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9.941 MB
9 ian. 2017 la 14:50
16 apr. la 13:57
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Humanoid Alien Races

Descriere


A framework for the creation of new alien races in Rimworld

If you ever thought that the racial diversity in rimworld is... not that diverse and you want to change that, you came to the right place. This framework allows to easily add new humanoid races without any C# knowledge, purely in xml.

The rest is up to your creativity: Fantasy races like Elves, Dwarves and Orks; Sci-Fi races like Asari, Klingons, Gungans eldritch beings like Deep Ones; or greenskinned and leaf-sporting mutants.




  • Custom graphics with weighted skin and hair color selection
  • Changing graphics, optionally changing over the course of aging.
  • Drawing additional parts on the body that change based on backstory, diseases and implants.
  • Integration in the starting pawns, as well as slaves and refugees.
  • Custom Backstories
  • Customizable bodysize, that can change during the lifetime.
  • Support for genderless races
  • Optional immunity to aging related body problems.
  • Optional forced traits
  • Customizable thoughts, with specific configurations for eating and butchering humanlikes
  • Modifiable relation chances
  • Race restricted clothing, weapons, research projects, buildings, bills and plants.
  • Custom Ideologies relating to eating, enslaving, killing and dating aliens.




Github[github.com]

Race Creation Wiki[github.com]

If you want to create your own races or just chat with the race mod authors, join us on Discord[discord.gg]




Orassans

Androids

RimEffect ~ Asari



Note: Bug reports without a log will be deleted immediately.
Fluffy's guide here should be followed
Note: Old versions are available on github
Discuții populare Vezi toate (89)
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Bug Reports
TurtleShroom
4.883 comentarii
Bahamut cu 5 ore în urmă 
All hail erdelf! just a quick question, the HAR allows head change while pawn under hediff, is it possible for hair style as well? Could not find it on wiki:steamfacepalm:
erdelf  [autor] 22 apr. la 5:00 
why not ? logs are generated always in the LocalLow folder
Elijah Grimm 22 apr. la 4:46 
Yep, hence why the issue is so difficult. I can't exactly get the log from a void.
erdelf  [autor] 21 apr. la 18:06 
huh that's an early crash right there.. I would need the log to determine what's the problem.
Elijah Grimm 21 apr. la 14:15 
Really weird, really difficult issue.
When I install HAR with my current mod loadout, upon the game restarting I get a black screen and I have to force-stop the program. After restarting the game, I fond that all of my previously loaded mods are no longer present in the load order and I have to re-enable all of them. I have tested this a few times and I have no idea whether it's HAR breaking things, or maybe another mod not playing nice. I can't exactly get a lot of information from a totally black screen, unfortunately.
erdelf  [autor] 17 apr. la 17:39 
yes, since I answered I checked the event code and currently only humans are considered, it's a slight bit more complicated to fix, but will be done.
Evil 17 apr. la 17:00 
Here is the log, I entered a new colony with Anties and attempted to trigger the event.
https://gist.github.com/HugsLibRecordKeeper/a866121bcce310fe64411d6366fe7888
Scarlet Ice 17 apr. la 15:11 
Thanks a lot! It is the hot spring mod!
erdelf  [autor] 17 apr. la 14:43 
right, I answered that in the bug reports discussion, for the moment, the best option is to disable the randomizing option in the mod settings.
ScarKy0 17 apr. la 14:29 
While using the mod and hitting "Randomize" on the ghoul in The Anomaly scenario seems to randomize the ghouls into a colonist instead of a different ghoul.