RimWorld

RimWorld

877 ratings
Hardworking animals 1.2
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Mod, 1.0, 1.1, 1.2
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Updated
0.165 MB
May 26, 2017 @ 10:41am
Oct 28, 2020 @ 11:40am
7 Change Notes ( view )

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Hardworking animals 1.2

In 1 collection by Daniledman
Daniledman's mods))
10 items
Description
A16 http://steamcommunity.com/sharedfiles/filedetails/?id=896276462

Google Drive B18: https://drive.google.com/open?id=13q08tSZ2byRgU25LomOCFmrsUUQ2f7dH
Google Drive B19: https://drive.google.com/open?id=1GqBj2Aky66qWFSpLcFhJA5nimT5AwqFX

As you may have noticed, animals trained to haul things are quite lazy and doing they work from time to time.
This mod makes your animals more hardworking: all animals with hauling skill now haul items and resources a lot more often.
Also hauling skill now requires 9 levels to be learned, instead of vanilla 7. It will take more time to train animals, but will finally repay with increased effectiveness.
Having hauling animals is more profitable, and now they can serve as a real work force.

The mod works on the old saves and doesn't require new game. There're no conflicts with other mods that change animals.
If you already have animals with trained hauling, after installing the mod you will need to additionally train them from 7th to 9th hauling level.



Special thanks: Hrosts
_____
В настоящий момент животные очень неохотно переносят ресурсы и предметы.
Мод делает ваших животных более трудолюбивыми. Все обученные переноске животные переносят ресурсы и предметы гораздо чаще.
Для открытия переноски нужен соответствующий навык "Переноска" 9 уровня, вместо 7. Такая долгая тренировка животного окупается эффективностью его работы.
Животноводство становится более выгодным вложением, животных-носильщиков можно использовать, как полноценную рабочую силу.

Мод работает на старых сохранениях и не требует новой игры. Не конфликтует с другими модами на животных.
При установке на старое сохранение, если у вас уже есть обученные переноске животные, нужно будет обучить животных с 7 до 9 уровня переноски, чтобы они вновь могли переносить предметы.

Благодарности: Hrosts
Popular Discussions View All (1)
0
Mar 12, 2020 @ 12:56pm
Request for free steam link and modSync
LaGallinaTuruleta
< >
145 Comments
Fulgrim ツ Jul 22 @ 2:08am 
update plz <3
Raul Jul 20 @ 4:29pm 
An update for 1.3 would be awesome indeed!
DerBetra Jul 9 @ 3:52am 
update for 1.3 plz <3
Maverick977 May 26 @ 11:59pm 
@Archoran Thank you!
Archoran May 25 @ 1:47am 
@Maverick977 It is safe to remove from save. It only patches the animal behaviour.
Maverick977 May 16 @ 7:33am 
Does anyone know if it's safe to remove this from a save?
HandOverTheDIckiMeanMoney May 10 @ 10:08pm 
animals logic lets you configure the animals hauling rate and gives you many more options making this obsolete
Hobgoblin May 8 @ 11:36am 
[Hardworking animals 1.2] Patch operation Verse.PatchOperationReplace(*/ThinkTreeDef[defName = "Animal"]/thinkRoot/subNodes/li[18]/subNodes/li[3]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\933324235\1.2\Patches\HardWA.xml
Verse.Log:Error(String, Boolean)
Verse.PatchOperation:Complete(String)
Verse.LoadedModManager:ClearCachedPatches()
Verse.LoadedModManager:LoadAllActiveMods()
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.<>c:<Start>b__6_1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.<>c:<UpdateCurrentAsynchronousEvent>b__27_0()
System.Threading.ThreadHelper:ThreadStart_Context(Object)
System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object, Boolean)
System.Threading.ExecutionContext:Run(ExecutionContext, ContextCallback, Object)
System.Threading.ThreadHelper:ThreadStart()
wwcoulter Feb 26 @ 11:29am 
@halzone I know deep storage has an option to enable animal hauling. I don't think animal hauling is enabled by default. Go to Options while playing the game and go to mod settings and go to deep storage.
Halzone Feb 23 @ 11:32am 
can this be updated so it hauls to any stockpile
my animals don’t haul to deep storage