RimWorld

RimWorld

338 ratings
Religions of Rimworld
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
1.771 MB
Feb 4, 2019 @ 2:55pm
Mar 20, 2021 @ 2:30pm
10 Change Notes ( view )

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Religions of Rimworld

Description
Original thread on Ludeon Studious forum
https://ludeon.com/forums/index.php?topic=47948.0

Making your own religions tutorial
https://github.com/basarab1504/ReligionMod/wiki

This mod requires a HugsLib

Discord:
https://discord.gg/P7K4Ays

Description:
Mod adds a religion system in the game. For now it has some basic set of religions. It’s fully customizable like a framework to make your own religions and put them together.

Features:

Religion
- Religion is a trait that can be obtained by several ways:
- Through break-downs
- Religion providence (an incident)
- Chatting with religious colonist

Church:
If you have any religious colonists, It’s necessary to build a church. Your colonists would be disappointed if they can’t pray in an appropriate place.You have to build an altar in the room, select a religion on it and wait for colonists to place relic on it. Your church will not be active until you place a relic on it. Build it on sculptor table, assign religion on altar - pawns will do hauling. When it’s done – the church would be completed. You can place some benches and candelabras.

Holy buildings:
You may build altar and lectern after the "Religion furntirure" researching.

Holy book:
You may buy a book from a pilgrims or make it on crafting spot("Relics making" research must be completed).

Pilgrims:
Pilgrims is a group of religious persons who travels around the world to spread their religion. They can visit you and offer to buy a holy book of their faith. It might be a great deal if you want to upgrade your church with such a thing like Worship.

Worships:
If you want to improve the mood of your characters, you can set worships in your church. You have to build a lectern, to buy a holy book, to set a preacher to this lectern and to schedule your worships and so on. Beware! If your preacher is not well qualified, colonist will gain bad thoughts about worships.
Notice, worships are tricky. There must also come kind of addiction to worships if ones are good. Your colonists will have a new need – religion. That need fills up while colonist attends a worship.

Relationship:
Characters of one religion group will treat well to each other. Although there are some religions, which are hostile to each other and their relationships would be worse.
Colonists of same religion will be in a good relationship. On the other hand, if religions are conflict – there will be a bad relationship between colonists.

Antitheism
Colonists with Antitheist trait and religious colonists will have a bad opinion about each other.

Atheism:
Colonist with Atheist trait can't convert into religious. But will have no bad opinion about religious colonists.

Compability:
You dont have to make a new save
Should be working with any mods

Known issues:
If you are using EdBPrepareCarefully: religion traits doesn't shown as conflict traits, so beware of adding two or more religion traits to colonist

Credit:
Thanks to all my friends who helped me to make this mod.
Jecrell - creator of the mod (Call of Chtulhu) which inspire me to make this one.
https://steamcommunity.com/workshop/filedetails/?id=829619412

Translations
It would be great if you could translate this mod into your language. PM(forum, discord) me if want.

Polish - Giovanni
Japanese - Proxyer (translation: https://steamcommunity.com/sharedfiles/filedetails/?id=1645967429)
Popular Discussions View All (4)
28
May 16, 2021 @ 10:59am
Suggestions and ideas
Castor
25
May 9, 2021 @ 6:27am
Bug reports
Castor
1
Mar 9, 2019 @ 2:07am
Changelog
Castor
312 Comments
Fat nuts Dec 9, 2022 @ 7:52pm 
@ramachandra you fix it then, or disable ideology
HIVEMIND Nov 20, 2022 @ 7:32am 
wake up samurai
Ramachandra Nov 5, 2022 @ 12:07pm 
Please update your mod. I know Ideology came out, but I do not like it at all.
Delta7777777 Aug 3, 2022 @ 10:22am 
This looks like a phenomenal mod. I must have looked past this somehow for years... weird.
Since I'm still on 1.2 this is perfect. Thank you.
Fat nuts Dec 29, 2021 @ 5:28pm 
ah the good old days of before ideology, love you for this still
Arsentiy777paa Aug 9, 2021 @ 4:40am 
Update plsss:csgohelmet:
Mr. Mauer (Mollari) May 25, 2021 @ 3:02pm 
crusade incoming
Arcanant May 19, 2021 @ 12:55am 
Its a shame because the concept seems to be really cool
Benediction Apr 5, 2021 @ 10:03pm 
Unfortunately, while an improvement over the unofficial update, this mod now renders workstations unusable since you cannot give orders. Also, you cannot build alters or lecterns now. Glad to see you haven't given up on this, and hope you are able to debug it!
SWOOMACH Apr 4, 2021 @ 12:43pm 
just so anyone wanting to use this knows, loved the mod... when it used to work, incompatibility with every mod i use and causes errors making rimworld unplayable including but not limited to causing the entire bills tab on crafting stations to not show up