RimWorld

RimWorld

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Oni of the Rim More Weapons
 
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Mod, 1.0
File Size
Posted
Updated
0.132 MB
May 6, 2019 @ 8:28am
Aug 19, 2019 @ 6:08pm
2 Change Notes ( view )

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Oni of the Rim More Weapons

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Description
This mod adds 3 new weapons and 2 new variant weapons all built around the culture of the Oni Race.

Dai-Kunai -The ancient weapon of Oni Chifes, Longer then a Gladius but shorter then Long sword this weapon is well balanced for thrusts and slashing.

Ring pommel - Blunt Power 8 - Cool Down 2.8
Thrust - Stab Power 20 - Cool Down 2.1
Slash - Cut Power 18 - Cool Down 1.8
Research Prerequisite LongBlades

Kurabu - A refined Two handed Oni war club, engineered for efficient swinging and deadly impacts much lighter then a mace allowing faster swings. Due to its mass it less damaging then a mace per hit.

Handle - Poke power 9 - Cool down 1.3
Head - Blunt power 12.7 - Cool down 1
Jab - Blunt Power 10.7 - Cool down 1.3

Yumi - A powerful Oni bow. Its unique shape allows it to Fire long distances with great accuracy. Far surpassing any other bow in range, and keeping its stopping power.
Accuracy Touch 0.60
Accuracy Short 0.95
Accuracy Medium 0.85
Accuracy Long 0.78
Cool Down 1.5

Melee Damage 11 Blunt - Cool Down 2.5
Ranged Type - Arrow - Damage 15
Range 35.5
Speed 49

Variants
Yumi Yokai Tipped
Yokai Tipped War Dagger

Note Yokai Toxin Dose Not Effect Mechanoid's!

Base damage values and cool downs do not change for every point of damage dealt target receives 0.015 Severity of Yokai Narcotic Toxin this is the same effect found on the Oni Blow Dart from the base mod.
As severity increases targets will suffer reduced consciousness increased tiredness and vomiting. At high severity beginning at 0.75 moving and consciousness are halved at severity 1 all organic and none toxic immune pawns will be rendered unconscious regardless of injury.
Lethality from overdose will occur if the target reaches a severity of 3.5

Requires Alien Framework V2.0 by Erdelf https://steamcommunity.com/workshop/filedetails/?id=839005762
Requires Oni of the Rim By Tarojun, Lucky and MoriShep
Weapons Sprites - MoriShep and Lucky
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9 Comments
Tarojun  [author] Aug 19, 2019 @ 6:32pm 
CE compatibility for this weapon mod is now included with the Oni CE patch mod.
Paomf Jul 17, 2019 @ 5:36pm 
CE compatible?
Trippy May 8, 2019 @ 4:57pm 
Moved the weapons beneath Oni and it's working fine now. :)
Mori Shep  [author] May 8, 2019 @ 4:19pm 
atm no, well the melee will work fine, need to ajust the ranged items to be in line with it have to figure out the ammo and such concept. on the list of things to do
herman925 May 8, 2019 @ 11:06am 
Hi @Mori Shep will this be CE compatible?
Mori Shep  [author] May 7, 2019 @ 7:43am 
if you are still seeing this error please post the error top line so I can find/recreat the bug:D

Also i agree need a edit button
Mori Shep  [author] May 7, 2019 @ 7:42am 
it must be After Oni of the Rim. as it uses the weapon tags created by the base mod
Trippy May 6, 2019 @ 6:02pm 
Steam needs an edit button so I can fix that butchered previous comment.
Trippy May 6, 2019 @ 6:02pm 
Got a few red errors and startup about not being able to find "parent nodes." Can these be ignored or do I need to reconsider my load order? Does this need to be loaded after Oni Of The Rim? Or maybe the red errors can be safely ignored?

~loads up game to see what happens~