RimWorld

RimWorld

12,073 ratings
Humanoid Alien Races
53
13
89
11
37
25
5
9
3
5
8
4
2
7
7
3
3
5
4
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
12.694 MB
Jan 9, 2017 @ 2:50pm
Nov 8 @ 5:33am
304 Change Notes ( view )

Subscribe to download
Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (97)
784
Nov 16 @ 5:27am
Bug Reports
TurtleShroom
5,423 Comments
erdelf  [author] 12 hours ago 
Xeno means different race. So.. they will see other races as different.
Guard_Duty 22 hours ago 
Is there a way to mark a pawn as a xeno? I'm having issues with pawns that are xenophiles and whatnot that are not seeing all aliens as xeno just a few.
Morghotias Dec 10 @ 1:59pm 
Seems like Alpha Mechs, Dubs Bad Hygiene and Dubs Rimatomics are causing some errors in this addon (i was trying ot use the Aliens mod that requires this one).
Zombiedragon201 Dec 9 @ 9:28pm 
Touching base here too because I'm not sure if it might be this, but I'm having an issue where a few race mods are not showing the custom pawn skins properly, in my case with the deathclaws and mousekin races. I've stripped my modlists down to literally just the race mods and dependencies to see and they still won't load properly in colony prep. Any insight would be appreciated!
DespairGirl Dec 5 @ 8:47pm 
Good mod thanks dev. but got huge tick delay in GenerateStartingAppearlForPrefix function. Can you check it?
Elgate Dec 1 @ 8:08am 
So, I am not sure this is the mod adding that feature, but I can only guess it is. I saw that you can set the race of the outfit stands, which allow the stands to wear certain restricted clothing.
Sadly, when you travel in a gravship, it resets the clothing stand's race. In my case, it resets to Yuran. And they cannot equip Ratkin specific apparel, leading to some armors to just falling on the floor.
Elias Ainsworth Nov 27 @ 3:26pm 
ah ok, i kinda understand now, my adhd didnt allow me to read the wall of text in the description, sorry for the bother
erdelf  [author] Nov 27 @ 3:23pm 
it's the framework for aliens. I deliberately never included an actual race in it. Other modders are more creative anyhow.
Elias Ainsworth Nov 27 @ 3:20pm 
i havnt tried the mod yet since i didnt know how to do what i wanted to do, it was my assumption based on the mod name lmao
erdelf  [author] Nov 27 @ 3:18pm 
this mod doesn't include races. What are you talking about ?