RimWorld

RimWorld

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Humanoid Alien Races
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9.952 MB
Jan 9, 2017 @ 2:50pm
May 27 @ 4:14pm
289 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (92)
688
May 9 @ 6:34pm
Bug Reports
TurtleShroom
5,193 Comments
SaltyStoryteller 14 hours ago 
Gotcha, thanks man :) Great mod, no idea how you do this wizardry.
erdelf  [author] 18 hours ago 
alien is relative to the pawn perceiving it.
SaltyStoryteller 23 hours ago 
No I mean... if a faction composes solely of aliens and I give their ideology 'xenophile' will they perceive regular humans as 'aliens' and thus gain a relations boost with them (and consequently my colony), or will they see anyone not of their specific type of alien as alien TO THEM and thus gain the bonus to relations with them?

Basically, is 'alien' relative to the pawn perceiving them, or is it from OUR perspective?
erdelf  [author] Jul 4 @ 11:35am 
there are several layers to the xenophilia memes, but some of them are just for social relations yes.
SaltyStoryteller Jul 4 @ 8:50am 
So wait, if a faction is composed solely of aliens, does the xenophilia or xenophile traits apply to THEM, or does it dictate their feelings toward people who are NOT of their species? Like if I change their ideology to be xenophilious, would that make them easier to make friends with, or is that only from my end?
erdelf  [author] Jul 3 @ 7:08pm 
you can update mods with the dev version linked below.
TurtleShroom Jul 3 @ 6:34pm 
I look forward to being able to update my Mods that use this! I hope that it won't be as much of an overhaul as previous updates. I've already been subjected to Hell on the earth because Oskar and friends hate compatibility and renamed EVERY SINGLE COMP IN THE VFE FRAMEWORK MOD .
Engineer Gaming Part 3 Jun 27 @ 5:13pm 
ahh alr
erdelf  [author] Jun 23 @ 6:28pm 
the dev version linked below works mostly. As soon as the last major bug is fixed, this will be updated too..
Chromium Jun 23 @ 10:55am 
⬇️ One of the most pointless answers I've ever seen ⬇️