RimWorld

RimWorld

621 ratings
Safely Hidden Away
   
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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347.682 KB
Mar 6, 2018 @ 6:00am
Mar 24, 2024 @ 2:25pm
17 Change Notes ( view )

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Safely Hidden Away

In 1 collection by Uuugggg
Uuugggg's RimWorld mods
29 items
Description
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.

Caravans/visitors also don't visit as often.

High wealth can cancel out the delay though.


Configurable delay times. Check out that graph.

Turn on devmode and you can view/reset the raid timer in the settings

(Do not touch devmode Future Incident button, for it sets raid timer to be a year in the future lol)

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Works with old saves, can be removed (there'll be an error resetting the raid timer though)

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Ludeon forum thread: https://ludeon.com/forums/index.php?topic=39333.0
Source on github: https://github.com/alextd/RimWorld-SafelyHiddenAway
Popular Discussions View All (1)
1
Mar 18, 2020 @ 8:18pm
Bug Reports
Uuugggg
131 Comments
emihead Apr 16 @ 5:56pm 
i think it'd be better if it worked both ways. living in a remote location increases the time between threats, but living super close to hostile factions actually makes them happen more often than in vanilla. i like the idea of the mod, but it feels a bit overpowered that it can only ever be a benefit
Ġedryht of Wōden Mar 25 @ 12:37pm 
Does this work with the "Realistic Trade" mod?
Francis Mar 9 @ 2:15pm 
Is this multiplayer compatible?
Derplordofdeath Jan 30 @ 3:38pm 
"madman that willingly chose to live in a god forgotten irradiated ice sheet"

me every play through:
deltaplays010 Jan 29 @ 12:16pm 
it would be interesting if this was also affected by the biome the base is in, you would much rather attack the guys that are sitting in the middle of the richest forest in the plannet that the madman that willingly chose to live in a god forgotten irradiated ice sheet
Doc Nov 30, 2024 @ 2:05am 
Thanks for the reply! That clears up what I was wondering!
Uuugggg  [author] Nov 30, 2024 @ 12:08am 
All or nothing yea it’s not that complicated.

Like even animal man hunters will be delayed because that is just another major treat
Doc Nov 29, 2024 @ 1:06am 
Quick question if anyone could answer this. Does this mod essentially mean that the further away from a faction you are, the longer it takes for THAT specific faction to raid you? Meaning, like, if I were next to a nudist tribe, but not near the empire, I'd get the tribe showing up often but not the empire?

Basically, just clarifying if there's faction specific delays, or if its "all or nothing".
kad Aug 9, 2024 @ 8:14am 
Does this include Mechanoids?
Brooks May 3, 2024 @ 11:13am 
Hey! Any idea if this works with Trading Options? Both modify the pace at which caravans arrive. Thanks in advance!