RimWorld

RimWorld

Cupro's Stones[Adopted]
205 Comments
rayman3120 Oct 9 @ 11:26am 
finaly i can use the stones again. thank you so much!! i love this mod
Ogliss  [author] Sep 11 @ 6:14am 
@Balthazad
cheers, didnt think to test with those mods
Balthazad Sep 10 @ 12:41am 
1.)

[Cupro's Stones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="MarbleBase"]/graphicData[not(texPath)]"): Failed to find a node with the given xpath
https://gist.github.com/HugsLibRecordKeeper/734c50471a62c801d3b078e74ed3aba0
(this could be related to Marbled Marble mod)

[Cupro's Stones - Start of stack trace]
Verse.PatchOperationAttributeRemove(xpath=/Defs/TerrainDef[defName="FloorStoneRoughClaystone" or
https://gist.github.com/HugsLibRecordKeeper/a48bf6b5c57275e6602c3c36b77c032a
Balthazad Sep 10 @ 12:41am 
2.)

[Cupro's Stones] Patch operation Verse.PatchOperationSequence(count=44, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[@Name="MarbleBase"]/graphicData[not(texPath)])) failed
https://gist.github.com/HugsLibRecordKeeper/5ee1b0ba7074d4a3088d4b1fa0546728

[Cupro's Stones] Patch operation Verse.PatchOperationFindMod([T] MoreFloors) failed
file: E:\Steam\steamapps\workshop\content\294100\2018621294\Patches\Patches_MoreFloors.xml
https://gist.github.com/HugsLibRecordKeeper/e8632e66360db112ee082e455fe7f11e
Balthazad Sep 9 @ 11:35pm 
thankyouuuuuuuuuuuu <3
panicaim Sep 2 @ 4:15am 
Thanks for the update!
Ogliss  [author] Aug 30 @ 4:14pm 
updated
Fralee Aug 18 @ 6:16pm 
@Balthazad you can disable whatever stones you don't want so you are able to limit it to only the ones you want.
Balthazad Aug 18 @ 6:07pm 
@fralee that is very nice but i liked the amount & stats & colors of this one so i keep hoping & waiting :)
Fralee Aug 9 @ 7:56pm 
for anyone wanting the stones "extra stones' has everything in this mod and more
https://steamcommunity.com/sharedfiles/filedetails/?id=852103845
Balthazad Aug 9 @ 2:38pm 
update pls? :3
FARDADO07 Jul 21 @ 8:32pm 
update pls :D
alligator gaming Jul 15 @ 2:48pm 
hope you can update this for the new version!
Wolf478 Jul 12 @ 8:33pm 
I think it broke for 1.6
Fralee Jul 11 @ 3:46pm 
same here
i like the colour assortment
Worst Player NA Jul 11 @ 2:41pm 
I don't know how likely it is, but i for one will be hoping for a 1.6 update :3
Agraza Dec 21, 2024 @ 9:15pm 
When I smooth the rough walls they lose a lot of health. Generally when I smooth vanilla stones they keep their health the same.
Ogliss  [author] Sep 13, 2024 @ 3:52am 
it can be removed, however any items made of stone types added will disappear, which Might cause issues.
which patch?
Rex Sep 11, 2024 @ 7:06pm 
Can this mod be removed from an existing save? I was looking through my harmony patches and saw this was adding 10 ms per tick
TheBronzeWarrior Jun 26, 2024 @ 12:43am 
i think that quartzite should have more beauty like marble, otherwise amazing
G-Fiti May 16, 2024 @ 4:17am 
Yep it works! Thank you very much!
Ogliss  [author] May 15, 2024 @ 3:16pm 
@G-Fiti
Hopefully fixed!, thanks for letting me know
G-Fiti May 15, 2024 @ 2:12pm 
@Ogliss
Ideology added Dye to the game in 1.3, its been moved to the base game with 1.4
You use it to paint floors and walls. It works fine with your stone floors but the smoothed stone walls can't be painted for some reason. I guess you need to flag it as such or something like that.
Ogliss  [author] May 15, 2024 @ 3:00am 
@G-Fiti
paintable? is that something from a mod? or a new vanilla feature?, im afraid i dont tend to play rimworld, only mod it

@Lethal Birb
Should be fixed, they removed a bunch of stuff from alpha animals so the patch for it isnt nessecary anymore
G-Fiti May 14, 2024 @ 5:34pm 
Could you please make the smoothed stone walls paintable? :)
Kuzako_Avali Apr 16, 2024 @ 12:44am 
Every time I launch the game with this and the Alpha mods(Animals and Biomes) I get errors relating to that and this. Errors say things like "AA_Tile_OcularDunite: missing texturePath" and "AA_Tile_OcularDunite has no fertility value set." These erors repeat for every stone type added by this mod
panini pete Oct 4, 2023 @ 7:16am 
thank you for adding the folder ID, i appreciate that <3
Frayo Apr 26, 2023 @ 3:14am 
Hello again, I think I found another bug. The mod option of maps generating with a specific number of stone types does not seem to function. No error message, the changes are just not applied. Could you take a look at that, please?
UntouchedWagons Dec 18, 2022 @ 2:12pm 
Sorry to hear about your SO dude/dudette. I installed rimworld on my laptop and activated only Expanded Flooring and Cupro's Stones and there were no errors so I don't know what's going on there.
Zoid Dec 18, 2022 @ 7:23am 
@Ogliss hope they are doing alright man good luck. Praying for you guys too.
Ogliss  [author] Dec 18, 2022 @ 6:50am 
@Pengus
appreciated, sadly waiting on the ambulance at the moment to take her back to hospital, as her conditions deteriorated again
Ben'wah Dec 18, 2022 @ 6:36am 
@Ogliss praying for your partner
Ogliss  [author] Dec 17, 2022 @ 9:49pm 
@Zoid
it is no longer required, as support for its floor types has been included in the mod
Ogliss  [author] Dec 17, 2022 @ 9:40pm 
@UntouchedWagons
apologies for the delay, my partners been rather ill the last couple of weeks(hospital trips are FUN), so ive been a Tad distracted, justed tested it now and im not seeing any errors with this and WD Expanded Floors
Zoid Dec 17, 2022 @ 7:40pm 
@UntouchedWagons Hey man, not trying to be a bother, but I was wondering what happned to the wd expanded floors support for cupro's stones mod?
UntouchedWagons Dec 10, 2022 @ 6:16pm 
You might want to check my patches that you included because they're not working.

"Config error in WDMosaicGabbroFloor: missing texturePath
Config error in WDMosaicGabbroFloor: Terrain Def WDMosaicGabbroFloor has no fertility value set."

Repeated for every single tile in the patches.
Ben'wah Nov 29, 2022 @ 11:49am 
@Ogliss thank you again for telling me about the mod options. For anyone else who wants vanilla like stone, its not in the Options>Mod Options menu you have to change in the Mod menu when setting up your mod order
Ancalagon Nov 29, 2022 @ 4:36am 
Thank you, you are a legend for maintaining this!
Ogliss  [author] Nov 29, 2022 @ 12:03am 
@UntouchedWagons
apologies, my point is i like to teach folks how to do things, rather than just do them for them where possible.

it has been included in the base mod now :)
Ben'wah Nov 28, 2022 @ 4:09pm 
On god? I'll have to check it out when I'm off work ty
Ogliss  [author] Nov 28, 2022 @ 11:39am 
@Pengus
if you just want the additional stone types with vanilla textures, you can do so via the mods options
Ben'wah Nov 28, 2022 @ 10:31am 
i know its an adopted mod so you didn't make the textures or anything but i really do wish the new stones werent so radically different from vanilla
UntouchedWagons Nov 19, 2022 @ 2:58pm 
I'm not sure I follow but okay.
Ogliss  [author] Nov 9, 2022 @ 9:01am 
@UntouchedWagons
ive set it up on my end, not pushed it live yet, im just a proscriber to the "Teach a man to fish" mentality :)
UntouchedWagons Nov 9, 2022 @ 8:45am 
Okay I will look into that and get back to you.
Ogliss  [author] Nov 9, 2022 @ 8:35am 
@UntouchedWagons
Conditional on a mods being loaded? very easy, check out the LoadFolders.xml :), you can easily specify entire folders to be loaded only when certain mods are present- im of course happy to include them directly into the mod, but always good to share the knowledge!
UntouchedWagons Nov 9, 2022 @ 8:30am 
I made another support mod, for [WD] Expanded Floors: https://steamcommunity.com/sharedfiles/filedetails/?id=2886459302

I'd like to put these all into one big support mod, or even into Cupro's Stones itself but I don't know yet how to do conditional loading of TerrainDefs. If you know how feel free to take my files and plug them in.
Ogliss  [author] Nov 7, 2022 @ 6:14am 
@UntouchedWagons
link added to description
UntouchedWagons Nov 7, 2022 @ 5:22am 
I made a mod to add support for the Mines mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2885556120
eBlair Oct 24, 2022 @ 3:24pm 
that fixed it thanks much!