RimWorld

RimWorld

4,880 ratings
Humanoid Alien Races 2.0
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Mod, 1.0, 1.1, 1.2
File Size
Posted
Updated
2.609 MB
Jan 9, 2017 @ 2:50pm
Jan 5 @ 6:49pm
198 Change Notes ( view )

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Humanoid Alien Races 2.0

Description
Description:

A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.


Features:


Feature Overview:
  • Custom graphics with weighted skin and hair color selection
  • Changing graphics with lifestages
  • Drawing Tails
  • Integration in the starting pawns, as well as slaves and refugees
  • Gender distribution
  • Backstories
  • Drawsize (independent from race size)
  • Support for genderless races
  • Optional immunity to aging related body problems
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.


Github[github.com]

Github Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]

If you enjoy this mod, please consider donating:
[ko-fi.com]


Some examples are:
Orassans

Apini

Elder Things



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (56)
39
Dec 6, 2020 @ 5:07am
Colonists lose all pigmentation in their skin with this mod.
Sir Bitar
6
Nov 15, 2020 @ 11:14am
Custom race not in my faction.
Smelly Fish
11
Jun 28, 2020 @ 5:42am
BUG - Caravan UI Lag When Reaching 'Unlimited' Days of Food
Zookes
< >
2,840 Comments
IonofWill 6 hours ago 
Worked perfectly, thank you! Just had to right click and remove my local copy of the mod. Instant fix. Thank you for your time!
erdelf  [author] 6 hours ago 
Yeah it seems your harmony is outdated. Try resubbing.
IonofWill 6 hours ago 
https://gist.github.com/HugsLibRecordKeeper/87d08f02b26fd541dd4541a23384246e
Any help with line 3663? Is this a problem with Harmony instead?
erdelf  [author] 17 hours ago 
again, please provide a log, you two. As you can see at the top there was no update for the last 2 weeks.
Mateo 22 hours ago 
I have the same problem drsavage was talking about, earlier, I cant generate a world when this is enabled. I have disabled everything but this, harmony, and mod manager, yet still cant generate a world, it just kicks me back to generate world screen after loading.
bearhiderug Jan 20 @ 3:47pm 
did a recent update break soemt5hingh?
erdelf  [author] Jan 20 @ 10:50am 
uh, alright ? I'm slightly confused as to what happened, but if it's fine for you.
drsavagethe1 Jan 20 @ 9:55am 
Update: I was able to spawn in the world and then add in many of the mods however now my starting human pawn is having problems in the sense I cannot read his bio. Its no big deal as I found any other pawns bios can be read but its just odd. It could be androids mod as I used a scenario from that mod.
drsavagethe1 Jan 20 @ 8:35am 
@erdelf
Here is the link to the logs: https://gist.github.com/921d63872cd187e467cd87f76d3d7dd0
Thank you for taking a look
erdelf  [author] Jan 20 @ 12:23am 
@drsavagethe1, it is always a conflict. Post your log and I can usually point out what's the issue. Usually a missing dependency for one of your mods or wrong load order.