RimWorld

RimWorld

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Giddy-up! Battle Mounts
 
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Mod, 1.0
File Size
Posted
Updated
7.464 MB
Nov 30, 2017 @ 1:03pm
Oct 24, 2018 @ 1:38am
29 Change Notes ( view )

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Giddy-up! Battle Mounts

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In 1 collection by roolo
Roolo's mods
9 items
Description
Giddy-up! Let your pawns charge into battle with mounts! Depends on Giddy-up Core and Hugslib

This mod is part of the Giddy-up! Series. It focuses on mounting with the purpose of battling. Mounting can only be done with drafted pawns. Other mods in the series that I hope to release in the future will add mounting for non-drafted pawns.

B19 VERSION
The 1.0 version is also compatible with B19, despite that it'll show up red in your mod list. If you're a B19 user and you don't want it to show up red in your mod list, you can download the B19 specific version here: https://github.com/rheirman/battlemounts/releases (pick v1.0.6), thought it's not necessary.

Dependencies
Hugslib and Giddy-up! Core. Make sure the load order is Hugslib->Giddy-up! Core->Giddy-up! Battle Mounts

Languages
- English
- Japanese (by Proxyer)
- Simplified Chinese (by LingLuo)
- Traditional Chinese (by Biscuit)
- Korean (by LazyDog)
- French (by kaptain_kavern)
- Spanish (by Sam and mora145)
- Russian (by Garr Incorporated)
- German (by RoffeIchen)
- Polish (by Lano)

If animal names are still appearing in English in the mod settings after switching to another language, this can be fixed by changing anything (doesn't matter what) in the mod settings and closing the mod settings. If you then re-open the settings, the right translations should appear.

Mod page
https://ludeon.com/forums/index.php?topic=37323.0

Features
- With this mod, drafted pawns can mount almost any animal that is large enough.
- What animals can be mounted can be configured in the mod options of Giddy-up! Core.
- Drawing priority (explained in Q&A) can be configured in the mod options of Giddy-up! Core for any animal
- During raids and ambushes, enemy non-tribal pawns have a 20% chance to spawn with a mount, while enemy tribal pawns have a 40% chance. These chances can be configured in the mod options.
- Mounted pawns have an accuracy penalty, this penalty can be configured in the options.
- Movement speed of mounting pawns will be equal to the speed of the animal it is mounting. This is especially great for pawns with slow movement speeds (by injury or perks).
- Animals that are mounted will attack the enemy target their rider is currently fighting when in range!
- Animals can only be mounted if they have completed obedience training.

Upcoming features

I'd like to implement the following, but I do not promise anything. The list is sorted by priority.

- Implement battle mounts for enemy pawns
- Polishing of enemy mount selection algorithm to ensure fair battles, and to make sure some non-wild animals can also be used.
- Riding speed and accuracy penalty being affected by riders animal skill
- Rebalance of combat (higher chance to hit upper parts in melee combat, reduced cover advantage when on mount and more)
- Mod option to forbid the mounting of specific animals for enemy pawns only

Q&A

How do my pawns mount animals?
First make sure the pawn is drafted, then right click the animal and an option to mount should appear.

We need horses! Can we get and ride those?
Sure, the following mod adds horses and many other animals: AnimalCollabProj.

How about mounting for non-combat situations?
This mod will only focus on combat situations (i.e. mounting for drafted pawns). For caravanning you can subscribe to Giddy-up! Caravan, and for almost anything else there is Giddy-up! Ride and Roll. This mod is part of the Giddy-up! series, and the aim of that series is to add mounting in as much situations as possible, so expect more possibilities for mounting in the future.

Can pawns shoot while the mount they are riding is moving?
Not by default, but they can if you install RunAndGun
I actually really recommend using RunAndGun in combination with this mod as I created RunAndGun with this mod in mind. I mean, what is horse archery if archers have to stop moving to shoot?

Does this work for any animal?
Yes, however, animals below a certain body size are disabled by default. Moreover, for some animals it looks really weird when pawns are drawn on top of them (especially in frontal view), these animals have also been disabled by default (this is for Caribou, Ibex and Labrador Retriever). You can however enable these animals if you don't mind the drawing issues. Even stronger, you can enable mounting for any animal in the mod settings, so if you want your pawns to mount rabbits, be my guest!

Will it work for animals added by other mods?
Yes, but there are some things to take into account. By default, pawns will be drawn on top of animals. For many animals this is ok, but for animals with long necks or horns it might look weird in frontal view as the pawn will be drawn on top of their face or horns. However, in the mod settings of Giddy-up Core you can change the drawing priority for any animal. This will solve most issues but not all. Some animals will look weird with any drawing priority, if you don't like that, you can disable mounting for the animal, or not.

Compatibility
-Mods: This mod uses harmony and should be compatible with most mods. However, i cannot test all mods so please report any problems with mod compatiblity. Check out the full list of compatibility notes on the mod page of Giddy up! Core.
-Recommended mod: RunAndGun. Because pawns should be able to shoot while their mount is moving.
-Existing saves: Can be used without problems
-Removing from saves: Can be done, however, make sure no pawns are mounted in the save when removing the mod, as that will cause issues.

Permissions
Feel free to add this mod to modpacks or to use the code or icons for other projects. Do however not release exact copies of my project, or exact copies with minor adjustments without my consent.

Credits
- Pardeike a.k.a. Brrainz for creating Harmony on which this mod relies so much.
- UnlimitedHugs for creating Hugslib, and saving me a lot of time.
- The translators for making this mod accessible for a larger audience and doing a great job.
- Anyone else providing feedback and support!

Contributing
-Translations are very welcome. You can make a pull request on github if you want to add in translations, or you can contact me by sending a friend request.
-If you developed a mod adding animals, you can contact me so we can make a patch that ensures that the default mod options (forbidding animals and setting drawing priorities) are configured well for your mod.

If you really like my mods, please consider buying me a coffee. Instead of buying a coffee, I might buy my girlfriend a treat if I get too absorbed in modding to her taste again. But hey, that is also in your favour :).

[ko-fi.com]

Popular Discussions View All (1)
18
Oct 24, 2018 @ 12:43am
Bug reports
roolo
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288 Comments
raptorhunter Feb 12 @ 5:28pm 
Really enjoying your mods; thanks for your work! It would be great if mounted combat improved melee damage too; perhaps relating to the mass of a weapon (a heavy spear/lance being more effective than a lighter sword on horseback, and both being more effective mounted. Another idea is to automatically stun/knock down unmounted enemy pawns as they are trampled. Hoping to simulate more medieval mounted combat!
roolo  [author] Jan 31 @ 11:40pm 
And no, I won't work on a vehicles mod. Getting that done nicely would be a huge effort I'm not willing to invest.
roolo  [author] Jan 31 @ 11:38pm 
@Rapear
Download Giddy-up Ride and Roll. That mod adds mounting for non-combat purposes like hauling (you might want to check out all my other Giddy-up mods in the collection above).
About the survivability. It's just the vanilla chance, which isn't a set chance but depends on many factors like what body parts are hurt, how severely etc. The chance is pretty big though.
And yes, do have to tame them again. Mainly for balancing reasons, but I actually think it makes a lot of sense. An animal would be pretty traumatized if you fire at it with guns until it can't walk anymore. You'd need to put a lot of effect into making it trust humans again.
Repaer Jan 31 @ 4:10pm 
It would be nice if pawns can mount and ride out to haul resources that are far away. Are you intending to work on making vehicles for pawns in Rimworld? That'll be rad!
By the way, what is the chance of the enemy mounted animals survive from battle? And if I rescue it, do i have to tame it? (like starting from beginning? That wouldn't make sense though)
roolo  [author] Jan 27 @ 10:49pm 
@Cubert. This is intended. Say your colonist is chopping wood. He goes to the tree with a mount, gets off. It wouldn't be nice if the animal ran off immediately. Instead, it waits until the rider has reached a certain distance from the animal, or until a certain timer expires. There's no smarter way, since the animal can't know what the colonist is up to, so it sometimes ends up waiting for nothing.
Cubert Jan 27 @ 2:56pm 
after awile they continue walking though
Cubert Jan 27 @ 2:49pm 
just downloaded it and am having a problem where when my drafted colonist mounts an animal the animal just stands there after they were dismounted
roolo  [author] Jan 24 @ 11:02pm 
@Cubert. Yes certainly!
Cubert Jan 24 @ 5:02pm 
Does the work with Animal Gear mod?
MargotDalton09 Dec 30, 2018 @ 11:31pm 
@ol moep o sorry forgot to tag you.