RimWorld

RimWorld

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Humanoid Alien Races
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Mod, 1.0, 1.1, 1.2, 1.3
File Size
Posted
Updated
4.952 MB
Jan 9, 2017 @ 2:50pm
May 16 @ 12:04pm
242 Change Notes ( view )

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Humanoid Alien Races

Description


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Popular Discussions View All (81)
133
May 17 @ 4:59am
Bug Reports
TurtleShroom
2
May 19 @ 9:32am
butchering humanlikes
Yoann
48
Nov 12, 2021 @ 5:05am
Colonists lose all pigmentation in their skin with this mod.
Sir Bitar
< >
3,728 Comments
Tearous May 25 @ 4:35am 
Sorry, I forgot to upload the full log to the official GitHub account, but I think you can read it from this:
https://gist.github.com/hisou/fdb92b60bdd5ba3b768a1fa73bae90da
Tearous May 25 @ 4:16am 
@Harry_Robinson1 You save me, thx
Harry_Robinson1 May 23 @ 2:25pm 
I recommend that anyone who is having invisible pawns or portraits not loading should unsubscribe and resub, and try putting the mod at the top. I unsubbed and resubbed and recreated my usual mod list and now it works perfectly.
Harry_Robinson1 May 23 @ 7:36am 
I think it's a mod compatibility issue, I reinstalled the mod and disabled everything except this and my race mods and it worked fine
erdelf  [author] May 23 @ 6:03am 
It sounds like you have a general issue, but without logs impossible to tell.
Harry_Robinson1 May 23 @ 5:28am 
@Darth Mello @Fallout I'm having that too, it's definitely due to this mod as any race related to it doesn't show, and even pawns with backstories from the tribal or medieval backstories mod. It could be an incompatibility but I'm not sure what would cause it.
Solzii May 18 @ 4:14pm 
Hello, I'm new to modding and I was wondering if this mod can be loaded to a save mid-game?
erdelf  [author] May 17 @ 9:51am 
No, a minor update for mod compatibility regarding tweak values.
Yoann May 16 @ 9:32pm 
Today update modified something in MemeDefs / PreceptDefs ?
Darth Mello May 16 @ 8:33am 
My non-human pawn portraits and textures aren't loading anymore, but i don't know if it is an issue with this mod or the Forgotten Realms mods.