RimWorld

RimWorld

Yayo's Combat 3 (Continued)
949 Comments
Mlie  [author] 22 hours ago 
@explodoboy Please see the Reporting Issues section described above
explodoboy 22 hours ago 
This mod appears to have a compatibility issue with Only If 'Tolerance' Below in Drug Policy . When both mods are active, YC3 appears to fail to load.
Tika Nov 4 @ 1:30pm 
@Mlie Thanks for the quick response on it! Totally understand not having the time, thanks for the answer~
Mlie  [author] Nov 4 @ 1:19pm 
@Tika Not without a full rewrite of the mod-settings, something I do not really have time to do at the moment.
Tika Nov 4 @ 1:16pm 
Is there anyway to get away from the HugLib requirement for this mod? I adore the changes this makes, but am trying to remove Hugs from my load order entirely.
Anon Tokyo Oct 29 @ 4:54am 
anyone knows specific algorithm of armor? It confused me a lot, 40% penetration weapon could deal complete damage against 140% armor mechnoids
Mlie  [author] Oct 11 @ 1:44pm 
@rhyndo I see, havent tried those
rhyndo Oct 11 @ 1:40pm 
@Mlie yayo had some old tutorials on how to add your own ammos to weapons, on this github page: https://github.com/rimworldYayo/Yayo-s-Combat/wiki/Custom-Ammo-Setting-Tut
Mlie  [author] Oct 11 @ 12:04pm 
@PARSA TV Should be fixed now
PARSA TV Oct 11 @ 11:47am 
Downed/dead raiders don't drop anything anymore after Odyssey update. I can't find a mod option to control this.
Mlie  [author] Oct 10 @ 10:44pm 
@rhyndo What custom ammo?
rhyndo Oct 10 @ 6:56pm 
does custom ammo still work?
Sir Bitar Sep 27 @ 1:28pm 
Downed/dead raiders don't drop any ammo anymore after Odyssey update, even though they had ammo before downed. I can't find a mod option to control this. Is this a bug?
Rovstam Sep 27 @ 12:58am 
I LOVE THIS MOD SO MUCH
Keeweiner Sep 15 @ 4:57pm 
had to reload my save a few times after enabling ammo. excited to try out the mod
Mlie  [author] Sep 14 @ 9:58pm 
@Keeweiner Should affect any weapon
Keeweiner Sep 14 @ 6:52pm 
Will this mod require modded weapons to use ammo? I have the ammo setting enabled and am using a weapon from outer rim but it has infinite ammo
Mlie  [author] Sep 13 @ 10:59pm 
@NightArcher They are in the mod options menu just like all other mods.
Mlie  [author] Sep 13 @ 10:57pm 
@Rozkurwiator Please see the Reporting Issues section described above
rhyndo Sep 11 @ 3:48pm 
Do pawns reload automatically? sorry if i missed this somewhere
тетеря, блин Sep 9 @ 3:24am 
I noticed when you control a pawn with WASD mod you can shoot without reloading. But at the same time it seems like bullets can't hit anyone anyway.
s_m_w Sep 8 @ 10:42am 
The issue Nebulous was experiencing was caused by my "Animal Gear: Framework" mod and has been fixed
Dakon Sep 5 @ 3:38pm 
Thank you for your continued work!
Rovstam Sep 4 @ 3:34pm 
Mile could you please make the rocket launcher added from this mod 3x3 area damage? The current version is almost useless. You miss almost all the time.
Cronos Sep 3 @ 11:55pm 
Somehow this mod make unique weapon broken it will just shoot like normal one
Rovstam Sep 1 @ 6:10am 
Being able to tank Doomsday rockets to the face and Multiple tripple rockets is insane and all possible with this mod.

Thank you Mile. Now all my Phoenix armor is WORTH SOMETHING USEFUL!, not an RNG piece of garbage.
Kait Aug 28 @ 4:02am 
as there are no high tech melee weapon in vanilla, does it mean that melee is bad against every mechanoid and mercenary in marine armors with this mod ?
Mlie  [author] Aug 26 @ 3:33am 
@Daarath Main menu, mod options. Same as any other mod
Griczzly Aug 25 @ 11:28am 
@Armon; I had a kind of same issue, when guns did not need ammo, so I checked mod settings and found out that there is check box for guns to require ammo.
Armon Aug 25 @ 9:31am 
For some reason raiders drop no ammo and their weapons have none either?
Mlie  [author] Aug 25 @ 8:50am 
@Nebulous Please see the Reporting Issues section described above
Nebulous Aug 25 @ 8:46am 
Im not quite sure if it's due to this or the yayo's combat 3 addon mod, but when I try to look at the info pages of ranged weapons, both modded and vanilla weapons, it seems my ui goes blank and my dev log spams the same errors at least a dozen times every second. here is the github: https://gist.github.com/HugsLibRecordKeeper/06e94504e1476f9f7c87e6de54b1b625
Mlie  [author] Aug 24 @ 9:42pm 
@ショーン(sean) In the mod options
ショーン(sean) Aug 24 @ 8:44pm 
Question, how to adjust Yayo Bullet Speed multiplier?
Zef Aug 24 @ 7:39am 
A shame that this still requires hugslib. I've been able to purge my modlist of all hugslib dependant mods and as such can't use this in it's current form.
Slice of Thanatoast Aug 21 @ 2:39pm 
Does the mod cause mechanoid cluster turrets to have finite ammo? I notice they stop firing after shooting a certain amount and wasn't sure if it was this mod causing it or if that was just a vanilla thing
Goku Aug 20 @ 11:42am 
ive been looking for some time is there even a working dual wielding mod for 1.6 yet? i feel like a wow player tryna find my di..
Dj0z Aug 18 @ 9:55pm 
I see, thanks
Mlie  [author] Aug 18 @ 9:50pm 
@Dj0z No, you would need another mod for that
Dj0z Aug 18 @ 8:32pm 
Since there are 91 pages of comments I'll have to ask: what about the dual-wielding showcased in the preview gif? It's never mentioned anywhere. So, this mod doesn't actually let a pawn dual-wield knives/guns, right?
Mlie  [author] Aug 18 @ 12:19pm 
@boomy196 Try the ammo setting in the mods options
boomy196 Aug 18 @ 12:17pm 
anyways to disable the ammo stuff?
Dizzy Ioeuy Aug 18 @ 3:09am 
ty Mlie that's perfect! I appreciate the pointer.
Dizzy Ioeuy Aug 17 @ 11:31pm 
Oh and what determines the magazine size? is that in any way controllable in the def xml for the weapons?
Dizzy Ioeuy Aug 17 @ 11:30pm 
@mlie I meant the flame vs regular type of ammo. I have a bow that shoots flaming arrows (flame damage) and it uses the regular ammunition. Is there a trigger in the xml i should pay attention to?

thank you for reading and answering!
Mlie  [author] Aug 17 @ 10:03pm 
@Bruntus Bentley I dont see any setting for friendly fire in this mod
Mlie  [author] Aug 17 @ 10:01pm 
@Dizzy Ioeuy The techlevel of the weapon
Dizzy Ioeuy Aug 17 @ 4:43pm 
What does this mod do to determine the ammo type a weapon requires? Is that in the DLL or exposed in the XML anywhere (If so I cannot find it)? Is there a way to access this via options? Anyone know?
Starempire42 Aug 16 @ 2:35am