RimWorld

RimWorld

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Alpha Biomes
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Mod, 1.5, 1.6
File Size
Posted
Updated
111.646 MB
Aug 21, 2019 @ 8:44am
Sep 7 @ 6:03am
98 Change Notes ( view )

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Alpha Biomes

Description
[www.patreon.com]

Updated: 21/10/22

Adds multiple unique new biomes to Rimworld.

Features

Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement.


- The Idyllic Meadows: a lush meadow of giant flowers. A super easy biome that provides tons of resources and few predators.

- The Mycotic Jungle: a warm and humid biome filled with HUGE mushrooms. Home to the Wildpod and some weird mushroom varieties of usual creatures. Very little regular wood in this biome.

- The Gelatinous Superorganism: a swampy biome that is actually the upper surface of an extraordinarily large mold-like creature. No rocks to be found, but plenty of food.

- The Tar Pits: an arid biome rich in vegetation, filled with treacherous tar pits that make movement quite difficult. Beware the Bumbledrone hives!

- The Ocular Forest: a weird transdimensional realm intruding upon our Universe. Home to strange new flora and fauna. Very little regular wood in this biome.

- The Gallatross Graveyard: an arid temperate biome, littered with the skeletal remains of ancient beasts.

- The Mechanoid Intrusion: a desolate temperate biome with mechanical ruins. Apparently an ancient mechanoid attempt at turning the planet into a megastructure. Almost no food or cultivation in this biome.

- The Propane Lakes: a frozen wasteland, colder than the most inhospitable Sea Ice, but teeming with aberrant flora and fauna.

- The Forsaken Crags: permanently clouded by a preternatural darkness, light is the most valuable commodity in this desertic landscape. Inspired by (and compatible with) the Forsakens mod.

- The Miasmic Mangrove: a dangerous tropical biome full of debilitating diseases.

- The Feralisk Infested Jungle: a warm, wet biome with incredibly dense vegetation, filled to the brink with extremely dangerous predatory spiders.

- The Pyroclastic Conflagration: a volcanic expanse of unrelenting and brutal nature. Fire and lava are both your worst enemy and your best friend in this biome.

The biomes have been tweaked so they don't take too much space in the world map (if they do, use mod options), and you might have to generate a planet again if some biome is not appearing, since they have different temperature and humidity characteristics.

Odyssey content

All Odyssey content added by the mod is detailed in this design doc:

https://docs.google.com/document/d/1X5MoonNnLnJzmQ7ILkUagm4raTXXTYdrTrSZCALSieY/edit?usp=sharing

Issues

Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

FAQ

Q. Can this be added mid-save?

A: Why? You need to generate a planet, so adding the mod mid-save won't do anything useful!

Exception to this: using it with SoS 2, which DOES generate new planets

Q. X biome doesn't have Y resource! Is this intentional?

A: Usually, it is! Mycotic Jungle and Ocular Forest have very little wood, so tribal is hard there. Gelatinous Superorganism has low wood, no rock, but everything is edible. Mechanoid Intrusion has almost no food at all. These biomes are supposed to be different and challenging, and you'll need to develop new strategies to survive. I read in Reddit about someone who had hundreds of hours in this game and had never used a caravan. He couldn't play like that in these biomes.

Q. Where are the buildings added by this mod?

A: Furniture -> Biome buildings

Plans for the future

Maybe more, who knows

Compatibility

Compatible with any other biome mod
Compatible natively with these animal mods: Alpha Animals (obviously), Alpha Mythology, Dinosauria, Megafauna, Vanilla Animals Expanded
Compatible with Rim of Madness - Bones
Compatible with Vanilla Fishing Expanded (adds 19 new fish)
Compatible with Fish Industry
Compatible with Forsakens
Compatible with Camouflage and Stealth
Compatible with Fertile Fields
Compatible with Empire

Mods that modify the way the world is generated MAY cause some weird results. Use at your own risk.

Incompatibility reports
People have reported incompatibilities with:
- Terra Project
- Configurable Maps
- Extra Stone
- Map Designer
With Dub's Bad Hygiene, pawns will try to wash themselves and drink in liquid propane and lava. This is purely visual

- Better Map Sizes:

There is a compatibility patch here: https://steamcommunity.com/sharedfiles/filedetails/?id=3687500723

Credit
Bone planet: Hyptosis https://opengameart.org/content/bone-planet
Some sounds by Mike Koenig at http://soundbible.com
Alien planet sound modified from Speedenza: https://freesound.org/people/Speedenza/sounds/198532/

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod.

Changelog

Full changelogs on GitHub


Popular Discussions View All (1)
293
26 minutes ago
PINNED: Bug Reports
Sarg Bjornson
3,398 Comments
11 hours ago 
Same mountain bug here :) Good practice is have backups of your mod folder to be able to roll back in such instances. Not every mod has public github or accessible previous versions.
Sarg Bjornson  [author]
11 hours ago 
There IS no fix. You can follow Ashlyn's instructions below to "fix" it, but there is nothing I can do on my side, as it is a base game problem that will pop up at random (well, not really, but that's how it looks to us users) and nothing can be done to avoid it
11 hours ago 
great mod, used it for years. recent issues aside, i appreciate it and what you do a ton. not to be the ♥♥♥♥♥♥♥ that comes into the comments to go "WHEN FIX???" but this mountain-disappearing bug caused by the mod update on 9/6/2026 is a pretty frustrating way to lose access to an elaborate colony. personally i'd really rather not have to navigate github *at all* to get a fix for this. the fixed version is coming to the workshop version as well, right? or at least, a rollback to the version of the mod that was working previously? i don't use github for any of my rimworld mods, the site is a pain to navigate and i'd rather avoid that. anyway, recent issues aside, your mods are excellent, thank you for all you do. all the best
Sarg Bjornson  [author]
17 hours ago 
Tough is the goal. All biomes and mutators in this mod have their own challenges
Sep 8 @ 12:43pm 
Any chance of getting Hardened Chocolate Chunks in the Sweet Forest biome? Lacking any stone building blocks in this one is a bit tough, since the sugar chunks can only make sugar.
Sarg Bjornson  [author]
Sep 7 @ 5:06am 
Like, literally do a Google search XDD
Sep 7 @ 4:21am 
Where is the Github page for this mod? I don't see a link.
Sarg Bjornson  [author]
Sep 5 @ 11:00pm 
Ohhh, Mid-Save-Saver, I forgot about that one. I will leave these as the last comments for a few days so people see it
Sep 5 @ 3:07pm 
Work Around 2 - Migrating the Save:

Once you have the save protected via rolling back Alpha Biomes and saving in your forked branch, you now need Mid-Save-Saver (cont.). Add that in, reload the load order, open options, mod settings, Mid-Save-Saver, check the box for Hash Collisions. Load your rolled back and forked save, save it again, exit to main menu.

Remove the rollback Alpha Biomes. Add the workshop Alpha Biomes. Restart the load order. Load your save - check that it is intact.

~15 minutes testing - my save, that was broken by Hash Collision from the update, is working fine. The new things added are in, the save is in Gallatross Graveyard, the bones are converted, and deconstructing gives the new ancient bones, it appears to be all good.
Sep 5 @ 2:44pm 
Work Around 1:

If you have issues with the update, ---don't save---. If you save, the save is what it is.
Exit, grab the last version of AB from the git, extract, put in your rimworld mods folder in your steam folder for rimworld specifically. Not where the workshop mods go. Make sure you don't have nested/double folders. It shouldn't be Alpha Biomes - Alpha Biomes -> [Stuff]. Just one Alpha Biomes. Replace the workshop alpha biomes with the folder alpha biomes: load the new order.

Your save should be fine again. Fork it to be sure.
~15 min test, mine's working fine again. Nothing weird or wonky.

I'm trying to find a workaround to move the save from there, old version, to the new version. If I haven't commented it, I never found it.