184 ratings
Cupro's Stones[Adopted]
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
7.002 MB
Mar 10, 2020 @ 2:21am
May 15 @ 3:15pm
23 Change Notes ( view )

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Cupro's Stones[Adopted]

In 1 collection by Ogliss
Og's Caretakership
17 items
[RimWorld 1.1+]

Please note that the original source and mod was cuproPanda's Cupro's Stones for B18

Forked from Symons' Cupro's Stonesfor R1.0

Adds 10 new types of stone and updates the stone graphics for more realism.

Thanks to cuproPanda
Please note that the original source and mod was created by cuproPanda.
His work on this mod finished with B18, so I've forked his code to update this mod.

Workshop ID:

New Stone Types:

Other Features:
Number of stones in map: The number of stone types that appear on the map can be set in Options->Mod Settings->Cupro's Stones.
Optional Detailed graphics: Graphics for walls, stone walls, and chunks have been altered to have a more detailed appearance. Different stone types have different graphics, these can be disabled in Options->Mod Settings->Cupro's Stones.

Save Compatability
This mod can be added to existing saves.
Always back up your saves before adding new mods as there is always the possibility for issues.

Mod Compatability
Prepare Landing: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Configurable Maps: Has settings that can override the settings of this mod. Settings for both mods can be tweaked so no issues arise.
Stuffed Floors: All floors are grouped together and include stone types from this mod.
Zen Garden: Gravel flooring includes stone types from this mod.
Quarry: Quarry Platforms will have different textures for different stone types
No known issues yet, please report any issues

Improved Compatability patches & Image by Dr_Zhivago!!
Russian Translations: xd
Older Versions and Update Notes
All versions of this mod can be found on my GitHub[github.com].

Mines Support For Cupro's Stones by UntouchedWagons

Aditional patches for VFE, Dubs Bad Hygiene, Alpha Animals, VIE by horazone

Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
Popular Discussions View All (1)
Feb 17, 2023 @ 4:35am
PINNED: Bug Reports
G-Fiti May 16 @ 4:17am 
Yep it works! Thank you very much!
Ogliss  [author] May 15 @ 3:16pm 
Hopefully fixed!, thanks for letting me know
G-Fiti May 15 @ 2:12pm 
Ideology added Dye to the game in 1.3, its been moved to the base game with 1.4
You use it to paint floors and walls. It works fine with your stone floors but the smoothed stone walls can't be painted for some reason. I guess you need to flag it as such or something like that.
Ogliss  [author] May 15 @ 3:00am 
paintable? is that something from a mod? or a new vanilla feature?, im afraid i dont tend to play rimworld, only mod it

@Lethal Birb
Should be fixed, they removed a bunch of stuff from alpha animals so the patch for it isnt nessecary anymore
G-Fiti May 14 @ 5:34pm 
Could you please make the smoothed stone walls paintable? :)
Lethal Birb Apr 16 @ 12:44am 
Every time I launch the game with this and the Alpha mods(Animals and Biomes) I get errors relating to that and this. Errors say things like "AA_Tile_OcularDunite: missing texturePath" and "AA_Tile_OcularDunite has no fertility value set." These erors repeat for every stone type added by this mod
panini pete Oct 4, 2023 @ 7:16am 
thank you for adding the folder ID, i appreciate that <3
Frayo Apr 26, 2023 @ 3:14am 
Hello again, I think I found another bug. The mod option of maps generating with a specific number of stone types does not seem to function. No error message, the changes are just not applied. Could you take a look at that, please?
UntouchedWagons Dec 18, 2022 @ 2:12pm 
Sorry to hear about your SO dude/dudette. I installed rimworld on my laptop and activated only Expanded Flooring and Cupro's Stones and there were no errors so I don't know what's going on there.
Zoid Dec 18, 2022 @ 7:23am 
@Ogliss hope they are doing alright man good luck. Praying for you guys too.