RimWorld

RimWorld

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MendAndRecycle
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Mod, 1.1, 1.2, 1.3, 1.4
File Size
Posted
Updated
0.237 MB
Jul 31, 2016 @ 1:34pm
Jan 15 @ 7:53am
42 Change Notes ( view )

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MendAndRecycle

In 1 collection by Charlotte
Multiplayer-able!
236 items
Description
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.

Features
Completely repair the durability on weapons and armor.
Increase the speed of repairing with Tool Cabinets.
All the power of the BillsTab. Min/Max Skill, usage toogle, hauling target, filtering and multiple job queue.
Progress bar to see how long they are going to take to repair your item.
Scrap materials from those apparels you would rather discard in the tailoring benches.
Configurable chance of failure, defaults are very rare.
Power and fuel requirements can be toggled in settings!

Details
You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the tailoring bench.
You need to research Complex Clothing in order to be able to recycle, it doesn't require power to work but it'll double your production if you do power it.

Compatability
This mod is compatible with new or old save games. Remove any Mending Table and Mending Kits from your colony before disabling this mod.

Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills.

Credit
This is a rewritten version of the Alpha 13 version of Wastelander's Minor mods - Mending[ludeon.com]


Wastelander (original mod)
Skyarkhangel, (A12 update)
topp2000 (A13 update)
NotFood (A14, A15, A16, A17, B18 updates)
KiameV (support)
Syrchalis (textures)

Archives
You can find the older versions in the Github releases[github.com]

Encourage me to keep modding
[ko-fi.com]
Popular Discussions View All (28)
10
Aug 22, 2022 @ 5:40am
Says "No available material" despite me having fuel and setting set to all??
Floats
1
Apr 22 @ 1:31am
Error shown in debug after enabling
Jayad
4
Oct 18 @ 4:28pm
People wont work
BagelRama
< >
1,654 Comments
Charlotte  [author] Dec 4 @ 9:58pm 
Strange, there isn't much logic to it, merely checks if the mark is on, then if it gets to 100% it'll remove tainted. Could it be some mod messing with it?
L0VEL1 Dec 4 @ 8:27pm 
Hey I have remove deadman/tainted tag enabled with the green check mark but it wont remove even if I fully repair an armor/piece of clothing to 100%, is there a fix or could it be a file conflict?
Capt_Scaramuzza Nov 30 @ 11:19am 
Yeap, "Requires Fuel" and "Power" is disabled...
Charlotte  [author] Nov 29 @ 6:04pm 
They probably disable it. Check if your config has it disabled (it says fuel).
Capt_Scaramuzza Nov 29 @ 1:12pm 
Hello. I'm trying to use this mod in Medieval Overhaul (and yes, I download the medieval addon) but for some reason I can't produce the mending kits. Can someone help me?
KHAIRITO Nov 18 @ 11:00am 
@Bornatkfc you can change the policy of your pawn for clothing to 51% durability(50% is when they get the tattered debuff). it will make them unequip the gear allowing it to be repaired.

thats the only way i can think of without resulting to manually strip them.
Bornatkfc Nov 9 @ 7:49pm 
Is there a way to make pawns repair their gear automatically, or do I have to strip each pawn and do it manually?
Charlotte  [author] Nov 4 @ 10:04pm 
It's an option that has to be enabled. Off by default.
FarrunDragon Nov 4 @ 5:44pm 
Does repairing remove taint?
Charlotte  [author] Oct 5 @ 10:19pm 
The thingfilter offers two bars at the top, quality and hp. Put hp at >50%

XFLTx: I don't know, mod conflict probably. Check your errors.