RimWorld

RimWorld

1,186 ratings
RimQuest (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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525.351 KB
Oct 20, 2020 @ 1:02pm
Apr 27 @ 1:44pm
20 Change Notes ( view )

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RimQuest (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
802 items
Description

Update of Jecrells mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1354114366

- Added support for the new QuestScriptDef-type as well as the old IncidentDef
- Added support for guest-groups from Orions Hospitality mod
- Added Russian translation and a way to translate Quest-type quests. Thanks Reiquard!
- Added french translation, thanks qux!
- Added questgivers to traveling groups passing by
- Added settings for modifying what quests and incidents can be bought
- Added setting for setting the base-price of quests
- Performance optimizations by Taranchuk



[dsc.gg]
[github.com]



Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need!



When a trader or caravan arrives, simply right click the character with a green exclamation mark above their head to see what quests are available.



After accepting a quest, it will be available to you on the world map. This version contains vanilla events from RimWorld, but more quests are planned to be added in the future.




Thank you, one and all.

Also, a tip of my hat to my most wonderful supporters on Patreon. My goal of full-time modding is getting closer and closer.

The Amazing Supporters of Jecrell's Modding Madness
AC, Alex Mederer, Alexander, Alexander Vass, Alexandr Zaporin, Allic, Aron Glasser, Audrin Navarro, Austin Harbert, Baron Xot, Ben Stanley, Bennett Herlihy, Blaze Reynolds, Calum, Chelsea Archambeau, Christopher, Clifford Campbell, Dakota, Dan Winn, ♥♥♥♥ Jones, Don Butterblume, Evan Hwang, Fredric Sundberg, George Chong Chuang Mi, GoSu, Harry ♥♥♥♥♥, J, Jacob Duga, John Boehr, Jonathan Holzinger, Jordan Robinson, Josh McCabe, Justin Andreas, Karol Rybak, Kevin Reagan, Liam Farmer, Luis Salvatierra, Magnus Merkelbach, Marcus Sireanu, Mark, MC, meatface, Michael Lauder, Michael Paugh, Moshat, Oliver White, Pie_from_Hell, Populous25, Robin Hager, and Roxxploxx.

Available in English, 한국어 Korean (by ㅇㄷ), and 日本語 Japanese (by Proxyer)

Frequently Asked Questions:

Q: Do I need a new save to play this mod?
A: No new saves are needed to play this mod.

What's next?
Lord of the Rims seems to be the next mod series closest to release.
https://ludeon.com/forums/index.php?topic=39130.0

This mod was commissioned by Bradr44.



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (2)
3
Apr 15, 2023 @ 12:14pm
Pawns bought from slave traders have a chance to be the quest giver.
VashSevrem
453 Comments
Mlie  [author] May 18 @ 9:54pm 
@zigzag RimQuest adds questgiver option to existing visitors, it does not add pawns/guests
Mlie  [author] May 18 @ 9:51pm 
@lejkob The cost should already be possible to change in the mod options
zigzag May 18 @ 8:14pm 
Does rimquest spawn a bunch of dudes to come into your base, or is it their coming into your base that spawns the quest? Because every time I get that loading interface that the asian dude below mentioned and every time its a fresh caravan come to trample through my town, sometimes enemies. So I'm wondering which fires first to try and narrow down the error. Thasnk!
lejkob May 18 @ 4:15pm 
I love the mod :-) Is there a way you could add quest cost slider in mod options? I would prefer the quests to be more expensive, like a 1000. Thanks!
Mlie  [author] May 10 @ 7:19am 
@碎雨墨竹 Yes, its a known issue when generating quest pawns. Does not affect the game other than that
碎雨墨竹 May 10 @ 5:53am 
Suddenly flashing through the loading interface within a few hours or a day of game time, resolved after removing this mod,I spent an entire afternoon find this mod,I am play on 1.5 without Anomaly
Mlie  [author] May 6 @ 11:55pm 
@Alex Nares You can turn off any non-working quests from generating in the mod options. The mod has no way of knowing if a quest will work beforehand.
Alex Nares May 6 @ 10:40pm 
Sometimes one of the quests available for purchase is "Outpost under attack". When I take that one, nothing happens. Is that a DLC quest? (I don't have any DLC)
Mlie  [author] May 5 @ 11:34am 
@Sierra That has already been fixed, you are using the 1.5.0 version of the mod
Sierra May 5 @ 12:42am 
I saw the post underneath, but looks like this remains unresolved.

Found a patch issue when Hospitality is used with RimQuest. I've narrowed down the issue down and its replicable with just 2 mods enabled.
https://gist.github.com/HugsLibRecordKeeper/8c1717995f7febdb31c41ac7dbbb703f