RimWorld

RimWorld

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Alpha Biomes
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Mod, 1.5, 1.6
File Size
Posted
Updated
149.310 MB
Aug 21, 2019 @ 8:44am
Jul 11 @ 10:49pm
83 Change Notes ( view )

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Alpha Biomes

Description
[www.patreon.com]

Updated: 21/10/22

Adds multiple unique new biomes to Rimworld.

Features

Adds 12 new diverse biomes to your Rimworlds. The mod has been designed with the Alpha Animals mod in mind, although it is not a requirement.


- The Idyllic Meadows: a lush meadow of giant flowers. A super easy biome that provides tons of resources and few predators.

- The Mycotic Jungle: a warm and humid biome filled with HUGE mushrooms. Home to the Wildpod and some weird mushroom varieties of usual creatures. Very little regular wood in this biome.

- The Gelatinous Superorganism: a swampy biome that is actually the upper surface of an extraordinarily large mold-like creature. No rocks to be found, but plenty of food.

- The Tar Pits: an arid biome rich in vegetation, filled with treacherous tar pits that make movement quite difficult. Beware the Bumbledrone hives!

- The Ocular Forest: a weird transdimensional realm intruding upon our Universe. Home to strange new flora and fauna. Very little regular wood in this biome.

- The Gallatross Graveyard: an arid temperate biome, littered with the skeletal remains of ancient beasts.

- The Mechanoid Intrusion: a desolate temperate biome with mechanical ruins. Apparently an ancient mechanoid attempt at turning the planet into a megastructure. Almost no food or cultivation in this biome.

- The Propane Lakes: a frozen wasteland, colder than the most inhospitable Sea Ice, but teeming with aberrant flora and fauna.

- The Forsaken Crags: permanently clouded by a preternatural darkness, light is the most valuable commodity in this desertic landscape. Inspired by (and compatible with) the Forsakens mod.

- The Miasmic Mangrove: a dangerous tropical biome full of debilitating diseases.

- The Feralisk Infested Jungle: a warm, wet biome with incredibly dense vegetation, filled to the brink with extremely dangerous predatory spiders.

- The Pyroclastic Conflagration: a volcanic expanse of unrelenting and brutal nature. Fire and lava are both your worst enemy and your best friend in this biome.

The biomes have been tweaked so they don't take too much space in the world map (if they do, use mod options), and you might have to generate a planet again if some biome is not appearing, since they have different temperature and humidity characteristics.

Issues

Balance is obviously always a concern, although it has been playtested. Feel free to tell me if you think something is too wacky.

FAQ

Q. Can this be added mid-save?

A: Why? You need to generate a planet, so adding the mod mid-save won't do anything useful!

Exception to this: using it with SoS 2, which DOES generate new planets

Q. X biome doesn't have Y resource! Is this intentional?

A: Usually, it is! Mycotic Jungle and Ocular Forest have very little wood, so tribal is hard there. Gelatinous Superorganism has low wood, no rock, but everything is edible. Mechanoid Intrusion has almost no food at all. These biomes are supposed to be different and challenging, and you'll need to develop new strategies to survive. I read in Reddit about someone who had hundreds of hours in this game and had never used a caravan. He couldn't play like that in these biomes.

Plans for the future

Maybe more, who knows

Compatibility

Compatible with any other biome mod
Compatible natively with these animal mods: Alpha Animals (obviously), Alpha Mythology, Dinosauria, Megafauna, Vanilla Animals Expanded
Compatible with Rim of Madness - Bones
Compatible with Vanilla Fishing Expanded (adds 19 new fish)
Compatible with Fish Industry
Compatible with Forsakens
Compatible with Camouflage and Stealth
Compatible with Fertile Fields
Compatible with Empire

Mods that modify the way the world is generated MAY cause some weird results. Use at your own risk.

Incompatibility reports
People have reported incompatibilities with:
- Terra Project
- Configurable Maps
- Extra Stone
- Map Designer
With Dub's Bad Hygiene, pawns will try to wash themselves and drink in liquid propane and lava. This is purely visual

Credit
Bone planet: Hyptosis https://opengameart.org/content/bone-planet
Some sounds by Mike Koenig at http://soundbible.com
Alien planet sound modified from Speedenza: https://freesound.org/people/Speedenza/sounds/198532/

License, or something

I don't like retextures. If you retexture my mods I reserve the right to change the file paths of the image at random intervals, messing up your mod-

Changelog

v3.0: Updated to 1.4
v2.8: Added two new biomes (27/06/22)
Full changelogs on GitHub


Popular Discussions View All (1)
210
1 hour ago
PINNED: Bug Reports
Sarg Bjornson
2,888 Comments
Dizzy 16 minutes ago 
ok uh. after playing long enough with phoebe the error is happening again...
Mortagon 2 hours ago 
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Mortagon 2 hours ago 
This comment is awaiting analysis by our automated content check system. It will be temporarily hidden until we verify that it does not contain harmful content (e.g. links to websites that attempt to steal information).
Xean 3 hours ago 
How is Propane converted into Chemfuel? The item description says it can be but I dont see any machines capable of it
Mildnight 3 hours ago 
I do like that smart Odyssey is included in this, but right now it seems to be missing the mod setting options that smart Odyssey has (not possible to set global multipliers for features or specific % in alpha biomes mod setting, but can in smart Odyssey). Them being incompatible means that having alpha biomes on makes it impossible to tweak those at the moment (I'm not seeing them in the config txt file either)
RBM 7 hours ago 
@Dizzy omg, I thought it was an incompatibility on my end, I narrowed it down to Alpha Biomes too, but I never play the other storytellers so didn't noticed this being only with Randy. I wasted the whole day trying to figure it out too
Dizzy 8 hours ago 
hi sarg got another bug for you
this one drove me fucking insane for probably the same reason it was never caught in testing: it ONLY happens if your storyteller is set to randy. load up a dev quicktest with only alpha biomes active. phoebe and cass are fine, but once you switch to randy the errors start popping up every few seconds. i changed cass' StorytellerCompProperties_Disease/minDaysPassed to 0 and it started happening with her, too, so that's your culprit.

https://gist.github.com/HugsLibRecordKeeper/53599714c76312b45fbc7baa4ba75bdb
This_Guy 16 hours ago 
Hey, Sarg Bjornson? Why are you so goated?
GapeHole 16 hours ago 
goated
Insane Beard 16 hours ago 
My autism and I both thank you for this timely update, good sir.