1,178 ratings
[T] MoreFloors
Mod, 1.0, 1.1
File Size
12.110 MB
Oct 20, 2018 @ 7:06am
Jul 2 @ 2:19am
15 Change Notes ( view )

Subscribe to download
[T] MoreFloors

Adds a wide selection of new flooring to decorate your colony with. Check the added "More floors" architect tab to enjoy:

● Six new styles of wooden flooring (plus straw floors for that barn feel)
● Eleven new styles of stone flooring in all five stone colours (for a total of 55 variations)
● Eight styles of chequered stone floor in various combinations
● Six new carpet colours - orange, yellow, turquoise, purple, black, and white
● New chequered style of carpeting in all colours
● New style of wool carpeting in all colours, requiring woven wool from the new loom workbench
● Two end-game floors for larger colonies built with plasteel and jade

Note: The new types of stone flooring only become available to build once the Stonecutting research project has been completed, while the added carpets require Carpet Making (although the wool loom can be built without).

Save & Mod Compatibility
MoreFloors should be safe to use with all existing vanilla saves and includes built-in compatibility with the following mods:

[TWC]Cupro's Stones (for 1.0)
[1.1] Cupro's Stones
[K]Extra Stone
[K]Extra Stone(w/ Cupro's Textures)
Kura's Extra Gems
CCP's Stone Tweaks
CCP's Stone Tweaks Vanilla

Important note! If you already use Fluffy's Stuffed Floors, it's not ideal to run MoreFloors as well. You may see duplicate floors with different building costs.

● Japanese translation by Proxyer:

● Latin American Spanish translation by CANALETA:

● Simplified Chinese translation by Luigi_C:

Many thanks to all of the translators for their work. It's greatly appreciated!

More Information
T's Mods are designed to be used with the most recent RimWorld stable version unless otherwise stated in the mod title - old versions are archived on the RimWorld Nexus.[www.nexusmods.com]

Enjoy T's Mods? Donations of trading cards or emotes are welcome. :)

For more information on all of my mods including prerelease versions, credits, and license information, please check the T's Mods thread on the Ludeon forums.[ludeon.com]

Bug Reports & Troubleshooting
If you believe this mod is causing errors or has a bug, I'll do my best to fix it if you let me know in the comments - but please include your RimWorld version as MoreFloors is designed to work across both 1.0 and 1.1 (and has some separate files for each).
Popular Discussions View All (1)
6 hours ago
Gemstone crash help
< >
Telkir  [author] Jul 3 @ 11:44am 
@The Hat - Thanks for the tip. I'll take any information folks can give me even if it might turn out to be unrelated.
The Hat Jul 3 @ 9:41am 
I don't think this has anything to do with it. But for some unknown reason during this time period dev mode logs told me I needed Jecstools. Despite no mods needing it. Then for some reason it stopped telling me it. It could well be another mod that messed up but if I didn't mention it and you didn't check I'd feel bad if it was related. All the best.
Telkir  [author] Jul 2 @ 11:16am 
@Enlonwhite - Please don't! This same problem could have happened during any update.
Enlonwhite Jul 2 @ 11:10am 
....Telkir I feel bad now, this update was cause of my asking about another mod. I hope everything goes ok.
Telkir  [author] Jul 2 @ 2:18am 
@Guts - Disappointed to hear there's still a problem after the update.

Allowing people to enjoy the mod is more important than my need for debugging information, so I'll go ahead and revert it back to the pre-Gemstones version while I try and figure this out.
Guts Jul 2 @ 2:02am 
These things happen mate, thank you for trying to fix it so soon. Unfortunately the patch did not fix things, specifically my game is stuck during initializing when 'Reloading Def Databases' it will just indefinitely load at that point. I'll post more info/docs when I get a chance if it isn't fixed soon
Telkir  [author] Jul 2 @ 1:27am 
@Stello Kontos - I absolutely appreciate your frustration and again, sorry it happened. I try to test my mods thoroughly before each and every update but it looks as though this time a single typo got through the net. It's not always simple to identify every little thing that could go wrong before an update is pushed.

As mentioned, the mod seemed to be loading fine for me. Debugging something in this situation is nigh-on impossible without logs reported from those who have the problem, and reverting it too soon would have limited my ability to get that information from folks. It of course wasn't my intention to let the problem longer than it absolutely had to.
Stelio Kontos Jul 2 @ 1:21am 
In future, please can you test your updates more thoroughly before rolling them out, and when/if they do break the game can you revert them immediately instead of 'this evening'? Almost 120k people have just had their game broken by the update. Greatly appreciate your hard work and talent, but felt I had to pass on my frustration at having things break overnight.
Telkir  [author] Jul 2 @ 12:49am 
(If the problem's still there and I haven't figured it out by this evening, I'll revert back to the previous update before adding Gemstone compatibility.)

Just noticed a typo in the Gemstones patch which could be the culprit. Fixed it and waiting to see if it makes a difference for you.
Telkir  [author] Jul 2 @ 12:37am 
Sorry for the break in the latest update. I know how much of a pain it is for your mod list to get reset, especially if you're using quite a big list. Unfortunately I'm not seeing any indication of what the problem could be at the moment - for me it's loading with a clean log alongside all of the listed compatible mods.

I'm just about to push the same update once more just in case I somehow sent the wrong files last night.

If the problem is still happening, please could you screenshot or paste the details of what mods you are using, and also copy and paste your debug logs onto a pastebin for me to check? The more info you can provide, the quicker I can get this fixed.