RimWorld

RimWorld

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Humanoid Alien Races
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12.750 MB
Jan 9, 2017 @ 2:50pm
Apr 26 @ 2:43pm
306 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (98)
835
Jun 14 @ 2:15am
Bug Reports
TurtleShroom
5,511 Comments
erdelf  [author]
Jun 15 @ 10:20am 
Ideologies you can save in vanilla already across saves iirc.
for World saving, you might wanna look at mods like WorldBuilder.
Jun 15 @ 9:25am 
Dear erdelf, i see youre skilled. Can you think about making something like "save planet"? "Save ideoligion"? I spend a lot of time preparing planets, ideoligions and pawns before i start my game. Option to save planet setting would be cool. Thanks.
erdelf  [author]
Jun 11 @ 8:21am 
As I tried to make clear... you are failing to read the error.
The vanilla code failed. Not mine.
Jun 10 @ 2:30pm 
I mean the error is pretty straightforward, IDK much about rimworld but it looks like its trying to get the Hair for the scyther corpses and its returning null. Maybe just add a safety check to your stufff? Im not even gonna bother with this anymore I'm pretty sure you have cancer or something, no offense
erdelf  [author]
Jun 10 @ 12:27pm 
you are 100% sure because.. a vanilla method has missing info that I couldn't have controlled if I wanted to, with the information you have given me.

Post your log on pastebin or the like.
Jun 8 @ 12:39pm 
[Ref ED96B031]
at Verse.HumanlikeMeshPoolUtility.GetHumanlikeHairSetForPawn (Verse.Pawn pawn, System.Single wFactor, System.Single hFactor) [0x00028] in <46372f5dadbf4af8939e608076251180>:0
- PREFIX rimworld.erdelf.alien_race.main: Void
^ This is right after the error before. Im %100 sure it is this mod
It was something save specific anyway I think, never happened with same mods. I fixed it by just dev mode and deleting all the scyther corpses but its strange nonetheless. Thought you should know incase it it not save specific.
Jun 8 @ 12:30pm 
There was other info in the log that pointed to this mod. The full log file was above steam character limit
erdelf  [author]
Jun 8 @ 7:57am 
what makes you think it is this mod?`
And why the heck wouldn't you be able to post the error.
Jun 8 @ 12:44am 
I can't send the full error but I will open a issue on the github if I can
Jun 8 @ 12:43am 
This mod is causing errors for me and breaking the rendering when looking at dead-scyther corpses, same error every frame.

Exception when initializing node Head for pawn Micro-Scyther: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object.