RimWorld

RimWorld

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Humanoid Alien Races
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12.694 MB
Jan 9, 2017 @ 2:50pm
Nov 8 @ 5:33am
304 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (97)
781
12 hours ago
Bug Reports
TurtleShroom
5,401 Comments
erdelf  [author] 7 hours ago 
resub. As I and others have said.
綺羅隠 7 hours ago 
there‘s something wrong with creating new map
Walk With Me 9 hours ago 
my miho pawn whole body and head are just invisible after the update
Coffee warlock 10 hours ago 
After the update, some of my pawns lost their heads(
Luelie 11 hours ago 
Finally, it works again! Thanks for the update anyway.
erdelf  [author] 12 hours ago 
everything is available on github... but not necessary. Think I see the issue so for now I'll do a rollback
帕鲁帕鲁 12 hours ago 
So I'm wondering if there's a version updated on October 24th available on GitHub? I'd like to roll back.
erdelf  [author] Oct 28 @ 6:46pm 
yeah. Obviously nobody sees themselves as xeno.. by definition kind of.
若彗 Oct 28 @ 3:03am 
Is it normal for alien races to exhibit xenophobic traits?
kittyshusky Oct 22 @ 4:14am 
@DanZinagri I changed my load order for some performance mods, added several new mods (not race mods), and removed some of mods including race mods (Kiiro + wolfein + moetl) and tick-heavy mods (Rim of Magic, Alpha Gene).

I did go back and see if those race mods are the culprit, but the results are really unpredictable as you say - sometime it spikes and sometime it doesn't, sometime the HAR need post fix spikes, sometimes it's the vanilla pawn need that spikes, and sometime it's the world map pawn tick that spikes (all up to ~200ms per tick which is crazy). I suspect its a complex mod conflict across several mods, but I don't really have the time to pinpoint it. As of now I am sticking with HAR + Cindergarden and it works fine.