3,384 ratings
Mod, 1.1, 1.2, 1.3
File Size
0.207 MB
Jul 31, 2016 @ 1:34pm
Jul 19, 2021 @ 5:07pm
36 Change Notes ( view )

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In 1 collection by Charlotte
216 items
This mod adds the Mending Table and recycling recipes to the tailoring benches to the game so you can repair or recycle your items.

Completely repair the durability on weapons and armor.
Increase the speed of repairing with Tool Cabinets.
All the power of the BillsTab. Min/Max Skill, usage toogle, hauling target, filtering and multiple job queue.
Progress bar to see how long they are going to take to repair your item.
Scrap materials from those apparels you would rather discard in the tailoring benches.
Configurable chance of failure, defaults are very rare.
Power and fuel requirements can be toggled in settings!

You need to research Mending in order to build the Mending Table. You fuel it with mending kits, crafted in the tailoring bench.
You need to research Complex Clothing in order to be able to recycle, it doesn't require power to work but it'll double your production if you do power it.

This mod is compatible with new or old save games. Remove any Mending Table and Mending Kits from your colony before disabling this mod.

Z Levels mod will cause this mod to malfunction and eat your items because their invasive patch to Bills.

This is a rewritten version of the Alpha 13 version of Wastelander's Minor mods - Mending[ludeon.com]

Wastelander (original mod)
Skyarkhangel, (A12 update)
topp2000 (A13 update)
NotFood (A14, A15, A16, A17, B18 updates)
KiameV (support)
Syrchalis (textures)

You can find the older versions in the Github releases[github.com]

Encourage me to keep modding
Popular Discussions View All (23)
Aug 6, 2021 @ 11:52am
More balance?
Feb 9 @ 12:55pm
Says "No available material" despite me having fuel and setting set to all??
Jun 11, 2021 @ 9:39am
Mending desttroys the items
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Hord Aug 17 @ 1:02pm 
Does not seem to work for me. Just keeps throwing "No available material". I got fuel and it still throws the issue & disabling the need for fuel still throws it.

Would be nice if i could get some explanation on how it' supposed to work.
JACK Aug 12 @ 1:48am 
simple and functional! easy to set up jobs, no need to micromanage forbidding things, and if you have an even halfway dedicated tailor and outfits set to remove stuff under a certain health, it's basically automatic. I tried some spacer style alternatives but this was my favorite by far
Orbit Aug 11 @ 10:11am 
plzzz fixxx
IronSides Aug 8 @ 8:32am 
I know this is not your mod but the medieval patch for this mod is making it so we still need components to build the bench instead of medieval components is there any way I can fix this easily myself with no code knowledge?
hisuma Jul 28 @ 6:35pm 
if "everything" is possible to recycling than please add Grenads & wood weapons
they should also be possible to recycle. even if they only give 1 wood back it would still be better the micro managment everything to remove manualy / by caravane
pookanarny Jul 28 @ 3:40pm 
Is there anyway you could add recycling weapons to this mod too? I have so many I don't know what to do with lolol, and I'd love the resources..
Orbit Jul 28 @ 9:10am 
safe to add in late game?
williamsa1997 Jul 21 @ 1:40pm 
any idea how to make them repair the stuff that's nearest to the bench?
Smarter Than You Jul 21 @ 12:30pm 
i like this mod but i don't like the repair kit mechanic, so i removed it but now the mod is too OP and i wish there was an option to increase work time required to repair an item to make it more balanced
teensarlacc Jul 9 @ 12:34pm 
is it possible to recycle only items made from a specific material? for example parkas made out of cloth but not wool?