RimWorld

RimWorld

1,357 ratings
RimQuest (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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527.399 KB
Oct 20, 2020 @ 1:02pm
Dec 18, 2024 @ 12:26pm
24 Change Notes ( view )

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RimQuest (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
909 items
Description

Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1354114366

- Added support for the new QuestScriptDef-type as well as the old IncidentDef
- Added support for guest-groups from Orions Hospitality mod
- Added Russian translation and a way to translate Quest-type quests. Thanks Reiquard!
- Added french translation, thanks qux!
- Added questgivers to traveling groups passing by
- Added settings for modifying what quests and incidents can be bought
- Added setting to change the base-price of quests
- Added setting to change the spawn chance of quest-givers
- Performance optimizations by Taranchuk



[dsc.gg]
[github.com]



Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!



When a trader or caravan arrives, simply right click the character with a green exclamation mark above their head to see what quests are available.



After accepting a quest, it will be available to you on the world map. This version contains vanilla events from RimWorld, but more quests are planned to be added in the future.




Thank you, one and all.

Also, a tip of my hat to my most wonderful supporters on Patreon. My goal of full-time modding is getting closer and closer.

The Amazing Supporters of Jecrell's Modding Madness
AC, Alex Mederer, Alexander, Alexander Vass, Alexandr Zaporin, Allic, Aron Glasser, Audrin Navarro, Austin Harbert, Baron Xot, Ben Stanley, Bennett Herlihy, Blaze Reynolds, Calum, Chelsea Archambeau, Christopher, Clifford Campbell, Dakota, Dan Winn, ♥♥♥♥ Jones, Don Butterblume, Evan Hwang, Fredric Sundberg, George Chong Chuang Mi, GoSu, Harry ♥♥♥♥♥, J, Jacob Duga, John Boehr, Jonathan Holzinger, Jordan Robinson, Josh McCabe, Justin Andreas, Karol Rybak, Kevin Reagan, Liam Farmer, Luis Salvatierra, Magnus Merkelbach, Marcus Sireanu, Mark, MC, meatface, Michael Lauder, Michael Paugh, Moshat, Oliver White, Pie_from_Hell, Populous25, Robin Hager, and Roxxploxx.

Available in English, 한국어 Korean (by ㅇㄷ), and 日本語 Japanese (by Proxyer)

Frequently Asked Questions:

Q: Do I need a new save to play this mod?
A: No new saves are needed to play this mod.

What's next?
Lord of the Rims seems to be the next mod series closest to release.
https://ludeon.com/forums/index.php?topic=39130.0

This mod was commissioned by Bradr44.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: quest givers
Popular Discussions View All (3)
3
Apr 15, 2023 @ 12:14pm
Pawns bought from slave traders have a chance to be the quest giver.
VashSevrem
0
Apr 1 @ 1:02pm
RimCities quests dont trigger
Ggamefreak22
481 Comments
BurtCokain Apr 11 @ 10:53pm 
The quests are pretty OP but this mod is great if you set the possibility to 3% in the options. A pleasant surprise.
Mlie  [author] Mar 20 @ 1:15pm 
@Wish Granter Please see the Reporting Issues section described above
Wish Granter Mar 20 @ 1:15pm 
This mod seems to cause a error with VE map/ base generation. As soon as I add/ remove this mod the error appears. I also noticed that some events dont properly generate, like some VE events.

Edit.
I am unable to share logs on github right now...it tells me I am "unauthorized"...or whatever. I try again later.
Kolega Wysprzęglony Feb 27 @ 2:39pm 
Wow, I forgot that this is a mod, not built-in game mechanic!
Mlie  [author] Jan 9 @ 11:48am 
@Tedious Crow Please see the Reporting Issues section described above
Tedious Crow Jan 9 @ 11:45am 
I tried to change the available quests in the settings because I was almost always getting the same ones, but now I just get fewer options instead of getting the options to buy quests I enabled
Ticket Dec 18, 2024 @ 10:37pm 
@Mlie, thanks so much!
Mlie  [author] Dec 18, 2024 @ 12:27pm 
@Ticket Sure, should be added now
Ticket Dec 18, 2024 @ 12:08pm 
I love this mod so much! Adds so much more variety to my games.

Seems that any time visitors, traders, passers-by come through they always(?) have a pawn with the ability to give a quest. With like Hospitality or ideologies that summon traders, this creates an incredible number of opportunities to get a quest and I've found I have acquired a huge number of high-value rewards during the early game.

Obviously, I could just ignore the quest givers or make the purchase price super high, but I am wondering, is there a way to reduce the chance that a quest-giver spawns during an event? I'd love to reduce it to ~10%. Is this a feasible option to add to the mod?
Mlie  [author] Nov 10, 2024 @ 10:01pm 
@saintbrutal Yes