RimWorld

RimWorld

1,213 ratings
Yayo's Combat 3 (Continued)
17
5
2
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
788.864 KB
Aug 25, 2022 @ 2:52pm
May 10 @ 10:51am
9 Change Notes ( view )

Subscribe to download
Yayo's Combat 3 (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
802 items
Description

Update of YAYOs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=2038409475
Based on the abandoned 1.3 update by Ogliss
https://steamcommunity.com/sharedfiles/filedetails/?id=2513695736

Changes from 1.5
The advanced animations have been removed from the mod, if you want these animations you can add Yayo's Animation as it already does the same animations.

- Fixed the missing config-text
- Added in the various fixes XT-0xFF and PrincessOfEvil in the dev-branch[github.com] of the original git-repository
- If Melee Animation is loaded the advanced animations is only used for ranged weapons
- A big thanks to Ferris that made most of the work for the 1.5 update, without them this would have taken a lot longer!



[dsc.gg]
[github.com]



* Completely changes the combat animation and system


* Gorgeous melee combat Animation
Slash, sting, head attack, down attack



* And ranged combat Animation
Aiming, reloading, rotating reloading



* Powerful armor algorithm
Penetration becomes very important.
High-tech armor is no longer pierced by Low-tech weapon


* Ammunition system and Loadout
All ranged weapons are changed to consume ammunition.
When the enemy runs out of ammo, they will melee combat with a gun.


Ammunition is divided according to techlevel and damage type.
For example, flamethrowers require industrial explosive ammunition.


You can set the loadout of ammo and medicine in the drug policy.


* Other features
  • Realistic accuracy algorithm

  • Increased projectile speed for stunning

  • Fixed armor to protect hands or feet (only when protecting arms or legs)

* Options to control all of this


* Detail
  • There is no need to use it with other yayo combat versions. The new version always includes the features of the previous version.

  • The accuracy algorithm is more closely related to the shooting skill level and eliminates the stupid situation of shooting rabbits all day long.

  • The armor algorithm compares the tech level of the weapon and the armor and applies the penetrating power differently.

  • If the armor is better, it deflect almost all attacks.

  • If the penetration of a weapon is high, the durability of the armor is sharply reduced.

  • When the armor's durability drops above a certain number, the bullet starts to hit.

  • The percentage of durability at which the bullet starts to hit is determined by comparing penetration and defense.

  • Reduce enemy armor's durability first with weapons with high tech levels and high penetration. And put the bullets at the weakened ones

* Load Order
  • core
  • hugslib
  • gunplay
  • dual wield
  • []

* Compatibility
  • This mod has amazing compatibility.
    Weapons and armor added by most mods will automatically apply this mod's effect.

  • If a feature crash with another mod, you can fix it by turning it off in the options.

* Incompatible mods
  • SheathYourSword (all animation is not work)

* Recommended mod ( Not Required )

* Special thanks
- Nemomone3003 ( ammo graphic art )
- Densevoid (Coding help)

* Tutorial for modders
set custom ammo for weapon

https://github.com/rimworldYayo/Yayo-s-Combat/wiki/

----------------

We will no longer update mods.
Since the source code is included and uploaded, you can receive the source code by subscribing to the mod.
Any mods are allowed to be uploaded fresh, and if someone wants to, I'm fine with delegating permission to the mod itself to continue on my behalf. (In this case, I will upload the mod for you, but in the long run, you will have to deal with bugs and rimworld versions)


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


549 Comments
ComradeCorvus May 19 @ 3:25pm 
@The last Eternal It's not entirely incompatible, you just need to change the bullet speed multiplier back to the vanilla levels in Yayo's Combat 3's mod settings.
The last Eternal May 19 @ 3:01pm 
Thanks @Sylos, and thats sad :(
Sylos, M.D. May 17 @ 8:06pm 
just as a heads up, this mod has an incompatibility with save our ship 2.
t0m4s1t0 May 10 @ 4:36pm 
The hugslib dependency is the only thing holding this mod back.
Mlie  [author] May 10 @ 9:34am 
@SupernoobTheN1 ”Multiply ammo generated” probably
SupernoobTheN1 May 10 @ 9:05am 
@Mile Where exactly? I don't see anythig related about giving raiders ammo, i only see mechanoids
MasterOfNothing May 8 @ 10:47am 
@Mlie i checked previous comments. Now i know that friendly mechs have unlimited ammo, thanks
Syrus May 7 @ 11:53am 
Remember that giving raiders more ammo also means you will get more ammo when you kill those raiders, making acquiring ammo more trivial.
Might be an idea to have a system where downed/killed raiders don't drop all their ammo.
Maybe something I should add in my AddOn mod at some point
Mlie  [author] May 7 @ 11:51am 
@SupernoobTheN1 You should be able to configure that in the mod-options