menu.

  • ☝️ Forced work will be completed without interruption (you can se the break limits to avoid the pawn collapsing).

  • ☝️ You can also force a bunch of work to multiple pawns and they will share the work more efficient than with priotising.

  • ☝️ For building stuff, forced work will priotise things in the order of usefulness. So walls and electricity first and floors and decorations last. It also prevents pawns from building themselves in and get stuck (if smart modus is on).

  • ☝️ Forced work automatically extends to new cells that are adjacted so if you add more blueprints while someone is building then they get included.

SETTINGS

Do yourself a favor and visit the mod settings. Understanding/changing the few important keys and values is essential for getting the full feature set of the mod and avoids confusion.

Achtung uses the default way to access mod settings. There, you find switches to turn certain features on/off and you can change the default keys to your liking.

COMPATIBILITY

Achtung is fully compatible with all RimWorld versions including 1.3.

Achtung! is developed with the user in mind. To stay compatible with other mods, Achtung! was developed to stay out of its way and does not overwrite any essential functions. Instead, it reuses existing functionality and probably works with 99% of other mods out of the box.

Here are the current issues and their workarounds:

❗ Achtung is constantly updated and rumors about it slowing down the game are either outdated or exaggerated.

❗ I get an exception when I try to click on stuff. Achtung seems to be part of the error. When this happens, Achtung! is usually not the culprit. The reason it appears in the error is because it puts itself between the vanilla game and the code of each mod that is part of the context menu. If such a mod has an error, the full stacktrace of course contains Achtung because it handles the menu. I can assure you that the menu handling is carefully crafted and is in itself not the problem. Try the same game without Achtung! and see if the problem persists.

❗ Achtung! defaults to "smart building". If you think this is too slow or if you don't like colonists doing stuff "in circles" you can turn the smartness off by using the rightmost button in the bottom row (the one with the draft button). You can even make this a default in the mod preferences. Keep in mind that smart building often requires you to choose your click location strategically to be most effective. This way you can choose one end and let the colonist work in the intended direction. Turning off smartness will result in the chaotic vanilla experience.

❗ Achtung! usually does not modify save state for saved games to avoid a dependency on it. However, a side effect of the provided custom jobs is that when save the game and your colonists are actively running an Achtung job this will be saved too thus creating a dependency to Achtung. Workaround: open the saved game with Achtung, cancel all Achtung jobs and save it again. This will "clean" the save and remove the dependency.

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