RimWorld

RimWorld

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Colonist Bar KF 1.0
 
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Mod, 1.0
File Size
Posted
Updated
1.147 MB
Jul 23, 2016 @ 5:04am
Jan 9 @ 1:56pm
51 Change Notes ( view )

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Colonist Bar KF 1.0

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In 1 collection by Killface
Mods by Killface - UI + AI and Faces
9 items
Description
Development stopped.
I've ceased all my modding activities, due to lack of free time and new found hobbies.
Please enjoy this mod while it's still working with RW 1.0, but don't expect any updates or fixes.


More options for the Colonist Bar.
- Allows custom sorting as well as custom scaling.
- All options available with Right Mouse Button click on any icon.
- FollowMe™ functionality via Middle Mouse Button click.

Includes icon stats based on 'Pawn State Icons™' by Dan Sadler
Includes 'FollowMe™' functionality by Fluffy with updated code by alexschrod
Includes 'ZoomToMouse™' functionality by Fluffy

To access the new options menu + sorting, right mouse click on any colonist icon.

Mood bar explaination
The mood bar is calculated for each colonist individually. Each time you have a minor break risk, the first blue bar is depleted, then you have a full yellow bar that will become a major break risk if depleted. So each break risk color is just a tiny bit of the vanilla mood.

Supported languages
Chinese (simplified & traditional) – thx to duduluu
English
French – thx to Gorgious
German
Russian – thx to skyarkhangel (taken from HardCore SK)
Spanish – thx to Ninnetyer

Don't forget to rate this mod if you like it.

License
All textures ©Killface. Please don't repost without asking.

External Download
https://github.com/Killface1980/RW_ColonistBarKF/releases

Donations
If you like my mods and consider buying me a drink or a nice little meal, don't hesitate!
[paypal.me]

Personal Note
As people started asking me if I could buy/gift them RimWorld – no way!
Get your own copy and leave me alone.
Popular Discussions View All (2)
51
May 14 @ 5:53pm
PINNED: Bug Reports
Killface
2
Dec 3, 2017 @ 4:29am
Posting Colonist Bar on The RimWorld Base
ireth92
< >
438 Comments
LazyWhale Jun 23 @ 8:28am 
This used to be a great mod until I find Right-click and drag can arrange colonist order manually in vanilla game. Please consider about add a mod setting and save our Right Mouse Button!
Kenny Dave Jun 22 @ 9:34am 
The thing I miss about this toolbar is that it put a clear label on manhunting animals. Is there anything out there that will do this for me?
Dr Zhivago Jun 18 @ 9:05am 
@BlueTressym; Well that's fair, and I'm not trying to claim that my experiences are representative of everyone. It's just a matter of supplying a claim with some backing. It's too often that people make unvalidated statements, or jump to conclusions, without providing the evidence that brought them there.

I suppose we will have to wait and see. This mod has been maintained by the community for some time now, and I find it unlikely that we'll see active development by Killface.
BlueTressym Jun 18 @ 7:25am 
@Dr Zhivago: I agree with you about the posting of a log and more factual description in your response to whitespacekilla but I can verify that what they say about the phantom caravans and unresponsive UI is a thing and is linked to this mod. Also, it's not hearsay if they are reporting on their own experiences and the fact that you haven't had the problems doesn't mean they aren't valid problems.

I reported my issues on the Bug Reports thread and received no response at all. I removed this mod a while back for that reason and came back here today to see if there were any updates or fixes. Since this is no longer being worked on by Killface, it looks like I'll have to permanently drop it unless someone else takes it on and fixes the problems. It's a pity, as it's a nice mod.
Yolo$wagger Jun 17 @ 8:57am 
How do I arrange colonist order manually? (Right-click and drag doens't work anymore)
bit Jun 13 @ 3:21am 
I love this mod, but is there any way to have custom sorting? I know you can sort by shooting etc, in vanilla you can drag icons and have your own order, I miss that feature
Dr Zhivago May 31 @ 10:51am 
@whitespacekilla; Instead of spreading hearsay, perhaps you could provide a HugsLib Error Log that would display potential problems. Then describe your issue. No promise that anyone will help you, but at least it's kept factual.

Aside from that, I use many mods in conjunction with this mod, and have never experienced your described issues.
whitespacekilla May 30 @ 11:33pm 
WARNING TO OTHERS: I was having an issue with phantom caravans and getting errors that made the UI unresponsive that referenced this mod's callstack. I code c# so I set about debugging and fixing my own version but the issues were structural so I tried removing the mod to confirm it was worth fixing. Suddenly multiple mods I had been trying to use started working (locks, achtung), the lag that had plagued my colony disappeared, and no more locked up ui when leaving a map.

tl;dr this mod is unstable and unmaintained
Celtic-Soul May 27 @ 12:25pm 
Hello, great mod, thanks alor
I read you could now drag&drop colonists in the colonists bar by right clicking them.
Is it true and how to deal with Colonist Bar settings also being linked to right click please?
Rev May 20 @ 12:21am 
@Dr Zhivago I know. It's true, but I found significant improvement of frame drop when I turn off this mod. I think it slows the game more than other mods. It would be difficult to notice the difference if you have small number of colonists though.