RimWorld

RimWorld

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[TWC]Cupro's Stones 1.0
 
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Mod, 1.0
File Size
Posted
1.729 MB
Oct 19, 2018 @ 9:17pm
1 Change Note ( view )

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[TWC]Cupro's Stones 1.0

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Description
Adds 10 new types of stone and updates the stone graphics for more realism.

The B19 version can be found here.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod.

Workshop ID:
1543189511

New Stone Types:
Claystone
Andesite
Syenite
Gneiss
Quartzite
Schist
Gabbro
Diorite
Dunite
Pegmatite

Other Features:
Number of stones in map: The number of stone types that appear on the map can be set in Options->Mod Settings->Cupro's Stones
Detailed graphics: Graphics for walls, stone walls, and chunks have been altered to have a more detailed appearance. Different stone types have different graphics.

Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
Prepare Landing: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Configurable Maps: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Stuffed Floors: All floors are grouped together and include stone types from this mod.
Zen Garden: Gravel flooring includes stone types from this mod.
Quarry: Quarry Platforms will have different textures for different stone types
No known issues yet, please report any issues

Older Versions and Update Notes
All versions of this mod can be found on my GitHub[github.com]. Each release has info on what has changed from the previous release.
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14 Comments
pgames-food Feb 10 @ 10:16pm 
Gneiss mod :) i just got the joke :)
Fixx101 Jan 18 @ 3:34am 
Hey, Just wondering if you have or could release a version that -only- updates the stone graphics?

Thanks!
EarthyTurtle Jan 9 @ 4:15am 
Hey Crayon, sorry it took me forever!
My mod will now detect and alter itself to provide full support for Cupro's Stones 1.0. I've listed your mod on my mod page and will continue to provide active support for compatibility.
Cheers :)
ruddthree Jan 8 @ 1:35pm 
Can you elaborate on the Prepare Landing and Configurable Maps mod settings that can override this one's settings?
Timbo Nov 26, 2018 @ 1:39pm 
Gneiss mod!
EarthyTurtle Nov 13, 2018 @ 7:28pm 
Cheers Crayon! Absolutely i'll keep ya in the loop. Both mods will be labelled as dependencies when it's released :).
The White Crayon  [author] Nov 13, 2018 @ 5:40am 
Of course Earthy, just let me know if you need something from me
EarthyTurtle Nov 13, 2018 @ 2:13am 
Hey The White Crayon,
Firstly, credit for keeping this mod alive it's truely a gem :D. Secondly, do you mind if I write a patch between Cupro's Stones and my mod, the rock trade?
Previously our mods were very compatible, but with the next update to my mod this wont be the case. I am really interested in promoting mod cross-compatibility.
Marven101 Nov 11, 2018 @ 11:28pm 
I don't know if its just my mod setup but sealing foam can (building) from remote tech replaces quartzite from cupro's stones when I ad remote tech to an existing save file but not when I start a save with it in aswell. I'm not sure whats going on just thought I might say.
SheiFoxy Nov 9, 2018 @ 6:19am 
"Settings on both mods can be tweaked so no issues arise."
Can you explain how?
Thank you for updating this mod.
I used to get requests all the time to make my Sensible Stone & Steel mod compatible with this one. I remade that mod as SF Materials Rebalanced and it's now fully xpathed so we shouldn't have any incompatibilities anymore. With permission, I might make a patch in the future to include these stones in my rebalance.
Let me know if that's okay?

Thank you!:foxspirit: