RimWorld

RimWorld

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Rimconquista V3 - Medieval Fantasy Modpack
   
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Description
A collection of 350+ medieval & fantasy content/QOL mods. In correct load order, subscribe and go or use Mod Manager XML. No technology past medieval. Guns still exist, but mostly in the form of slow firing muskets. Features animals from myths and folklore, monsters, demons, ratmen, historically based factions & more. Research tree is stretched out in a few areas, ie, iron ore can be casted into steel.

This mod list is configured to be a hardcore experience. Prepare carefully when you plan caravan trips and be prepared to run from some encounters. Every new map will have a fog of war and require scouting/exploration.

- "Balance"
- Eastern & Western Medieval Period Weapons
- Catapults, Ballista & many kinds of traps
- Magic
- Infused Gear
- Witcher Trials
- Fantasy Races
- Werewolves (Vampires too buggy as is)
- Shields
- Fog of War
- Religions & Cults
- Fire Breathing Dragons (enhanced by Yayo's Combat. You'll see.)
- Natural Disasters
- UI and usability improvements.
- Fairly well tested, stable and should perform fine.

UPDATES:
7/28/19: Added Facial Stuff patches, Faster Smoothing, Jurassic Rimworld: Dinosaurs Only, Mercers Backpacks. Reordered some mods for compatibiltiy. XML updated.
7/27/19: Added Vanilla Weapons/Armor/Apparel Expanded. Removed RT's Weapon Pack & Gasch's Guns. Updated XML, save friendly.
7/24/19: Big Update: Factions have been removed so it won't be compatible with the previous list. Big performance and load time improvements. Also fixed some incongruencies between the main list and the XML. This should be a much better version of this modpack.
!!!Enable New Research Menu under "Mint Menu's" mod options!!!
Added: Apothecary, AnimalCollabProj + Patch, Rimcraft Factions, Rimcraft pirates patch, Rimcraft Animals, Rimcities, Suppression, Non uno Pinata, Jernfalks Skeletal Legion, Vanilla Fences, Alternative Sapper AI, Common Ailments, Rimmassemble, Medieval: Picts & Norse Armor, Ushanka!
Removed: Elder Things, Drow Race, Apparello 2(meant to do this last time), less arbitrary surgery, Yokai Village, hand n footwear, fantasticworlds, ResearchPal, Enhanced Raiders, zwanimals, medical supplements, outdoor lighting, Rimworld: Medieval Edition (performance reasons), Medieval Vanilla, architect icons, td enhancment pack, Combat Shields

6/27/19: Added Smart Speed, Quest Tab, Deafness & Blindness, Grazing lands, Infectious creatures, Combat Shields, No shields(removes shield belts from game)
Removed: Apparello 2(has a lot of futuristic items tech), Flommel(fun but they fill up the spawn table), Concrete(already have concrete structures), EC:Shields(every faction basically has their own shield version, these basically just end up being a 2nd shield in everyone's inventory)
XML Updated, shouldn't break old saves.

Recommendations:
- 100% world with Half size planet or smaller at world creation.
- Everything in Combat Readiness Check mod options set to 100 for a challenge.
- Lengthen Caravan Camp Stays to max in Mehni's Misc Modifications.
- Supply and Demand - Default Scale is set to 1% for some reason. Raise it to 100%.
- Enable Mint Menu's Research Menu

Tips:
- Smokeleaf only buffs, no debuffs :). Keep it around for a productivity boost.
- Angry Dragons are potentially colony ending, especially a Red Dragon. If one appears, make sure it stays well fed until it leaves, or tame it. Unlikely that you can kill it without traps, magic and the best ranged weapons.

Issues:
- There will be red errors for references to items removed by the Medieval technology mods. There are a lot of these, apparently over 9000. These errors are harmless and only pop if you have dev mode enabled.
- Prepare Carefully failed for me once, and the game froze on world gen once out of dozens of times while testing. Shouldn't be a major issue, but if you get a fail or freeze, try again.
- Had to choose between Dual Wield or Shields. Chose shields, add Dual Wield if you don't mind your colonists wielding 2 weapons and a shield at the same time.

XML Mod List: http://s000.tinyupload.com/?file_id=09185577083907909548

XML Instructions:
1. Subscribe All
2. Download XML and save to C:\Users\Username\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ModLists
3. Boot Rimworld
4. Click Mods, Enable "Mod Manager" by Fluffy
5. Restart Rimworld.
6. Click Mods, Load XML Mod List using Fluffy's Mod Manager.
7. Restart Again
8. Wait **** seconds for game to load.

Enjoy! Feel free to comment or ask questions.
Items (355)
RIMMSAssemble
Created by Razuhl
This mod allows other assembly mods to load referenced assemblies even if their version has changed. When rimworld releases an update no mod has to be recompiled to work with the new assembly version. This is due to a custom AssemblyResolver, however that ...
RimThemes
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/Gczai0t.png Themes engine for RimWorld. Modify all game UI, make RimWorld look as you are or as you want. Fully customizable (custom fonts and many other things can be Disabled in mod settings ! ) Please ...
Startup impact
Created by AUTOMATIC
ABOUT Measures how long it takes for mods to load. Use the button in main menu to view statistics. It's only possible to measure C# constructor timings for mods that are below this mod in load order, so this mod should as close to the top of load order as ...
HugsLib
Created by Symbolic
This is a library that provides shared functionality for other mods. For best results, make sure that HugsLib comes right after Core in your mod load order. Also includes the Log Publisher: press Ctrl+F12 to upload your Rimworld logs and get a link to easi...
JecsTools
Created by Ryoma
Adds modding components to RimWorld: vehicles, spell casting, weapon slots, oversized weapons, and more! ;;;;; PUT THIS MOD ABOVE OTHER DEPENDANT MODS ;;;;; Example Mod Load Order Core HugsLib JecsTools Star Wars Call of Cthulhu ;;;;;;;;;;;;;;;;;;;;;;;;;;;...
Mod Manager
Created by Fluffy
Juggle your mods like a pro! https://headers.karel-kroeze.nl/title/Features.png A cleaner, better Mod management screen. separate lists for available and active modscreate and delete local copies of steam modscreate and load mod list backupsload mod list f...
RuntimeGC
Created by user19990313
RuntimeGC In-Game Cleaner for 1.0 (build 2059/2096) This mod supports the following languages : English,繁簡中文,日本語,German,Spanish. This mod is also published on Ludeon Forum. Click Here for previous releases and licenses. Click Here for GitHub repo. Buy a co...
Dubs Mint Menus
Created by Dubwise
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running. New Mint wheel, a floating designator selector that ...
EdB Prepare Carefully
Created by edbmods
Customize your RimWorld colonists, choose your gear and prepare carefully for your crash landing! Use the optional point limits to try to create a balanced start or keep points disabled to build the starting group that you always wanted to try. Save your s...
Thrumbo Extension
Created by leafzxg
The original name : “Thrumbo Wool” Support 1.0 & 1.1 & 1.2 & 1.3 ! Languages Interface Provider Russian https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluecheck.png Tkhakiro 한국 https://steamstore-a.akamaihd.net/public/images/v6/ico/ico_bluechec...
Children, school and learning
Created by Dylan
Version 1.7.5.1 Description: Requires at least HugsLib 7.0.0 Load order // HugsLib // Children, school and learning // Birds&Bees (not required, but has to be after CSL if used - has more fertility related stuff etc.) 1.4 UPDATE: The 1.4 version should wor...
Humanoid Alien Races
Created by erdelf
https://imgur.com/eQZ72Ib.png A framework for the creation of new alien races in Rimworld If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to ea...
Alien Children Compatibility
Created by Dylan
Version 1.1.0a With the 1.2 update of the main mod and the old scaling option and the "new scaling mode" enabled (the new mode should be on by default) it should now show the AlienRaces children with their tails etc. in the right place (there are still som...
Baby and Children
Created by shipsail
Version 0.63 Adds Baby and children In game. This is Children & pregnancy fork version. (Original author Thirite) feature) - removed pregnancy from original (use another pregnancy mod (ex. Children, school and learning or Rimjobworld ) (This mod was create...
BnC Alien Support
Created by shipsail
Support alien children rescaling in BnC....
Doors Expanded
Created by Ryoma
Door expansion pack for RimWorld. Adds new types and sizes of doors. Barky Mod Showcase Video: https://www.youtube.com/watch?v=gyV1zy6bRFo Originally included: Doors (1x2) - Double sized doors. Doors (1x3) - Triple sized doors. Curtains (Tribal) -Fragile, ...
Rimhammer - The End Times
Created by SickBoyWi
THE 1.1 VERSION CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2007275942 Discord link: https://discord.gg/UCmQbCT This mod is intended to add Warhammer into your RimWorld experience. This mod, and the extensions that come after ...
DeCore 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Evil Tactician's RimWorld Tweaks
Created by Evil Tactician
A set of toggable tweaks which enhance the vanilla experience. https://i.imgur.com/lwZmzew.png RimWorld 1.0-1.2 (Legacy) Version RimWorld B19 Version https://i.imgur.com/Fsy1p1D.png https://raw.githubusercontent.com/CombatExtended-Continued/CombatExtended/...
Ancient Rim - core
Created by koni
Ancient Rim is a mod series which expands the cultural and technological timeline beyond the vanilla neolithic, industrial and space stages. The Core mod keeps all shared content of the other mods of the series, like research projects, work stations and ap...
Ancient Rim - SPQRim
Created by koni
Ancient Rim is a mod series that expands the cultural and technological timeline beyond the vanilla neolithic, industrial and spacer stages. This submod contains everything related to the ancient civilizations of Rome and the various city states of Greece....
Ancient Rim - Mediterran Factions
Created by koni
Ancient Rim is a mod series that expands the cultural and technoligial timeline beyond the vanilla neolithic, industrial and spacer stages. The Mediterran Factions mod populates RimWorld with factions that use the gear addet by Ancient Rim - Mediterran Edi...
Medieval Times
Created by Vindar
Version 1.0.2059 -- Please (Rate Up) if you like this mod -- Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armour and buildings. This mod also adds 2 new types of Medieval factions ...
Medieval Times Balance Patch
Created by Kestral
The purpose of this mod is to make a few small updates to Medieval Times content for 1.0. Credit to the author of Medieval Times their incredible work! Load this after Medieval Times. Complete List of Changes: 1.) All movement modifications on medieval ite...
Show Draftees Weapon
Created by Targhetti
This mod is obsolete as of the 1.4 update, which includes this functionality in the base game. :) Final Update As of the 1.4 update the base game has added a similar feature making this mod redundant. This mod will not be updated for version 1.4, but it wi...
ShowModDesignators
Created by erdelf
Similar functionality in the base game since 1.3.3093. You want to know what mod an item/pawn/backstory etc. is from ? This mod adds a new line at the end of the description with the name of the mod Preview image done by Mitz https://github.com/RimWorld-CC...
Numbers
Created by Mehni
Adds a customizable general overview tab, allowing you to see any stats on all your colonists or prisoners in a single window. Quickly compare colonists to see who your best doctor is, or to assign gear optimally. Features - Customizable overview tab, disp...
My Little Planet
Created by ignis
Generate smaller worlds. That's all. A smaller world means a performance boost and more different biomes nearby. Each slider step changes world tile count by a factor of three. It is not possible to have smaller steps. Powered by Harmony You can add this m...
Map Reroll
Created by Symbolic
This mod allows you to quickly randomize your starting map and steam vents locations. Your starting scenario, colonists, items, etc. will all stay the same. Now includes the map preview generator- rather than trying for random maps, you can pick exactly th...
RimCities
Created by Cabbage
Overview RimCities is an attempt to create an interesting and unique end-game challenge for RimWorld players. This mod adds randomly generated cities to the world map, which are similar to other settlements but are far more difficult to attack. Pirate-cont...
Psychology
Created by The Word-Mule
Doesn't require a new save! Mod options available! B19 version: https://steamcommunity.com/sharedfiles/filedetails/?id=1499800980 All versions 1.1 and onward: https://steamcommunity.com/sharedfiles/filedetails/?id=2016263135 "This is the absolute best mod ...
Religions of Rimworld
Created by Castor
Original thread on Ludeon Studious forum https://ludeon.com/forums/index.php?topic=47948.0 Making your own religions tutorial https://github.com/basarab1504/ReligionMod/wiki This mod requires a HugsLib Discord: https://discord.gg/P7K4Ays Description: Mod a...
Facial Stuff 1.1
Created by Killface
FS 1.3 version status Aftrer initially updating the core components to 1.3, I've noticed that many good mods came out (while I was busy with other things), which make most functionality of FS obsolete. Thus I'm not working on FS any longer. Current status ...
RimFace for Facial Stuff 1.2
RimFace adds completely new high quality faces in Rimworld. Give each colonist an individual appearance! Load after Facial Stuff. Load after Spoons Hair Use with Camera+ , without zoom you will not see the difference. Features More than a hundred new eyes,...
RS Patch for RimFace (Facial Stuff Version)
Created by RadGH
ABANDONED If anyone wants to update this mod you have my permission --- Adds a white back to all RimFace eyes. Also improves the transparency for eyes and eyebrows by removing the gray edges which is most noticeable on dark skinned colonists. Does not add ...
Range Animal Framework
Created by Broken Valkyrie
Version 1.2.1 This mods unlocks range attack for animals. Intended for modder and user. Credit to fluffy for the original conception. I started off from their base code. https://ludeon.com/forums/index.php?topic=16091.0 Animals will not hunt using range at...
RimQuest
Created by Ryoma
Adds quest givers to trader groups and caravans. This mod exists for those of us who feel that RimWorld could use a little more direction from time to time, and a good quest is just what we need! https://i.imgur.com/xPCXgr9.jpg When a trader or caravan arr...
Giddy-up! Core
Created by roolo
The core files for the Giddy-up! series. Does not add anything on its own but the other mods in the series depend on it. The purpose of this series is to add mounting in as many aspects of the game as possible. Each mod released in the series will focus on...
Cyber Fauna 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
A RimWorld of Magic
Created by Torann
Supports RimWorld versions 1.0 - 1.5 This mod adds classes with unique abilities. RimWorld of Magic adds over 35 unique classes with even more available in class add-on packs. Each class has a set of unique abilities and fills specific roles (healer, offen...
The Witcher Trials v2.0
Created by Imoja
Latest Information: This mod has been updated to version 1.1 of Rimworld by user Mlie on the 25th of feb 2020. Made an updated version of this if anyone wants it: https://steamcommunity.com/sharedfiles/filedetails/?id=2007359174 Updated for RimWorld 1.1, n...
ResourcePackCore
Created by IGNI
Mod version:0.5 (Currently it is being tested. 現在試験運用中。) The main MODs that need this are as follows : このMODを前提としている主なMOD: WA series Zipangu series Lost Forest The sharable resource MOD for all modders. This mod itself does not make any changes to the game...
Smokeleaf Industry
Created by larSyn
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support! Smokeleaf Industry is a mod that adds various new drug...
LWM's Deep Storage
Created by lilwhitemouse
Important note LWM's Steam Client is still barely working and updates may become impossible from time to time. Hopefully Steam will fix the problem! In addition, LWM still has some health issues, still grieves a death in the modding community, and has real...
GloomyFurniture
Created by NukaFrog
Old Style Furuniture Pack Feature - Variety of Furniture - Fence - Old style walls and Ventilated wall - Fireplace and a Lamp ( using Wood ) - WineRack - JukeBox ( It play country song basically.) - Wooden floor Jukebox is available through exotic merchant...
Gloomy Vanilla (old)
Created by Owlchemist
This mod has been succeeded by Gloomy Vanilla Overhaul. Go get it! This is fan-made modification patch for the GloomyFurniture mod. I read there was some interest from the community for a vanilla asset replacement in the Gloomy mod art style, so I decided ...
Dubs Bad Hygiene
Created by Dubwise
Adds a sewage system, toilets, bathing, hygiene related needs and mood effects, central heating, water, irrigation, fertilizer, air conditioning, hot tubs, kitchen sinks, you name it!. Includes Lite mode. Multiplayer ready WIKI Take me to the wiki Works wi...
Gloomy Extra - Kitchen
Created by Semo
Add-on for Gloomy Furniture Requires Gloomy Furniture. This is a fan-made add-on While I spend a fair amount of time making these sprites, all credits go to the original devs (Gloomylynx and NukaFrog). Features - Small Butcher table - 2x1 replaces vanilla ...
Zen Garden
Created by mantrasong
Adds decorative garden stuff. ORIGINAL AUTHOR: cuproPanda ORIGINAL URL: https://ludeon.com/forums/index.php?topic=32190 ORIGINAL WORKSHOP URL: https://steamcommunity.com/sharedfiles/filedetails/?id=1221867010 CURRENT GITHUB: https://github.com/mantrasong/Z...
Expanded Woodworking
Created by Adventurer
Compatible with existing save games. Update in progress, but delayed indefinitely. An upgrade to Qwynn's Expanded Woodworking which is an alpha version fork of ItchyFlea's Extended Woodworking. Current and previous versions may be found here. Ludeon Studio...
Expanded Woodworking for Vegetable Garden Project
Created by Adventurer
Compatible with existing save games. An upgrade to Qwynn's Expanded Woodworking which is an alpha version fork of ItchyFlea's Extended Woodworking. This extends the functionality to Vegetable Garden similarly to Qwynn's Expanded Woodworking for Vegetable G...
[Abandoned] Medical System Expansion
Created by Oreno
This mod is no longer maintained. Check out MSE from another modder as a replacement. Not Just Another Prostheses Mod. An expansion of vanilla medical system and how they work. Adds full featured prosthesis that uses vanilla standard and integration with a...
Misc. MapGen FactionBase
Created by Haplo_X1
Blueprint MapGenerator for Faction Bases This will sometimes create faction bases from the available blueprints. To make it not too predictable there are chances based on the count of blueprints to alternately still use the vanilla generator. (85%-50% chan...
[SYR] Blueberries
Created by Syrchalis
Adds blueberries, blueberry wine and bluciferum https://i.imgur.com/s8csNp7.png Blueberry bushes are slow growing, sensitive to fertility and have a ramp up period. They yield blueberries which can be ingested to help with recovery from illness. They can a...
Ushanka! 1.0.0
Created by Flaming Toaster
It's cold winter. You are standing in a middle of a snow desert. You can hear something in the wind... Rush B, bIyat!... Then you realize... It's the Ushanka speaking to you. Currently contains: - Ushanka - Tagelmust - Military winter coat - Peaked Cap - G...
Leather Armor
Created by Joe the Tech
https://i.imgur.com/p7Fv1Z6.gif This is a simple mod that adds leather armor into the game. The leather armor is built at a tailoring table like clothing, and is available after researching complex clothing (dusters, pants, etc.). The leather armor uses th...
Balanced Leather Armor Patch
Created by Vats
Rebalances and modifies stuff from the Leather Armor mod to vanilla-like levels using Xpath patches. Changes * Changes (1.1) -- Support for Rimworld 1.1 * Changes (1.0) - Leather Helmet -- Mass increased from 0.2 to 1.0 -- Armor multiplier nerfed from 0.4 ...
Animal Gear
Created by Dylan
Version 1.4.0.0 Regarding the Rimworld 1.2 vanilla bug, in which colonists sometimes go crazy with switching clothes in winter. it should now also be fixed with the recent vanilla update (1.2.2753) New (new) main mod for the actual animal armor/gear "Anima...
Animal Armor [DEPRECATED - see mod page for links to new version]
Created by Oh God Spiders No
This mod is dead Long live the new mod! One of the best Rimworld modders, Owlchemist, just released a far superior version :) Subscribe to it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2568865984...
Animal Gear Horse
Created by Dylan
Version 0.9.2 Description: Requires at least HugsLib 5.0.0 Load order // HugsLib // Animal Gear ... // Horses or/and AnimalCollabProj // Animal Gear Horse A small mod that adds armor and a saddle for the mod "Horses" and "AnimalCollabProj". Horses https://...
[KV] More Trait Slots
Created by Kiame Vivacity
1.4: https://steamcommunity.com/sharedfiles/filedetails/?id=2878346573&searchtext= "More Trait Slots" is a pretty simple mod. It doesn't add new traits to the game, but it will work well with mods that do, as it allows you to configure the minimum and maxi...
[KV] Consolidated Traits
Created by Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2879753009 When I started looking for a mod to add more traits to the game, I quickly realized three things about the various trait collection mods that are available: they all have some traits I...
Misc. Training
Created by Haplo_X1
This adds some training facilities: - Shooting Target Train up your shooting ability. - Martial Arts Dummy Train your martial arts ability. - Archery Target Your colonists like to shoot some arrows for joy. This variant comes WITH a training task! For the ...
More Practical Traits
Created by BOXrsxx
This mod was made to commemorate Gaoshi. ( Gaoshi is a character in the game, not a real person. ) version: 1314 compatibility: 1.0, 1.1, 1.3, Royalty, Ideology Introduction The mod adds some practical traits to the game. Different colors indicate the stre...
Additional Traits (Heroes + Gods Optional)
Created by Alias
v1.0 update of Gewen/Swenzi's Additional Traits (w/ Heroes + Gods) ________________________________________________________________________________ Description: Have you ever felt that there aren't enough traits to immersify your game-play? Well, I've got ...
Giddy-up! Ride and Roll
Created by roolo
Giddy-up! Let colonists Ride to their destination and Roll. "Hey Stein, can you go mine some steel? We're running out." "But Banastra, the only deposit is on the other side of the map! Why don't you do it?" "Well, I'm incapable of mining, you know that. Wh...
Simple Slavery[1.0]
Created by Ziehn
Status update: First off I'm really sorry for the long delay, been having a bad 2 years that seem to find something worse than the last. At the moment I can't give any time frames where I can work on this mod again so if anyone wants to pick up where I lef...
Rim of Madness - Arachnophobia
Created by Ryoma
Adds spiders to RimWorld. Save game compatible. Tameable. Spawn rate settings available in the Mod Settings menu. A Dog Said Patch (Bionic Spiders) : Now Available http://steamcommunity.com/sharedfiles/filedetails/?id=1123112225 Available in: English / Deu...
Jurassic Rimworld - Dinosaurs Only 1.1
Created by Serpy
Life finds a way. This is an alternate version of Jurassic Rimworld which has had the following removed: - Amber and the ability to create dinosaurs. - Decorations, walls, floors and other buildings. - Research topics. - Music. This leaves this mod as-is c...
Alpha Animals
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 13/10/22 Adds multiple unique new animals to Rimworld. Features Adds 100+ new, vanilla-friendly creatures to the diverse biomes of your Rimworlds. The philosophy of this mod is that every new creatures tries to bring...
Megafauna
Created by Spino
New in v1.5: Now includes options to prevent any specific animal from spawning, change the commonality multiplier of the spawns of Megafauna animals (make 'em rarer or much more common), and even the option to disable vanilla animals spawns altogether, if ...
Dinosauria
Created by spincrus
ANNOUNCEMENT (19 September 2022) A brand new DINOSAUR mod has been released! Brought to you by the awesome people over at Biomes!, lead by my good friend Draegon1993, a new mod by the name of Biomes! Prehistoric has been released. Click here for Biomes! Pr...
Dragon Mod
Created by Broken Valkyrie
Version 1.2.3 Dragon will spawn rarely in the world. They're quite dangerous and tough. The types of dragon that spawn varies depending on the biome. They are also tameable and can be used for caravaning but their proudness and temperant make them very dif...
Red Dragon
Created by [KOR]Bichang
This mod Add to Very strong RedDragon, may be Over Power. If you want to let this dragon breath, subscribe to this Range Animal Framework – Stat Value : 14000 Size : 3 Wildness : 99% Temperature : -100 ~ 150 MoveSpeed : 4.72 HealthScale : 20 ExpectancyAge ...
Kyulen - NinetailFox
Created by [KOR]Bichang
– Stat ——/Basic/Combat Extended/ Value / 7000 / 9500 Size / 1.0 / 1.0 Health / 3 / 5 Move / 8.64 / 8.68 ArmorBlunt / 60% / 18.54 ArmorSharp/ 80% / 7.88 ArmorHeat / 200% / 500% ImmunityGain : 150% ToxicSensitivity : 50% Wildness : 50% Temperature : -50 ~ 40...
Huri
Created by [KOR]Bichang
This mod Add to Mini white dragon. – Stat Value : 900 Size : 0.7 Wildness : 54% Temperature : -30 ~ 40 MoveSpeed : 5.74 DPS : 6.4 HealthScale : 1.5 ExpectancyAge : 35 (0 ~Puppy~ 1 ~Juvenile~ 2.5 ~Adult) FoodType : Omnivore Gestation Period : 56 Wool(?) : 6...
Sacred WhiteFox
Created by [KOR]Bichang
I personally drew a picture and added it. – Stat Value : 1750 Size : 0.9 HealthScale : 2.5 Wildness : 75% Temperature : -70 ~ 30 MoveSpeed : 7.14 ExpectancyAge : 60 (0 ~Puppy~ 2.5 ~Juvenile~ 7.5 ~Adult) Wool : 25day, x50 wool FoodType : Omnivore – Appearan...
Frilleus
Created by [KOR]Bichang
Aggression is low and food is low, but it is very weak in the heat. – Stat Value : 7000 Size : 2.5 HealthScale : 7.5 Wildness : 90% Temperature : -160 ~ 35 MoveSpeed : 5.84 ExpectancyAge : 250 (0 ~Puppy~ 7.5 ~Juvenile~ 20 ~Adult) Wool : 15day, x45 wool Foo...
Spidercamp's Horses
Created by SpiderCamp
1.1 - Amazing news! As of 1.1 horses are part of the vanilla game! The vanilla update doesn't have horses with varying stats, so I've updated this mod so that you can keep some diversity in your equine pals. This mod doesn't replace the in-game horses, but...
[Obsolete] AnimalCollabProj
Created by Xen
Adds over fifty animals into the game for every biome and environment! From Ice Sheets to Extreme Deserts, bring your game to life with some more critters! You can find us on Ludeon Forums and Steam with more information and fun extras! Special thanks to L...
(1.0) Vanilla Animals Expanded — Livestock
Created by Oskar Potocki
This mod is now obsolete with RimWorld 1.1. I have negotiated a deal with Tynan Sylvester and added this mod to the vanilla game. https://i.imgur.com/m7knAau.png https://i.imgur.com/7hO1WUb.png 1.2.4 (08/12/2019): Nerfed Yak wool. 1.2.1a (26/07/2019): Inte...
Spidercamp's Dog Pack
Created by SpiderCamp
Includes all Spidercamp dog releases. Will be updated with additional breeds as they are released. Features (vary per breed): Advanced trainability Cold-hardy breeds Larger breeds can be used to carry weight in caravans Some breeds have strong melee to ass...
Infectious Creatures
Created by Pleccy
https://i.imgur.com/utAjpmA.png If you have any ideas on how to balance the mod please leave a comment and let me know Tl;dr This mod adds venom to snakes and giant insects as well as adding in 2 more snakes. This venom must be cured using antivenoms not u...
Ni'Hal 1.0-1.2 (Drakes Only)
Created by Zeri
When a Ni'Hal mod isn't a Ni'Hal mod, is it still a Ni'Hal mod? Probably not. Version of the original mod without the titular Ni'Hal: more accurately, this is the Drake mod, adding a species of amphibious predators covered with tough scales and capable of ...
Galaxy Life
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Ludeon Forum Link ...
Giddy-up! Battle Mounts
Created by roolo
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the ser...
Giddy-up! Caravan
Created by roolo
Let your colonists ride to far lands on elephants, muffalos, llamas or any other animal, modded or not! Changelog, manual download and older releases Dependencies This mod depends on Giddy up! Core, and Hugslib. Load order should be: Hugslib -> Giddy-up! C...
Giddy-Up! Add-on: Animal Saddles
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Adds saddle graphics to mountable vanilla animals. Features This is an add-on mod for the Giddy-Up! mod that adds visual saddles to any mounts used by either the player or its enemies. These saddles are just eye candy, and d...
FashionRIMsta
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon Welcome to FashionRIMsta! This mod has been made compatible in CE! ANYONE COMPLAINING ABOUT MILITARY FATIGUES: https://imgur.com/a/6JqEqW8 yes the i...
Goblin Slayer
Created by Vagabond
This mod adds the armour from the manga/anime Goblin Slayer. That's all it does, nothing more nothing less. The armour pieces has the following special stats. Armour. -5% Movement speed. +10 Dodge chance. +15 Melee hit chance. -10% Social impact. Helmet. +...
[1.0 | JAM] Brad's Plaid! (v1.0.2)
Created by Jamity
Updated to 1.4 by Zaljerem https://steamcommunity.com/sharedfiles/filedetails/?id=3157201443 Plaid. A timeless fashion piece adored by punks, hipsters, and now your pawns! Brad's Plaid adds--uh--plaid shirts. Pretty much it. You make 'em with any fabric, s...
[1.0 | JAM] Jean's Jeans! (v1.1.2)
Created by Jamity
Now you can make your colonists jeans! It's cool! Everyone loves denim! Jean's Jeans adds denim as a textile for making clothing and stuff. You can make denim with cloth at a tailor bench. Denim is intended to serve as a manufactured bridge between cloth a...
Plague Doctor's Suit - (1.0)
Created by Fierydraken
Brings the iconic plague doctor's suit into Rimworld The Suit: Gives a tiny bit of armour and adds better tending quality, tending speed, improves surgerory chance, improves surgerory speed, and makes the wearer gain immunity quicker. It requires 10 steel ...
Lorica Segmentata Armor Set
Created by Chrissant
A set of Roman Armor befitting Rimworld's Gladius and Pila was nowhere to be found. So I came, I saw, I modded STATS - In terms of stats and production cost, the helmet is in between the simple and advanced helmet, while the armor is slightly worse than va...
Medieval Edition - Norse Hauberk (1.0)
Created by Con(troll) Artist
As per request, the Norse Hauberk updated from the Rimworld: Medieval Edition mod. And as always, should the orginal mod author of any mod I attempt to revive return and wish for my uploads to me removed, it is at thier sole discretion and my mods will be ...
Medieval Edition - Pict Armor (1.0)
Created by Con(troll) Artist
I will be updating both of my mods for 1.1 next weekend (3/21/2020) since I'll have a bit of free time. I should have focused on my own mods, but I was tinkering with some other mods to see about updating them to 1.1 as well (XND Rename Everything, for exa...
Mercer's Backpacks (1.0) (No longer supported)
Created by jaeger972
A tiny mod made while one of BaRKy's streams. It adds backpacks for increased carrying capacity. This version does not include the nano suit and there is no reason to run both mods....
[1.0]More tools and weapons [andery]
Created by andery233xj
Added some useful tools and weapons. 1.rusty chopper:A rusty broadsword ,it is not sharp, but it can easily cause infection. 2.Compressed fire extinguishing bomb:A harmless bomb containing a compressed fire extinguishing foam. 3.Military anesthetic gun:The...
Toolmetrics Redux
Created by Broken Valkyrie
Work Tools for Pawns This mod adds 41 weapon-slot hand tools aimed at non-combat usage for pawns to equip. ToolMetric is created by Chronometric, definitely, 100%, why would I lie here. The license asked me to word it that way. Unofficial v1.4 for Beta 189...
Arrow Please
Created by ianchen31
This mod adds several ranged weapons to Rimworld, including 4 neolithic weapons, 4 medieval weapons(all crossbows), and 4 siege engines, or , manned turrets. Crossbows and siege engines both required separate research to attain. Also, there is an alternati...
[1.0] Plasteel Great Bow
Created by 松本昴
Add Great Bows. Steel, Plasteel, Uranium, Silver and another. Makeable at smithy ,machining table and fabrication bench. Need research Greatbow, Precision rifling and Pulse-charged munitions. Japanese translation. 日本語で使用できます。 ...
Dead Goat's Weapon Pack 1
Created by Dead Goat
A small pack of ranged, melee, and toxic weapons. As well as a less than lethal throwing net. Package contains the first batch of oriningal weapons I made. -------------------Melee------------------- Hatchet Battleaxe Waraxe Claw Cleaver Scythe Knuckles Ra...
Weapons+
Created by Kyrrisayo
This has been updated for RimWorld 1.4 This mod adds more weapons with unique stats and textures. Currently it only adds 19 more weapons, but I intend to increase this number as time goes on. Every weapon has been balanced for vanilla gameply. The weapons ...
Grenades Expanded
Created by Trunken
Version 1.0: Release Version 1.1: Added 3 more Grenades Version 1.2: Added No Camera Shake on Explosions Version 1.3: Added 5 more Grenades with unique effects & sounds Version 1.4: Added Nuclear Bomb & Grenade Launcher Version 1.5: Added 5 more Grenades, ...
Boulder Trap Mod
Created by FlashPoint55
Kill all Raiders with this Cool primitive trap and defend your Holy ark. Add Boulder, explosive boulder, launcher and turret. turret destory itself after shot. like spike trap. they are inaccurate and short-ranged(30) but have high damage. Boulder ignore o...
Remote Tech
Created by Symbolic
Remote Tech is a rich content mod focused on remotely detonated explosives. These allow to set up more effective and strategic base defenses, mine for resources, and many other things. Early colonies and tribal settlements will benefit from low-tech makesh...
Rim of Madness - Bones
Created by KingSihv
Build stuff out of bone! When butchering animals, you will now also receive some bone material. These bones can then be used to build anything that could normally be stuffed out of wood. This includes walls, doors, furniture, workbenches, weapons, and some...
Simple Shelter (from CP Srv Add)
Created by AndHobbes
Do you like pieces of CuproPanda's wonderful but abandoned Survivalist's Additions, but dislike how heavy it is? Are you ever annoyed by random burlap clothing appearing in your world that you're never going to use because of how itchy it is? Do you find y...
Simple Furniture (from CP Srv Add)
Created by AndHobbes
Do you like pieces of CuproPanda's wonderful but abandoned Survivalist's Additions, but dislike how heavy it is? Are you ever annoyed by random burlap clothing appearing in your world that you're never going to use because of how itchy it is? Do you find i...
Apothecary
Created by Pelador
Overview A medicinal mod focused on earlier technology epochs prior to the industrial age. (Also more suited to "fantasy" based mods). Details Apothecary is a mod designed to provide herbal remedies and other medicinal preparations more suited to the Neoli...
Ancient_Structures
Created by larSyn
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support! Build structures from ancient times. Ancient Stuctures...
RimWriter - Books, Scrolls, Tablets, and Libraries
Created by Ryoma
Add tablets, books, scrolls, libraries, and more to your RimWorld playthroughs. RimWriter is a mod that adds a lot of content focused on writing to supplement the standard vanilla RimWorld playthrough such as: -Items * Stone Tablets * Leather Scrolls * Jou...
Repair Workbench
Created by Acruid
This mod adds the Repair Workbench to the game so you can repair the durability of items. Features Completely repair the durability on weapons and armor, optionally balanced by Repair Kits needed. Workbench can be used without power, at 40% efficiency. Inc...
Fueled Smelter [1.0]
Created by NewGameNate
This is simply an update of my first and only Rimworld mod, bringing it to 1.0! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Humans have been able to melt metals using heat for centuries, for some reason in Rimworld you nee...
Geyser Cooking station
Created by FlashPoint55
Where to cook without using woods or electricity. Need Geyser to construct. This mod's Tech is Medieval, so You can use This mod in medieval mods. like Lord of the Rims. also can make some foods of this mods LOTR_elves, Master of Cooking, RimCuisine, VGP V...
[1.0] Mass Graves
Created by vnihoul77
DESCRIPTION Cannibalism mood penalties got you down? No animals to feed raider corpses to? Don't feel like rushing cremation and digging graves for those 30 tribal raiders takes too much time? Fret no more, because this revolutionary new advancement in mas...
Musical Instruments
Created by Dog Problems
Craft a variety of musical instruments and play them for recreation. https://github.com/dogproblems/RimWorld_MusicalInstruments FAQ q: How is a pawn's musical ability determined? a: The main stat is artistic skill level, combined with manipulation and cons...
Quarry 1.0
Created by TheWhiteCrayon
This mod adds a quarry for collecting rocks and resources in flat terrain. The B19 version can be found here. Thanks to cuproPanda Please note that the original source and mod was created by cuproPanda. His work on this mod finished with B18, so I've forke...
Misc. Bees'n'Honey
Created by Haplo_X1
This mod adds the option to build beehives where you can harvest your very own honey. You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive. With your bee...
[sd] nopower comms console
Created by sulusdacor
not doing anymore updates for any rimworld mods. "no power comms console" "well technicly you're using animals to power your stuff" - adds 1 message table (comms console) - adds 1 bird cage (needs food to feed him, powers comms console literaly) - adds 2 t...
[T] MoreFloors
Created by Telkir
I'm no longer maintaining this mod and won't be doing further updates. This mod is stable and "complete" for RimWorld 1.0 to 1.3. ⚠️ An updated fork for 1.4 and Biotech has been made by Lonely_Rain and is available here. For anyone interested, I've created...
Stuffed Floors
Created by Fluffy
Allows building floors out of stuff*. https://headers.karel-kroeze.nl/title/Important.png You can safely add this mod to you save games, but you can not remove it from save games. (If you really must do this, you'll have to remove all built stuffed floors ...
Vanilla Fences (Read Desc.)
Created by Nif
https://i.imgur.com/gjk2z0c.png Overhaul is out! Subscribe to this instead: Architect Expanded - Fences LAST EDIT: I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you ...
[FSF] Simply Soil (Legacy Version)
Created by FrozenSnowFox
This version is discontinued please use the new version of Simply Soil available here. I suspect like myself all anyone wants from a soil mod is a way to grow their crops anywhere they choose without absurdly unbalanced fertility rates or textures they mig...
Fast regen 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Simply More Bridges
Created by Lanilor
New bridges types for heavy structure support and building in deep water! A simple mod that adds more briges types on top of the wood bridges that rimworld core provides. Heavy briges work the same way as wood ones, but also provide support for heavy stuct...
SimplyMoreFloors
Created by LinaFromSweden
Adds 20 new floorings that matches the original textures in Rimworld for all you perfectionists out there that can't stand mismatching. Each wall type now has a corresponding matching flooring in the metal selection as well as a luxurious looking marble-st...
Dubs Skylights
Created by Dubwise
Simple skylight you can install into roofs to let in sunlight. Grow plants under sunlight indoors, also allows trees to be grown indoors. Build Indoor gardens where colonists can do outdoors activities by making a 100 cell room with at least 50 cells cover...
Statue of Colonist
Created by tammybee
Add statue of colonist that can be created on sculptor's table. The design of the statue is randomly determined from colonists or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. If you want to make a statue...
Statue of Animal[1.0-1.4]
Created by tammybee
Add statue of animal that can be created on sculptor's table. The design of the statue is randomly determined from animals or presets at the completion of creation(can edit it). This MOD is powered by Harmony Patch Library. Description Add "statue of anima...
Vanilla Taxidermy
Created by TheGoofyOne
Version 1.1 Mount your animals! Or rather mount them on a wall after killing, butchering and performing taxidermy on them at the new Taxidermist Table. Increases beauty like art and in the same category. Adds obtaining an animal head when butchering to all...
Pawns Paint! Restored
Created by Faeldray
I currently cannot continue working on this mod for health reasons, but luckily Mlie has an updated version here! Pawns Paint! Restored is a variation/continuation of the amazing Pawns Paint! by WillieLambo. When Willie was unable to continue updating it, ...
Door Mat
Created by dracoix 🐉
ORIGINAL AUTHOR: Latta ORIGINAL WORKSHOP URL: https://steamcommunity.com/sharedfiles/filedetails/?id=727309536 For your cleaning needs. Ported to B19, 1.0, and 1.x by dracoix. NON-STEAM v1.1: Download v1.1 Release LEGACY 1.0: Download R1.0 Port 1.5 Update!...
Loot Boxes
Created by Lanilor
No joke/meme mod! Add loot boxes and Pandoras box to the game and gamble for the ultimate treasure and challenges! Buy loot boxes from traders or build a mysterious red chest and exchange gold and silver to buy different kinds of loot boxes with different ...
Expanded Patchleather v0.14
Created by 123
Create increasingly stronger refined leathers from patchleather. -Goes well with low-tech mod sets. -Does NOT require a new save to add. -v0.14 Balance Adjustments Increased blunt protections on refined padded patchleather to be on par with Thrumbo while s...
Chitin
Created by Techmago
A small mod to add something that i fell missing. Insects now drop chitin plates! Chitin is a good building material, slightly better than iron. Chitin is intended to make infestation a little less of just a pain, with some real reward for it. Textures kin...
Noku Mushrooms
Created by witchyspoon
AFTER 10 YEARS OF MODDING, I HAVE NOW STOPPED, THIS (1.5) WAS THE LAST UPDATE Take care everyone, xxx spoon An alien creature that looks and grows like a mushroom that actually produces a sort of meat-substitute. Noku will only appear under the "meat" cate...
Arrow Please - Faction Addon
Created by ianchen31
Require "Arrow Please" to work. This mod adds three medieval factions, a civil, a rough, and a raider type, for a more medieval rimworld. The mod does not remove any vanilla factions, but if you do want to experience a full medieval round, consider using F...
[RF] Tribal Raiders [1.0]
Created by Claire Burgdorf
This mod adds a new "tribal raider" faction. Like pirates, tribal raiders raid you just because they can, and cannot be appeased with silver or by releasing prisoners. Be forewarned, worlds which include tribal raider factions can be quite hostile to newco...
Fantasy Goblins
Created by Vagabond
Adds the race of sly and conniving goblins. While physically weak they more than make up for it with their productivity and intellectual cunning. Goblins are focused mainly on a tribal playthrough. REQUIRES Version 1.0 of the Humanoid Alien Races mod. Made...
Playable Feral Orkz
Created by Ogliss
V1.5 WAAAAAAAAAAAAAAAAAAAAGH! Requires new start or something akin to Orians Faction Disovery. Adds Warhammer Fantasy themed playable Feral Orks, neolithic/medieval weapons only. Inbuilt Combat Extended Compatibility Requires Humanoid Alien Races 2.0 Conte...
Warhammer: Gor
Created by KompadT
For Rimworld 1.3 1.2, 1.1 and 1.0 For more complexity and a more unique game here's the Rimhammer Beastmen: https://steamcommunity.com/sharedfiles/filedetails/?id=1972362627 Adds the Gors, Ungors and the Bullgors of the Beastmen. This mod require Alien Fra...
Warhammer: Skaven
Created by KompadT
For Rimworld 1.3 1.2, 1.1 and 1.0 Add the skaven. This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.3b: -Warpmusket -Improved Ratling The ratkins of the under-empire comes to Rimworld. The vile and diabolical skaven will stage ...
Warhammer: Daemonettes
Created by KompadT
For Rimworld 1.3 1.2, 1.1 and 1.0 Adds the Daemonettes of Slaanesh and Chaos Daemon. This mod require Alien Framework. >>>No guns patch, removes the guns from the cultist spawn: https://steamcommunity.com/sharedfiles/filedetails/?id=1724297720 The daemonet...
Warhammer: Deathjacks
Created by KompadT
For Rimworld 1.3, 1.2, 1.1 and 1.0 Adds the Deathjacks of the Empire. This mod require Alien Framework. Load Humanoid Alien Races before this mod. The Deathjacks of the Stirland army has arrived at the Rimworld. Serving the Stirland army as renowned scouts...
Warhammer: Zhthy'hl
Created by KompadT
Adds Zhthy'hl from Warhammer This mod require Alien Framework. The long forgotten never asked for Zhthy'hl, lesser daemons of Chaos. The Zhthy'hl is a crude and hotheaded race of lesser daemons. Their skin ranges from red to blackened and lies stretched ti...
Warhammer"ish":Dryad
Created by KompadT
For Rimworld 1.3 1.2, 1.1 and 1.0 Adds dryads of the ancients with spite-revenants (fantasy x sigmar) This mod require Alien Framework. Load Humanoid Alien Races before this mod. 1.1 -added another dryad pawn -seed implants now spawn revenants or dryads up...
Oni of the Rim
Created by Mori Ginto
This is the old version of the Oni of the Rim race mod. New upload version is found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2891432261 =============== The mysterious horned and feathered humanoid found on some rim worlds, Oni are often...
Oni of the Rim More Weapons
Created by Mori Ginto
This mod adds 3 new weapons and 2 new variant weapons all built around the culture of the Oni Race. Dai-Kunai -The ancient weapon of Oni Chifes, Longer then a Gladius but shorter then Long sword this weapon is well balanced for thrusts and slashing. Ring p...
Filthy Orc Invasion
Created by Hokum
Requires Humanoid Alien Races 2.0 in order to play. From lands unknown, this mod introduces the ruthless orc clans to RimWorld. Bonuses to orcs: - 30% more HP - 30% increased mining and construction speed - 25% natural blunt and sharp armor ratting - 150% ...
Rimhammer - The End Times - Dwarfs
Created by SickBoyWi
THE 1.1 VERSION OF THIS MOD CAN BE FOUND HERE: https://steamcommunity.com/sharedfiles/filedetails/?id=2016381892 This is the first extension of the base 'Rimhammer - The End Times' mod, and is intended to be used with the base mod; however, that isn't requ...
[Ry]Rimcraft
Created by Ryflamer
https://i.imgur.com/FwdVglw.png This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the Warcraft universe. Constructive criticism, suggestions, and ideas are very much appreciate...
[Ry]Rimcraft Factions
Created by Ryflamer
Feature Overview - Custom factions for various different WoW-Lore friendly groups. currently implemented within the mod. This mod is very much a work in progress, with the intent to add more custom races, armor, weapons, and everything fitting within the W...
[Ry]Rimcraft Allied Races
Created by Ryflamer
Rimcraft, a fantasy mod based upon World of Warcraft. Feature Overview - Adds new races including Nightborne, Mag'har Orcs, and Void Elves. Requires Humanoid Alien Framework to run. Rimcraft must be loaded after the aforementioned mod to function. For the ...
[Ry]Rimcraft Pirate Patch
Created by Ryflamer
This patch allows for all Rimcraft races to spawn in the pirate faction for Rimcraft by Ryflamer. For more information or if you're interested in helping with the project, feel free to check out our discord if you have a personal question for me about the ...
[Ry]Rimcraft Animals
Created by Ryflamer
Rimcraft Animals, a fantasy mod based upon the creatures of World of Warcraft This mod is a sub-mod for Rimcraft, and adds lore specific animals to Rimworld. It can be used either by itself or along with Rimcraft and has patched in functionality to allow f...
Westerado
Created by Vanlande
https://i.imgur.com/NJgZUDK.png Westerado is designed around vanilla-extension, specifically adding more mid-game weapons, apparel, items and functionality. All done in the already existing western theme in Rimworld. Features 33+ New western-themed weapons...
[1.0] Jernfalk's Skeletal Legion
Created by Bunkier
Adds the Skeletal Legion faction to the Rim. Relentless warriors of the past who will constantly seek the living. Change Log On forums Mod made by Jernfalk, uploaded by sma342 by creator's permission Ask questions on forum thread, im only uploader Ludeon F...
[Syulipia]SlimeMOD
Created by Lucer_Syulipia
内容の簡易まとめページ作りました(PC推奨) →https://contents.syulipia.net/syulipia-mod/ _______________________________________________ 【Information】 2022/2/28 ・新MOD公開に伴う調整を行いました ・MODの読み込み順による不具合を解消しました ・食事制限タブで飲食の設定ができるようになりました _______________________________________________...
[Syulipia]OrientalDragonMOD
Created by Lucer_Syulipia
内容の簡易まとめページ作りました(PC推奨) →https://contents.syulipia.net/syulipia-mod/ _______________________________________________ 【Information】 2022/2/28 ・新MOD公開に伴う調整を行いました ・MODの読み込み順による不具合を解消しました ・服装タブで装備品の着脱が設定できるようになりました ______________________________________________...
RimHUD
Created by Jaxe
RimHUD is a UI mod that displays detailed information about a selected character or creature. The HUD display is integrated into the inspect pane which can be resized to fit the additional information. Alternatively, the HUD can display a separate floating...
1.4 - Imprisonment On The Go! (Make Pawns Prisoners Without Beds) - NO LONGER UPDATED
Created by AgentBlac
As I have moved on to game development, I will no longer be supporting this mod for version 1.5 onward. As mentioned below, this mod is under the CC license. Allows the player to make pawns prisoners without beds, allowing for mass incarceration far from h...
4M Mehni's Misc Modifications [1.2-1.3]
Created by Mehni
Adds various settings to customise your RimWorld experience. Chockful with the best QoL tweaks imaginable. v0.1.1.8 Current features include: - Bugfixes for vanilla issues The game gives up on sending you manhunter packs once you reach a certain size. No m...
99 Percent
Created by NECEROS
Typically, deconstructing a building or facility refunds roughly 75% of the raw materials that went into building it. Originally the base code for Rimworld limited what would drop upon deconstruct. Specifically it ate one piece of each resource used in the...
Achtung!
Created by Brrainz
❗️ Command your colonists like a boss! Pronounced like “A - tung” where “” is like the beginning sound of the superhero name “Hulk”. ❗️ The Achtung! mod enhances how you control RimWorld. You will get more control on how to position your colonists and how ...
Allow Tool
Created by Symbolic
A set of tools to make your life on the Rim a bit easier. Easily forbid and unforbid items, select similar things, have things hauled urgently and affect the entire map with powerful new tool extensions. Allow Tool can be safely added to existing games. No...
Alternative Sapper AI (Deprecated)
Created by NilchEi
This experimental mod modifies Sapper AI and removes some of their original limitations to make them behave differently. Currently deprecated since Breacher introduced in 1.3 does similar thing. Mod features (for 1.1): - All humanlike pawns with mining ski...
Animal Tab
Created by Fluffy
Adds extra functionality to the Animals tab https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game. Can safely be enabled/disabled in ongoing saves. https://headers.karel-kroeze.nl/title/Notes.png First released back in A12 (o...
Animals Logic
Created by ignis
Adds animal-related quality-of-life enhanсements. Features More info about production for pawn info window (milk/eggs/wool/reproduction) Explosive animals do not explode if anesthetized, so they can be safely slaughered using "euthanize by cut" bill (requi...
[XND] AutoOwl
Created by XeoNovaDan
1.1 Onwards As of RimWorld version 1.1, AutoOwl has now been made part of a new mod, Tiny Tweaks: https://steamcommunity.com/sharedfiles/filedetails/?id=2017485672 1.0 Note: This is an updated version of AutoOwl by Dazz Aephiex, additionally no longer need...
Avoid Friendly Fire
Created by falconne
This mod has performance issues with lost of pawns. Unfortunately I don't have time to improve it, but the code is on Github if anyone can help. Colonists with the option enabled will not take a shot if the projectile's path could hit a friendly or neutral...
Balanced Eclipse and Solar Flare
Created by NECEROS
Solar flares and Eclipses happen way too much in Rimworld, to the point where they become normalized. Let's change them to be rarer and more impactful. Now a simple patch operation, making it compatible with everything. Add it to a save, or remove it with ...
Beautiful Water
Created by CrunchyDuck
What does it do? Makes water tiles have a beauty value, as it should. Changes water tiles from their default 0 beauty value, to: * Shallow Water: 1 * Shallow Moving Water: 1 * Chest-Deep Moving Water: 5 or 15 †† * Shallow Ocean Water: 5 * Deep Ocean Water:...
Beer is Alright
Created by TheGoofyOne
Version 1.1 I was playing a game with tons of beer and set my colonists to have three a day to see the effect. In two months half my people had cirrosis. Kinda overkill I think. I decided to turn it down so three a day won't kill you by adjusting down dosa...
Better Infestations 1.4
Created by Machine
This mod changes almost everything about infestations, the way they produce and insect behavior. Features: Infestations can start in most biomes, almost anywhere. The only exception is icelands. The bugs like warmer, rocky areas, preferably dark caves. If ...
Better Records Tab
Created by Odie
Applies color to the list of records on the Records tab: - Green text = selected colonist has the max in this record - Yellow text = selected colonist does not have the max in this record - White text = no colonist has achieved this record yet This helps q...
[FSF] Better Spike Traps
Created by FrozenSnowFox
Description Spike traps have become less viable due to their high resource cost and their inability to be placed near each other. This mod removes the distance limitation and reduces the trap cost from 45 materials to 15. While a bit cheap early on I think...
Better Workbench Management
Created by falconne
NOTE: Most of what this mod did has now been integrated into vanilla. This version just adds in the features that have not been included in vanilla. The mod description below and the screenshots will be updated soon to reflect the new, cut down mod. This m...
Big Bakas No Research
Created by Aranclanos
Two new player factions with not a single research, one with industrial speed research and the second one with tribal speed. It comes with a simple scenario....
Blighted Alert
Created by Vaniat
Add an alert while blighted plants are existed on map. The alert will target all the plants was blighted, You should cut them out as soon as you could to prevent the blighted spread to more plants. Languages: English Chinese Korean - vokania Polish - ran S...
Blueprints
Created by Fluffy
Blueprints allow the quick construction of repetitive rooms/areas. https://headers.karel-kroeze.nl/title/Features.png Create blueprint Use the 'Create' designator to drag over an area with existing constructions. Floors, walls and furniture will all be des...
Blueprint Totals Tooltip
Created by ChippedChap
A UI mod that lets you seamlessly check how much your blueprints cost, even as you lay down more. This mod adds a "tooltip" (see the demonstration gif) that lists all the requirements of highlighted blueprints. The highlighted blueprints are either the one...
LOTR and Bones
Created by FlashPoint55
This mod is addon of 'Lord of the Rims - The Third Age' and 'Rim of Madness - Bones'. add some researches and recipes to make bonecrete, boneChina, and calcium polymer. these recipes have little low efficient than original. place this mod below both of 'Lo...
Medieval Bones
Created by KingSihv
This mod is integrated into a forked Medieval Times going forward. Unlikely to receive further updates. https://steamcommunity.com/sharedfiles/filedetails/?id=2880558608 --------- A simple patch that removes the tech dependency of bones and add bone recipe...
Brrr and Phew
Created by Pelador
Overview Colony AI to help avoid negative effects of hypothermia, heatstroke, toxic buildup and cabin fever. Details The vanilla game reacts to hypothermia and heatstroke only when a colonist reaches the initial injury stage or severe aspect of those condi...
Build From Inventory
Created by Uuugggg
Construction will use things in your colonist or pack animal's inventory. Your own inventory is used first, then any resources as normal - and then if there's nothing available anywhere, other people's inventory will be used. --- This is perhaps the most u...
Bulk Carrier
Created by Vaniat
This mod adjusted the mass capacity of vanilla. The adjusted mass capacity is depend on pawn's carrying capacity. If a pawn in caravan, it will carry (35*bodySize)kg in vanilla game. When you active this mod, the pawn will carry (carrying capacity * 0.5)kg...
Bulk Stonecutting
Created by Fuglypump
GitHub Download Adds new bills to the Stonecutter's table which cuts 3 chunks at a time. *No research required* New Recipes: - Cut Any Stone Blocks (x3) - Cuts 3 of any stone chunks at a time for 60 blocks. - Cut Sandstone Blocks (x3) - Cuts 3 sandstone ch...
Bulk Steel Extraction
Created by Fuglypump
GitHub Download Adds new bills to the Electric Smelter. *No research required* New Recipes: - Extract metal from Slag (x3) - Smelt 3 slag chunks at a time for 60 steel - Extract metal from debris - Smelt 1 stone chunk for 10 steel - Extract metal from debr...
Camera+
Created by Brrainz
You want more zoom and different paning? This little mod enhances the in-game camera so you can zoom in much more than usual. Perfect for this one great screenshot or for showing your viewers all the details while streaming. INCOMPATIBILITIES Some mods mes...
CaravanOptions
Created by Torann
1.1 Ever felt like it takes too long to walk across the road to a neighbor village to ask for a cup of sugar? This mod is for you! Caravan Options adds mod settings that adjust caravan rates applied on the world map: -Global movement speed multiplier -Sepa...
Colony Leadership
Created by Golden Retriever
I DID NOT MAKE THIS MOD: All credit goes to Nandonalt. **Updated for Rimworld 1.1** Rimworld 1.0 release can be downloaded from github https://github.com/DonaldM164/ColonyLeadership/releases/tag/1.1.2 Colony Leadership Mod! Elect specialized leaders with i...
Common Ailments
Created by Pelador
Overview Adds various common illnesses and conditions. Details Common Ailments adds a number of non-lethal and less significant ailments to Rimworld, these include: Common cold Conjunctivitis (Eye infection) Earache Hay fever Headache Indigestion Knicks (M...
Common Sense
Created by avil
Allows your pawns to act smarter. Look up mod settings to know more. Features - (optional) pawns are encouraged to fulfill their need of outdoors by seeking recreation outdoors; - (optional) pawns are encouraged to take account of potential mood in drug po...
Crafting Quality Rebalanced
Created by Phomor
Rebalances item crafting quality, for example a skill 20 crafter will not have the chance to make an awful item anymore. If anybody wants to translate it into different languages, feel free to contact me. In Detail: A skill 9+ pawn will make at least a poo...
Craftsmanship
Created by YodaDoge
Pawns with shared passions will exchange their knowledge. Pawns will often chat about skills they both are passionate in. The less skilled pawn will then gain experience in that field. If the difference is high they will chat more often and will gain more ...
Damage Indicators
Created by Spdskatr
A simple QoL mod that throws a mote of the damage taken. (Oh look it's skullywag) http://imgur.com/TbSO6VP.gif http://i.imgur.com/0tBVx8C.gif Currently shows: Melee attack misses Personal shield absorption Regular damage Uses Harmony patches... FAQ New col...
Days Matter [1.0]
Created by WiseClock
Required Mod: HugsLib What does this mod do? Days Matter allows you to add and remove memorial days. The colonists will start party accordingly. Installataion You can install and enable this mod at any time. Uninstallation You can disable and uninstall thi...
DeadMansClothing
Created by Hatti
If you think its stupid that pawns in a rimworld cares about if they are wear cloths from dead persons and are tired of knocking out instead of killing your prey to gain wearable apparel, THIS is the mod for you! It removes the big "T" on apparel if you st...
Death Rattle
Created by The Word-Mule
This mod makes it so that people will no longer instantly die when their vital capacities reach zero. If one of your colonists has their liver destroyed by a charge lance, for instance, they will become severely ill and you will have a short window to get ...
Dirt Paths [1.0]
Created by min's brother
Adds dirt path to floors, used for making pathways inbetween your structures, nothing that special. Might start working on Sand & Snow paths again soon.. - 18.05.08 Cost to build is free, requires no materials. Update: 17.09.06 Added an alternate style to ...
Disasters: Tornado
Created by pyrce
Disasters: Tornado Crop-ripping, geothermal-lifting, loot-destroying winds can soon visit your quaint fishing village. Changes - Brings back tornados - Makes tornados dissipate when over thick roofs (mountain tiles) - Disaster options in Mod Settings Descr...
Dismiss Trader
Created by Mehni
Trader dismissal. Get rid of loitering traders that have overstayed their welcome with the click of a button. Send away traders to make them leave. Traders lagging your game? With this mod you can: - Dismiss traders - Send away traders - Make traders leave...
Don't Block Door
Created by tikubonn
Overview this MOD fixes a pandemic that has plagued many a world on the Rim: doors being wedged open. whether it's prisoners escaping, invaders rushing in, or temperature leaking out, unwanted open doors have led to disasters in many colonies. my MOD preve...
Doors Close Fast Again
Created by Phomor
Doors close faster after somebody went through, like in B18. Delay is adjustable in the settings menu. Source Code is included. Ludeon Forums B19 Version: Steam Workshop NexusMods Ludeon Forums Compatibility: Should thanks to Harmony be compatible to almos...
Double Population
Created by The Bird
If you want to focus on the management side of RimWorld, then this mod will help. This mod simply duplicate the vanilla storytellers with modifications to the populations cap. This does not make the game easier for you since the threats that are thrown to ...
Down For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png Allow your pawn to pretend to be downed. No more wounded pawn crawling back to nearest medical unit. Now you can set them down and take care of them, without having to punch them until they are knocked out ;) Thanks to @5kat...
Dubs Break Mod
Created by Dubwise
Changes how mental breaks are triggered, e.g. for an extreme break a pawn has to have at least 1 extreme -20 thought, rather than a few small niggles. This is just a micro mod I don't like the way that a pawn can go on a murder spree just because they slep...
Durable Clothes & Apparel (Self-Mending option)
Created by нїppо
Requires HugsLib https://steamcommunity.com/sharedfiles/filedetails/?id=818773962 for patching c# methods. This mod will prevent any worn clothes from deteriorating on your pawns. It does this by hooking into the deterioration function and setting the item...
Effective Lumbering
Created by Vectorial1024
Work required to sow trees is decreased from 4000 to 2000. Safe to add to existing saves Also safe to remove from existing saves Has no problems with any other mods Place anywhere after Core in load order Non-Steam downloads please scroll further down Pack...
[FSF] Encounter Map Resources
Created by FrozenSnowFox
Description This mod changes the encounter map spawning settings to enable resources to spawn again. Now you can setup temporary mining camps again at resource nodes and pick up a small amount of resources on the way back home with caravans. This mod is in...
Everybody Gets One
Created by Uuugggg
Set a bill to craft things until there's one for each member of the colony. When someone joins, the bill target count automatically increases. Features - "One per colonist + X" : Set it "+2" to keep two *extra* hats around, "-2" for hats for everyone but t...
Faster Smoothing
Created by NECEROS
Adds a settings menu so you can set how quickly pawns can smooth floors and walls. By default you'll gain a 300% increase in smoothing speed, unless you customize it. Sorry, but I'm no longer maintaining my mods. Maybe in the future Please note 99% of my m...
Fertile Planet
Created by Makaru
Increases map fertility (vegetation and trees) moderately, and increases vegetation graphical size. Inspired by Helpful Bot's 'Increased Forest Density - Base Version' https://steamcommunity.com/sharedfiles/filedetails/?id=751887749 - this is reduced versi...
Fixable Mood Debuffs Alert
Created by fyarn
Fixable Mood Debuffs Alert Description: This mod alerts you whenever your colonists are getting easily fixable mood debuffs such as wanting to sleep together or wanting to master their bonded pets. Updates Feb 24 2020 1.1 Compatibility Update Oct 17 2018 1...
Fluffy Breakdowns
Created by Fluffy
Replaces random breakdowns with a maintenance requirement. https://headers.karel-kroeze.nl/title/Features.pngBuildings using components will now gradually deteriorate. The odds of a breakdown happening (and requiring replacement components), is directly li...
Follow Me
Created by Fluffy
Gives the camera tracking capabilities. https://headers.karel-kroeze.nl/title/Features.pngPress the 'Home' key (default, can be changed with in-game keybinding settings) while any colonist, enemy, animal or item is selected, and the camera will follow them...
Grazing Lands
Created by avil
Animals don't destroy grass and eat according to their size. Can be (un)installed mid game. Features - all wild and non-yielding plants don't get destroyed when eaten, but get growing progress reset instead; - grass has a chance to be destroyed when deplet...
Greenworld
Created by chuiu
Getting rid of the dull brown dirt and replacing it with something nicer to look at. If you use Nature's Pretty Sweet then load this mod after it. I've made the follow texture changes: Soil -> Grass Gravel -> Grass with gravel Lichen covered dirt -> Lichen...
Hardworking animals 1.4
Created by DaLLaN
I'll be back as soon as Tynan stops deceiving fans of the game and starts updating the game. Previously, each update to the game introduced new mechanics, such as mood, drugs, and a global map. Now Ludeon is releasing paid mods costing $30 for the unoptimi...
Harvest Everything!
Created by Explanation Please
Lets you harvest and install (almost) every body part from humans. Now you can finally give what your prisoners deserve (and get your money's worth). Compatible with all mods that do not overwrite the vanilla BodiesDef and BodyPartsDef. Now compatible with...
Harvest Organs Post Mortem
Created by Smuffle
Harvest Organs Post Mortem (HOPM) is now available in 1.5. NB! The A Dog Said patch is no longer needed as per 3.0 it is merged with the main mod. Supported Languages: - Simplified Chinese - French - Brazilian Portuguese - Russian - Spanish Note that the m...
[SYR] Harvest Yield
Created by Syrchalis
Reworks plant harvest yield and animal gather yield https://i.imgur.com/s8csNp7.png Changes mechanics of plant harvest yield and animal gather yield to work similar to mining yield. Quickly edit caps for all yield-related stats in the mod settings. https://...
Helpful Monkeys
Created by Tweedlebum
Monkeys are smart, self interested little buggers with Thumbs. It's time to put them to work! Monkeys have slightly increased size and can now carry items. Monkeys have slightly increased Intelligence back to their pre-1.3 selves. Monkeys Wildness has been...
Herd Migration Revival
Created by CrunchyDuck
Herd Migration Revival Returns Herd Migrations back to all base game biomes! If you too find it strange that only the worst possible living spots can have migrations, then you've found the solution - a super high tech mod that I've spent most of my life wo...
Hospitality
Created by Orion
Allows you to host, entertain and recruit visitors. Excellent video explanation on YouTube. Description Have you been wondering what the point of visiting factions is? Look no further, this mod is the answer. - Convince visitors to join your faction! - Inc...
Ignite Everything
Created by Undone
Allows you to rain hell and ignite everything. Well not literally everything, just everything that is flammable. I always thought it was a bit weird how raiders and pyromaniacs can start fires but the player can't without molotov's. How it works is, when y...
Incident Person Stat
Created by Vaniat
Add more details of person's stats on the following incidents window: wanderer join chased refugee incapacitated refugee quest prisoner rescue quest Languages: Spanish of Latin America by CANALETA Credits: Kiame Vivacity for the original code. RicoFox233 f...
Infused
Created by Charlotte
A unique way to make unique items for your special colonists: Randomly enchants equipment. Features Varying infusions for everyone All weapons and apparels have a chance to get infused. They will have its own label, various stat buffs and color coded overl...
Inspiration
Created by NitroDev
Inspiration aims to make colonists skills level up a bit faster by giving the moments of inspiration. INSPIRATION SHOULD WORK WITH OLD SAVES. New events: - Inspiring dream: A colonist had an inspiring dream and was given 200 xp to a random skill that has a...
Interaction Bubbles
Created by Jaxe
Wouldn't it be great if you could read character interactions? Well you can, in the social log... or with Interaction Bubbles Shows bubbles when characters perform a social interaction with the text that would normally only be found in the log. This allows...
InventoryTab
Created by CptKota
Ever asked yourself, "where did I put that orbital bombardment?" "How many chunks are left on the map?" "I wonder how many shirts the colony has left?" "Who took the masterwork Thrumbo pants?" With the Inventory tab mod, you will never misplace, miss or lo...
Just Ignore Me Passing
Created by Brrainz
"Excuse me. I need to pass here where you work. Please keep working on whatever you work on right now. Thank you!" This small mod makes it so that construction isn't any longer interrupted by pawns passing through the blueprint/unfinished thing that is und...
Kidnapped colonist camp
Created by newcolonist
Reveals the location of a kidnapped colonist prison camp. 7/28/19: added a spy offer to fix rescued colonist turning hostile, increased base chance of the event, and added a mood buff to the rescued colonist...
Large Outpost
Created by newcolonist
Another world quest similar to bandit camps. Large outposts are larger, with better rewards over time. It's the 1.0 version of better rewards. Save game compatible. ...
Large Prison Camp
Created by newcolonist
Another world quest similar to prisoner camps: slaver forts are larger, with more prisoners, and you'll be rewarded for destroying them by friendly factions. Save game compatible. ...
Level Up!
Created by krafs
Get notified when colonists level up Usage You will automatically get notified whenever a colonist levels up. Configuration is available in the mod settings. Languages - English - Spanish - Simplified Chinese - French - German - Brazilian Portugese - Russi...
[SYR] Light Radius
Created by Syrchalis
Adds dynamic light radii to light sources https://i.imgur.com/s8csNp7.png When selecting lights or when placing lights Light Radius shows an indicator which area will be considered "Lit". https://i.imgur.com/eiAAg6q.png Settings: Show inner light radius ->...
Locks
Created by Avius
Version 2.6.2 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Rimworld a17 version (0.17) Description This addon adds new locking door system. Doors can be unlocked to allow enemies and prisoners to pass by (only races that have inte...
Locks (DoorsExpanded)
Created by Avius
Version 2.3.0 Older versions Rimworld b19 version (0.19) Rimworld b18 version (0.18) Locks mod This is copy of Locks mod for doors included in DoorsExpanded mod. For more information about this mod follow this link. IMPORTANT This mod need to be loaded AFT...
Lost Rhino
Created by Prizzachu
This mod adds an event that will spawn a single rhino calf that will be easier to tame than normal, and won't attack pawns on failed tame attempts. It's a rare event, with the same chance of happening as farm animals wandering into your colony, but once tr...
Meals On Wheels
Created by Uuugggg
Colonists grab meals from animals, or each other, if needed - if there is nothing else available. --- "I'm so hungry, but there is no food" "You dumbass there's food on the muffalo" "... muffalos scare me." --- Note that 1.3 did add "Food from animals" But...
Melee Hunting (Discontinued)
Created by Keeper
Allows colonists to hunt while carrying a melee weapon. Refer to the to link for updated version. https://steamcommunity.com/sharedfiles/filedetails/?id=2062709324&searchtext=melee ...
[XND] Memorable Auroras
Created by XeoNovaDan
Translations Deutsch - Energistics русский - Ninja Kitten Overview Ever thought that it was strange that the +14 moodlet from seeing a beautiful aurora just instantly vanishes as soon as a colonist steps indoors; that the spectacular image of this phenomen...
Meteors
Created by gadjung
Adding: - meteor shower incident - short and intensive - meteor storm - longer and less intensive Meteors properties configurable in settings : - days between incidents - meteors size - meteors amount Settings based on refactored code from Progress Rendere...
More Harvest Designators!
Created by NavySeal
Adds 3 new designators regarding plant-management: Chop mature trees only. Harvest fully grown plants only. Cut blighted plants only. Safe to add/remove to existing savegames. Now with Translation Support! Contact me via steam if you want to help translate...
More Pack Animals
Created by BOXrsxx
More animals can carry belongings while traveling. Including rhinoceroses, bears, big cats, pigs, cows, megasloths, thrumbos, ibexes, elks, caribous, wild boars, wargs, wolfs and so on....
More Slaves [1.0]
Created by Ziehn
Will try and update to 1.1 sometime this month when I find time, I do not plan on getting the Royal DLC so support for that is not guaranteed. Tired of calling in a slaver only to find that they bring one slave? Not only do they bring one slave but this sl...
Nature is Beautiful [1.0]
Created by Thom Blair III
TL;DR: Makes most things in nature have either positive or neutral beauty. Longer explanation: The sole purpose of this mod is to make sure it is safe for people to go outside and still feel happy. It is not intended to be a major overhaul of Rimworld’s ae...
No more sleeping Z's [1.0]
Created by min's brother
No more sleeping Z's above Colonist and Animal heads! This mod should slightly help fps for those who have a lot of Animals in their Colony. This is just a simple mod I decided to make because I found during end-game I have a lot of animals and when they a...
No Pawn Left Behind
Created by newcolonist
Pawns left behind somehow made it... but they've been captured. This mod creates a prisoner camp quest for pawns left behind, so you can carefully randomize pawns left behind to rescue them later in game. 8/4/19: increased base chance, longer timeout, fixe...
UnLimitedArmor
Created by Paragon
Mod Introduce This mod remove Armor rating limit( vanilla's limit is 200%p ) from Apparel. yep, that is all. Enjoy your original "Performance" of Armors. Frequently Asked Questions Q : why we still have a Armor point at "Gear tab's Overall Armor"? A : idk,...
No Job Authors
Created by electrofisher
If a pawn is machining/fabricating and gives up halfway through to go perform some other task, you are left with an "Unfinished Thing" that is linked to that author. This mod seeks to remove that link, allowing any pawn to finish the job that was started b...
Non-Deadly Smokeleaf
Created by Kyrrisayo
I won't be updating this to 1.4 for now, as I don't want to troubleshoot all of the possible issues with it. I may come back to it at some point, but feel free to update it yourself/fork it and upload it to the workshop. Seen as unrealistic by many, this m...
Non uno Pinata (don't drop items)
Created by avil
Pawns don't drop items when downed or killed. More tools to deal with corpse inventory. Save to add midgame. May be issues unloading weapons and inventory from corpses if removed midgame. So be mindful. Features - when downed, pawns don't drop weapons and ...
No Random Death On Down
Created by NelaK
Note: This mod is no longer supported! I've moved onto other games/projects and don't have the time to maintain this for a long time now. Do you hate the vanilla game rules where non-player pawns randomly die when they go down regardless of their injuries?...
NutritiousKibble
Created by Targetdrone
v1.6 NutritiousKibble Increases the nutritial value of Kibble, keeping those critters from munching through all your stock instantly changelog: v1.0 first version v1.1 changed to work with version 0.19.2009 v1.2 changed targetversion to 1.0.0 v1.2.1 ammend...
Opened Doors Don't Block Light
Created by mlph
Light can pass through the opened doors. This mod uses Harmony. It can be added to existing save data. Removing this mod outputs error, but it seems no problems. NOTICE As This mod does frequent lighting update(a update per 5 ticks(1/12 second)), it may ca...
Overcapped Accuracy
Created by Nales
Allows ranged weapons to have more than 100% accuracy, albeit with diminishing returns after 100%. Why are Excellent-quality Sniper Rifles no better than Good-quality Sniper Rifles? This mod allows weapons to have more than 100% accuracy. Accuracy above 10...
Pack Mules Extended - Dinosauria
Created by Ashleigh
Description NOTE: Updated for 1.4. Unless stated in the comments this mod should be compatible with current and future versions. The only way this mod will break is if something fundamentally changes with pack mules. If there are any issues please let me k...
[RF] Pawns are Capable! [1.0]
Created by Claire Burgdorf
Tired of pawns who refuse to do certain types of work, even when their own lives and the survival of the colony depend on it? This mod changes the way in which the game handles "incapabilities." On the pawns' character tabs, you'll see that the "Incapable ...
People Can Change
Created by battlemage64
Occasionally, colonists will change their minds about things. They can gain a trait, lose a trait, or have the trait's degree change. Overview: Traits can be gained as long as a colonist doesn't have the max number of traits already (the max number can be ...
Pharmacist
Created by Fluffy
Not all injuries are equal; pharmacist prescribes the right medicine for the job. https://headers.karel-kroeze.nl/title/Important.png Does not require a new save game Can safely be enabled in an ongoing save-game, disabling will cause a one-time error mess...
Pick Up And Haul
Created by Mehni
"Greatest hauling mod ever" - Chicken Plucker Colonists will gather stuff in their inventory, then haul it all to a stockpile. This hauling mod will greatly increase hauling efficiency, because pawns can now carry more than one gun or t-shirt. Those smart ...
Predator Hunt Alert[1.0-1.4]
Created by tammybee
Alert when the colonists or pets are targeted by carnivorous beasts. This MOD is powered by Harmony Patch Library. 肉食獣に入植者か家畜が狙われた時点で警告を出すようにします。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamcommunity.com/sharedfiles/filedetails/?id=1216...
Prisoner Arena
Created by Not Lancer
Satisfy your barbarian needs! Just a small mod I made which allows you arrange fights between your prisoners. Spectators would be happy and get plenty of joy! How does it work You select two prisoners and start the fight from the arena spot menu. Any pawn ...
PrisonerRansom
Created by erdelf
This mod allows you to demand ransom for imprisoned pawns for silver at the comms console. It will give you a slight relationship boost. There is a slight chance that they don't accept and raid you. Every bargain is dependant on the social skill of the han...
[XND] Profitable Weapons
Created by XeoNovaDan
Overview In vanilla RimWorld, it's impossible to profit from producing weapons due to their pitiful 20% sell price multiplier; you're always better off selling their raw materials. The reason why such a multiplier exists in the first place is so that it wa...
Progress Renderer
Created by Lanilor
Do you like sharing your base's development with really cool screenshots? Then this is the mod for you! This mod automatically creates renderings (so screenshots without the annoying UI) of the entire map or a chosen part like your base while you are playi...
Psychology Imprisonment Patch
Created by dninemfive
Makes it so that newly-recruited pawns don't get the "faction imprisoned me" -40 penalty to everyone in the colony, which made it nearly impossible for new recruits to form positive relationships. Pawns which were already part of the colony and then arrest...
QualityBuilder
Created by Hatti
With QualityBuilder all buildings that have quality (beds, tables etc) will only be build by the best builder to ensure the best outgoing quality. Every other constructor will be able to bring in the materials, but only the best one will build it. If you k...
Quality Cooldown
Created by dninemfive
Mod originally by XeoNovaDan, "updated" (read: version number changed and shoddy/superior curve points removed) by dninemfive. Makes it so that quality affects melee and ranged cooldown, with the latter also being affected by the weapon's condition. Non-St...
Quest Tab
Created by Merthykins
This mod is for 1.0 only! Version 1.1 added this feature--and did a much better job! A tab for quests. Idea by Hunor. Can be added or removed anytime. Compatible with More Faction Interaction Compatible with RimCities (thanks to Cabbage!) Please let me kno...
RaiderInfo[1.0-1.4]
Created by tammybee
Show more details of raiders. This MOD is powered by Harmony Patch Library. 襲撃時の情報を追加します。 このMODはHarmony Patch Libraryを使用しています。 B19 version : https://steamcommunity.com/sharedfiles/filedetails/?id=1218482854 Description - Add number of raiders to the explan...
[FSF] Filth Vanishes With Rain And Time
Created by FrozenSnowFox
Description This mod patches all filth defs so they wash away with rain/snow. It also patches all filth defs that have a disappearsInDays duration of 15 or higher. What does this mean? It means every type of filth in the game and every type of filth added ...
Range Finder
Created by Brrainz
Constantly checking the shooting range of your colonists/turrets? RangeFinder makes it easy. Just select one or more colonists or turrets and press the hotkey (SHIFT by default). When you quickly press the key twice the range will stay visible until you pr...
[WD] Realistic Darkness (Light)
Created by Wemd
Description: This is a lighter version of Realistic Darkness mod. (This mod was an unofficial update of Realistic Darkness Lighter Version V4.95 B18 mod, but now has the same name and levels of darkness only) Features: -Makes nights darker. -Weather like r...
Real Fog of War
Created by Luka Kama
DISCLAIMER: This mod is provided AS-IS. I will try to support and improve it, but it is probable that I will only be able to follow it just a couple of day per month. Anyway, the mod is open source and everyone is welcome to improve and support it. Info & ...
Realistic Smokeleaf
Created by daedelus
Lowers Smokeleaf consciousness penalty to 10% and makes physical addiction effectively impossible....
Relations Tab
Created by Fluffy
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions. https://headers.karel-kroeze.nl/title/Notes.pngIn games with many faction mods or a lot of colonists,...
Release Animals into Wild
Created by Hoedull
v1.1 Mod is now updated to support 1.1 Requires Allow Tool Got too many animals? Can't stand to slaughter an innocent friendly squirrel for such a lousy quantity of meat? Release them back to the wild! This mod adds a new designator under Orders, that allo...
Reliable Armors
Created by Nales
Changes damage calculations to make armor reduce damage a bit more reliably. This mod aims to make armor a little less random - not "more effective", just less random. Average damage absorbed is roughly the same, but the formula is changed to be more relia...
Replace Stuff
Created by Uuugggg
Place buildings anywhere, on top of existing things, and the game will handle it - Replace the stuff that the building is made from ( replace a wooden wall with slate wall ) - Upgrade things: like doors to autodoors, beds to bigger beds, workbenches to the...
Respect the Scars
Created by Vakaria
b19: https://steamcommunity.com/sharedfiles/filedetails/?id=1543092644 Inspired by the now deleted "Scars Deserve Respect" mod by Speed Demon. This mod simply changes the negative "Social" impact of being Disfigured (i.e. facial injuries) from a -15 penalt...
Reverse Commands
Created by Brrainz
Reverses the context menu so you can select something to interact with, followed by an action and the colonist that should execute that action. No need to select colonists first and much less scrolling through the map. FEEDBACK The Comments section is disa...
RPG Style Inventory
Created by Ashen
READ THIS PLEASE: !!! I (Ashen) take no credit for this mod at all. The original author is Sandy, and I received permission from them to upload this mod to the workshop so more people could see it. So if you're planning on giving any steam point awards, pl...
[RF] Rumor Has It.... [1.0]
Created by Claire Burgdorf
Have you ever wondered why your pawns don't talk about each other? Did no one wonder about sending that shifty cannibal Alex to bury the dead? How come Ray likes the abrasive psychopath who beat up her friend, just because she's never been insulted directl...
RunAndGun
Created by roolo
Your colonists can never be a true Rambo if they cannot gun while they are running. Therefore, this mod adds a mode that, when enabled, allows drafted colonists and NPC pawns to shoot while moving at the cost of an accuracy and movement penalty . These pen...
Search and Destroy
Created by roolo
Tired of pawns lounging about during the heat of the battle after their first kill? Or got an easy raid and don't want to micromanage everything? Toggle Search and Destroy to let the AI take control over your pawns while you sit back and enjoy the slaughte...
[SYR] Set Up Camp
Created by Syrchalis
Set up camp, once again! https://i.imgur.com/s8csNp7.png For all your caravan managing needs, you can now set up camp anywhere. This let's you travel to hunt, forage and mine without having to 'settle' every time. https://i.imgur.com/eiAAg6q.png Settings: ...
SF Grim Reality
Created by StarlightSovereign
★·.·´¯`·.·★ What it does ★·.·´¯`·.·★ Rimworld is a rough, brutal game where a colony of people are doing whatever it takes to survive. Yeah it's rough, and sometimes it sucks, but at the end of the day, there are two kinds of people: Survivors, and hats. T...
SF [v1.0] Priority Treatment
Created by Shotgunfrenzy
All DoctorTend operations are set to Emergency so that Pawns will prioritise tending to wounds first (including infections/diseases) It is reccomended that you set your best doctor to priority one (1) for this to function correctly ------------------------...
Shoo!
Created by Jamaican Castle
Update 3/16/24: Now supports version 1.5. Rebalanced shooing chance so that it's more consistent across a broader spectrum of common animals, while still penalizing very large and untameable animals as intended. Adds a new designator that allows you to har...
Simple sidearms
Created by PeteTimesSix
With the invention of pockets comes the idea of bringing EVEN MORE WEAPONS. Because your snipers are getting really tired of getting shanked. See forum thread for details. https://ludeon.com/forums/index.php?topic=32497.0 Non-steam version and old releases...
Simple Recycling
Created by Lanilor
A simple mod that adds recycling of apparel in the same way weapons are smeltable in the core version. To recycle apparel, research "apparel recycling" and then add the bill to a tailoring workbench. Can be added to an existing save. (Removing may throw an...
Smart Medicine
Created by Uuugggg
Some smart choices and options when using medicine --- "Alright, that raider base was tough, but we killed them all and we can recover here for a day" "I'm going to rest until healed" "I will patch up that wound for you" "Good thing we brought medicine on ...
Smart Speed
Created by Sarg Bjornson
https://i.imgur.com/rLaa7So.png Updated 16/03/24: Updated to 1.5 Features: - Enables ultra fast speed without developer mode - Adds ultra speed icon - Allows you to set Event speed multiplier by right clicking the speed arrows. Event speed multiplier defin...
Snap Out!
Created by Weil
https://i.imgur.com/TUwekIZ.png https://i.imgur.com/cMzeQ7d.png 19/10/22 - 1.4 update 5/8/21 - Simplified Chinese translation 10/7/21 - 1.3 update 9/1/21 - Italian translation; Remove hit counter; Remove Harmony dependency 1/10/20 - Update formula; Revamp ...
Stack XXL
Created by Indeed
Stack XXL Increase the stack sizes however you wish! Want 10x, 20x or even 100x? Want to set different stack sizes for meat, meals, and resources? You came to the right place! Requirement: HugsLib IMPORTANT: PLEASE RESTART YOUR GAME AFTER CHANGING MOD SETT...
Stronger Quality Scaling (1.4)
Created by kasenra
Because that masterwork helmet should be a bit more protective. Makes the stats of clothing, armor, weapons, and constructables vary more by quality Stat Changes: There are way more stats changed now, just look in the files. Full Data For All Changes...
Suppression (Old)
Created by Sonya - Wins
For continuation please check out: https://steamcommunity.com/sharedfiles/filedetails/?id=2016866580 For Rimworld version 1.0.0 Release. Now working, I think. Requires HugsLib. ==Overview== Adds suppression mechanics and it is bad. Causes pawns to become s...
[KV] Supply and Demand
Created by Kiame Vivacity
Capitalism? On my Rimworld? It's more likely than you think! If you are like me, you have played colonies to their bitter end, and had a few amazing successes where your pawns have amassed riches to the envy of the Rim. But what do you do with all of that ...
[XND] Targeting Modes
Created by XeoNovaDan
1.1 Version I am no longer maintaining this mod, though Odyssey Scorpio has kindly uploaded a maintained version of this mod, so be sure to check it out: https://steamcommunity.com/sharedfiles/filedetails/?id=2026720565 Overview Targeting Modes sort of bri...
Tech Advancing
Created by GHXX
This mod advances the Tech-level of the colony once certain conditions are met. Even including rules that can be customized. Also allows you to: • Scale the cost of all techs • Scale the cost of techs that are above your techlevel • Apply a discount for te...
Thick Armor
Created by Uuugggg
Multi-layer armor applies its armor value for each layer it occupies. How effective this is can be configured in the settings. Recommend ~50% and reduce armor penetration --- In vanilla, Armor is applied to an attack for each layer of apparel separately. M...
[KV] Trading Spot
Created by Kiame Vivacity
1.4 Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2874517333 A designated spot for traders to stop at. Trading Spot marker is located in the Architecture menu under Misc This will work in current saves without a problem. To remove the mod...
[1.0] Balanced Tribal Apparel Patch
Created by Vats
"Rebalances and modifies stuff from the ETRT: Tribal Apparel mod to vanilla-like levels using Xpath patches. The goal is to make the balanced items useful at their intended purposes without deprecating something else by being objectively better." Author: V...
[RF] Tribal Pawn Names [1.0]
Created by Claire Burgdorf
This mod overhauls tribal pawn naming. Why? Well, the tribal names in the game have always felt a bit... "off" to me. It's probably nothing more than my own unfamiliarity with the cultures from which the names are drawn, but I always thought they seemed a ...
Transport Downed Pawns
Created by Targhetti
Allows unconscious and otherwise downed colonists and prisoners to be transported in a transport pod. I didn't create this mod, I only updated it to work with 1.0-1.4 from the source mod which hasn't been updated in a couple of versions. In addition, I've ...
Trap Disable
Created by Velc[JP]
入植者とペット、トレーダー、囚人に対して罠が作動しなくなります。 The trap will not work for your colonist and pets and trader and prisoner. ...
Ugh You Got Me
Created by RemingtonRyder
Pawns will stop social fighting if they're badly hurt or in a lot of pain. Masochists ignore pain when social fighting. Bloodlusties will not stop social fighting until either their opponent gives in, dies, or is downed. Pawns who are romantically involved...
[1.0] Uninstall Rimworld
Created by Revon
Uninstall Rimworld Version 1.0 With this mod, you can uninstall nearly every type of building in Rimworld to freely move them about. Cool! What buildings can I move now? Well, it would probably be easier to list off what buildings you can't uninstall. Okay...
Un-Limited
Created by NanitesInRed
A Rimworld mod that Un-Limits certain pawn stats. Basically rimworld will limit how much health capacities can effect your pawns various stat. For instance a pawns manipulation will effect research speed. Any manipulation over 100% will improve research sp...
Use Bedrolls
Created by Uuugggg
Bedrolls are used from the inventory (ie when on a caravan) When a pawn needs to rest but can't find a bed, he'll place a bedroll from his inventory (he can find an uninstalled bed on the ground, or in some other inventory) Bedrolls are picked back up afte...
[XND] Visible Pants
Created by XeoNovaDan
Translations 日本語 - Proxyer Overview A very small mod that makes it so that pants are finally visible on your colonists, that pesky group of visitors which eat all of your food supplies, and that horde of angry pirates who want nothing more than to kill off...
Draw a bead
Created by Gariba
Scales aiming time with shooting skill, consciousness, sight and manipulation. Below a shooting skill of 6, pawns will take longer to aim (level 6 is practitioner, below that is amateur). At level 20, aiming time is cut by half. Manipulation helps only ver...
Veinminer R1.1
Created by Ogliss
Toasteh's Veinminer mod, updated by Ogliss Github B19 Version HERE original mod HERE This mod lets you designate all connected minerals to be mined, even if you can't see them. Works on any mineable tile including stone. V1.2 increased compatabilitty, remo...
Warhammer: Daemonettes No guns patch
Created by KompadT
Removes guns from the cultists. A simple xpatch to replace the ranged cultist weapon tag with bows instead. Load this patch after: Warhammer:Daemonettes - This Patch - ...
We Had a Trader? (Continued)
Created by Mlie
https://i.imgur.com/buuPQel.png Update of Electric_Knards mod https://steamcommunity.com/sharedfiles/filedetails/?id=865395290 - Added time left on orbital traders - Added support for Trader ships-mod - Added option to ignore visitors, this also includes g...
Weapon Condition Matters, and so does Quality
Created by Rusturion
Makes a weapon's condition affect accuracy. Audioviper was rather disappointed in the decision to remove this simple yet rather important stat modifier, and so they have patched it back into the game, with a couple minor tweaks. From 100%-80% you will expe...
[1.3] Wild Animal Sex + Behaviors V6.2
Created by WalkingProblem
LET THERE BE SEX!!! A mini-mod for those players who (like me), prefer the wild animals to behave normally - and actually mate in the wild. Have fun! 【 WARNING 】 IF YOU DONT WANT BOOMRATS TO OVERLOAD YOUR MAP YOU NEED ONE OF THESE MODS: If you want boomers...
While You're Up [1.0]
Created by kevlou
"So long Bob, I'm heading back home for some food!" "OK Jim. Hey, while you're heading over there, mind hauling some of this wood we chopped?" "Can't do it Bob, I'm cooking now. More important than hauling." "But Jim, you're literally walking from the fore...
Work Tab
Created by Fluffy
Provides a vastly more customizable work tab. https://headers.karel-kroeze.nl/title/Important.png Work Tab completely takes over job priorities from the vanilla game. In order to support core functionalities and other mods, it intercepts calls to get/set p...
(old) Yayo's Combat
Created by YAYO
This is an old version. Please use the new version. https://steamcommunity.com/sharedfiles/filedetails/?id=2016770514 It changes the accuracy calculation algorithm of the bullet to a convincing level. Fast bullet speed provides a better sense of hitting. /...
Alien Faces Expanded - Update
Created by SebSeb
I have neither the time nor the interest updating this for 1.1. I'm leaving it as is for anyone still playing 1.0 This is a quick update of the Alien Faces Expanded to make it work again. It's for 1.0 Original modpage here To be sure it works with other Al...
Lord of the Rims - Facial Stuff Patch
Created by RadGH
ABANDONED If anyone wants to update this mod you have my permission --- Introduction This patch adds Facial Stuff support for Dwarves, Hobbits, Elves and Half Elves from the Lord of the Rims mods. You must load Facial Stuff before this patch. The image abo...
Kill For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/m9uR3Lr.png Teach your animals to kill enemies in packs Unlike vanilla release animal training, you do not risk life of colonists, get full controls over your packs movements (and therefore the ability to...
Hunt for Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png https://i.imgur.com/RRjoNxn.png Add hunting training to tamed animals. One RimThemes theme included ! Cats can bring gifts (when they want) and are no longer unfairly useless (in the context of hunting). Fully customizable !...
[KV] Faction Control
Created by Kiame Vivacity
1.4 - https://steamcommunity.com/sharedfiles/filedetails/?id=2882785581 "Faction Control" provides you with a number of configuration options that you can use to tailor which and how many faction groups and faction bases show up on your map. Simply visit "...
Faction Discovery (ended)
Created by Orion
Out of commission I've taken this mod out of commission. This means there will be no further updates. However, I have integrated the code with Vanilla Expanded Framework and improved it significantly. So if you still need the functionality, use that mod in...
More Faction Interaction
Created by Mehni
Adds more interaction with and between factions, bringing the world to life. Meaningful faction relations - Build up trust and factions will reward you - Cement relations by inter-faction marriages - Help factions recover from various setbacks - Factions m...
Raids For Me
Created by aRandomKiwi
https://i.imgur.com/OPlXBLl.png What ? Is your colony too peaceful ? Need more challenge ? Need to try your new Kill For Me packs with some raiders ? You can now be very rude with other factions and get raided when you dirty talk to them ! You want a raid ...
Dire Raids
Created by pyrce
Dire Raids Creates a mid-to-late game event called a Dire Raid. The new event triggers like a normal Raid, but more rarely, and multiplies the points available for the raid to use in purchasing pawns. The mod is intended to add more threat to established b...
MulitiRaid 联合袭击
Created by Ee
This mod add a new incident:MulitiRaid It consisted of many(8-13) small raid(ImmediateAttack/Sappers/ImmediateAttackSmart/CenterDrop/RandomDrop/Siege) 添加了一种新的事件:联合袭击(总袭击强度2-3倍) 可能同时出现直接攻击、工兵、围攻、空投 若有两个与你敌对且互相不敌对的派系会出现多派系联合袭击(总袭击强度2-3倍) 该事件最早会在游戏开始一年后出现,出现几...
Powerful Faction Bases
Created by NilchEi
Proof-of-concept mod I made for fun, using the fact that attacking faction bases are not mandatory content of the game. I was always disappointed at how easy it is to destroy NPC faction bases, since enemy does not properly scale to player's strength unlik...
Wandering Caravans [v2.4.2]
Created by general223
Wandering Caravans Overview Wandering Caravans adds the possibility for pack animals, that have been separated from the trade caravans of factions, to appear near a colony or be spotted by one of your trade caravans. These wandering caravans may have inven...
Graphic Chair Overhaul
Created by Bunkier
Mod that makes your colonists look like they're actually sitting on the chairs! Currently supported mods/DLCs: More Furniture mod Rimkea Gloomy Furniture Vanilla Furniture Expanded Core Royalty DLC How to make em work Just load GCO after them. Conflicts Mo...
Graphics Settings+
Created by Maxim
Graphics Settings 1.4 Update Changes The 1.4 version of this mod does not contain the Pawn Atlas Resizing feature, as RW has natively improved Pawn texture quality. Key Features Overall improvement to all modded textures! DDS File support! Any mod containg...
Jabbamonkey's Graphic Overhaul (OLD VERSION)
Created by Jabbamonkey
DISCONTINUED This mod has been discontinued. It still works for 1.2 ... but I have put it aside to work on a hires version of this mod. Get the NEW & IMPROVED mod here: Jabbamonkey's HIRES Graphic Overhaul DESCRIPTION Lores graphic replacements for many it...
Tribal Headgear Retexturing
Created by Densevoid
Retexturization of vanilla tribal headgear. Don't forget to rate! License: You can freely use this mod in the modpackage. If you want to use these textures in your mod, please indicate my authorship in the description of your mod....
Vanilla Weapons Retextured
Created by Luizi
Improves all vanilla weapons by giving them a more defined aesthetic. Every weapon has been redrawn and redesigned to be more realistic and cleaner, the pictures are done in high resolution so they work perfectly with zoom mods like Camera+ Includes - Auto...
Blood_n_Science patches
Created by Noxilie
Small collection of various patches for blood_n_science modpack (because some authors are too busy to patch their own mods) +-PhiClient |-- patch "Config error in server: description has trilling whitespace" | +-Tranquilizer guns |-- patch "Could not resol...
DocWorld
Created by Dr Zhivago
Public Service Announcement Discord deleted my account / server because I posted a study about COVID-19 derived from the United Kingdom Government. This inability to speak openly and deleting my ability to speak with friends that I have built relationships...
No Shields [Discontinued]
Created by Asiltic
<!> Unsubscribe <!> Those Shields are purely sci-fi and I don't like them. So I removed every shield from the Rim! "This concept has become a staple of many science-fiction works, so much that authors frequently do not even bother to explain or justify the...
Modlist
Created by pyrce
Exports the list of enabled mods (and the download links) to modlist.txt (modlist.html) in the RimWorld directory. For macs this is usually /Users//Library/Application Support/Steam/steamapps/common/RimWorld/modlist.html for windows it's usually C:\Program...