RimWorld

RimWorld

235 ratings
No Starting Research
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
3.233 MB
Feb 25, 2020 @ 2:50pm
Apr 19 @ 1:32pm
23 Change Notes ( view )

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No Starting Research

Description
Allows you to start without research

|| This mod allows you to choose whether to start with starting research (vanilla start) by leaving everything as is, without playing with any options or without anything already researched by choosing one of the basic scenarios or by going into the scenario editor and selecting the "New Basic Arrivals" or the "New Basic Tribe" as your player faction. ||

I have created a discord for people who need to share their logs with me https://discord.gg/4x6PzwdCsR
Popular Discussions View All (4)
6
Aug 11, 2023 @ 9:16pm
PINNED: Bug Encounters
NewsofPE
4
Feb 24 @ 6:29am
Feature Requests
NewsofPE
0
Jul 11, 2021 @ 11:22am
Questions and Answers
NewsofPE
168 Comments
NewsofPE  [author] Apr 19 @ 1:43pm 
Updated the mod to be compatible with both 1.5 and Anomaly.

Will work on a fix later (Don't know when) for the issues @Dragon of Desire and @mesi brought up
Haz Apr 18 @ 11:11am 
@NewsofPE I think you might just need to re-compile the mod to comply with the 1.5 structure? I might be wrong but I've seen a few different mods where that was the fix :)
NewsofPE  [author] Apr 12 @ 9:06am 
@matarile I should have done that when 1.5 was in beta but didn't have the time or pc, will look into it in the following days. My guess is that the 1.4 version still works for 1.5, but if that isn't the case, please warn me and I'll get right on it.
matarile Apr 11 @ 10:47pm 
hi any idea about 1.5 update?
Gerewoatle Nov 19, 2023 @ 9:58pm 
@Sprocket: VFE: Tribals does a hell of a lot more than just remove starting research, and it requires you to play a very specific sort of early game that this one doesn't. Really, did you even read the VFE: Tribals page?

This mod still very much has a place.
Sprocket Nov 19, 2023 @ 1:59pm 
Looks like this mod is rendered almost obsolete by VFE Tribals. Great mod though.
mesi Oct 13, 2023 @ 7:37pm 
I think core rimworld might have changed something as this bug previously existed in the base game as well.

I worked around it using the Ideological Anima mod so no biggie here. Thanks for the mod :)
NewsofPE  [author] Oct 13, 2023 @ 1:59pm 
@mesi That is weird, I'll have to check as soon as I can get a hold of my PC, can't promise when.
mesi Oct 12, 2023 @ 11:56pm 
Hi there, I just noticed a problem with the tribal start in biotech - that is that if you choose to start with children they don't have the "natural" meditation focus type and thus can't meditate at the anima tree.

I dunno how it's implemented in the base game, but when you do a "New Tribe" start, the "Child" backstory grants natural meditation focus, whereas for whatever reason with "New Basic Tribe" it doesn't.

You can test by hovering the backstory in the initial pawn selection of a new game after changing one to a child.
NewsofPE  [author] Sep 21, 2023 @ 12:27pm 
@Dragon of Desire I'll have to check it out as soon as I have access to my PC and the files, live situations right now that make it so that I won't be able to for a few months probably. Sorry in advance for the delay.