RimWorld

RimWorld

504 ratings
Safely Hidden Away
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
0.435 MB
Mar 6, 2018 @ 6:00am
Oct 18, 2022 @ 3:30pm
15 Change Notes ( view )

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Safely Hidden Away

In 1 collection by Uuugggg
Uuugggg's RimWorld mods
27 items
Description
Bases that are in remote locations don't get raided as often. Travel time to islands is determined by nearest coast, plus a few days.

Caravans/visitors also don't visit as often.

High wealth can cancel out the delay though.


Configurable delay times. Check out that graph.

Turn on devmode and you can view/reset the raid timer in the settings

(Do not touch devmode Future Incident button, for it sets raid timer to be a year in the future lol)

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Works with old saves, can be removed (there'll be an error resetting the raid timer though)

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Ludeon forum thread: https://ludeon.com/forums/index.php?topic=39333.0
Source on github: https://github.com/alextd/RimWorld-SafelyHiddenAway
Popular Discussions View All (1)
2
Mar 18, 2020 @ 8:18pm
Bug Reports
Uuugggg
< >
112 Comments
RelaxItsJustAGame Nov 17, 2022 @ 8:38pm 
Should be in base game!
Dyer Aug 29, 2022 @ 2:00pm 
How do I do that?
Uuugggg  [author] Aug 29, 2022 @ 10:12am 
The delay will still be there. If you wanna edit your save, you gotta reset lastFireTicks
Dyer Aug 28, 2022 @ 7:57pm 
If I remove this mid game do I need to change anything with Dev mode?
Uuugggg  [author] Jul 27, 2022 @ 11:01pm 
I mean also in settings it says "Guests will be delayed X days" and I wonder if that number is 0 or if it's like 5 and they're not being delayed 5 days
Uuugggg  [author] Jul 27, 2022 @ 10:53pm 
Part of those settings should be the logging of delay times, so I have to imagine you're not seeing a log message for traders ?
Sc0ut Jul 27, 2022 @ 6:14pm 
This mod does not work at all, if anything it's making more traders show up. Literally 2-4 different faction traders will show up at the exact same time. I tried changing the settings in every conceivable way and it's still not working.
Uuugggg  [author] Jul 7, 2022 @ 1:16pm 
Nah, hah. There's still wildlife threats.

If this mod were more thorough, it would remove raids if you're not accessible, and maybe only allow drop pod raids, but for now it's just less threats because there's still danger.
Bullet Barrage Spy Jul 7, 2022 @ 12:26pm 
Is there an option to totally disable raids if you're far enough away? I feel like if you're surrounded by mountains, no one would really know.
Polarbark Apr 22, 2022 @ 6:39pm 
Seems to be working fine