RimWorld

RimWorld

Humanoid Alien Races
5,257 Comments
大番薯之怒 54 minutes ago 
Because not everyone needs it.
大番薯之怒 55 minutes ago 
Personally, I think it would be more reasonable to create an independent mod if you want to adjust it, rather than including it in the framework.
erdelf  [author] 2 hours ago 
why would I provide an interface for something vanilla already has ? Sounds like doubling workload for no reason.

And I'm adjusting it as it barely made sense in normal RW. but with aliens it does even less so.. so it's adjusted to make more sense.
大番薯之怒 3 hours ago 
I don't understand why a framework module would adjust architectural elements like clothes racks. What's more, it doesn't even provide icon and translation interfaces.
Souldeath 9 hours ago 
I want to say that this is the exact same thing that happened to me a few days ago. Removed this mod and everything went perfectly after. Fortunately, I wasn't really using this mod for anything, since I installed it for the Rim Reborn mod back in 1.5. I can post the log if you want.
erdelf  [author] Jul 25 @ 6:51am 
Well, HAR doesn't have the error so you have something messing with it.
Sagrell Jul 25 @ 6:46am 
I tried removing different mods but the error disappeared when i removed HAR itself. No clue what's happening and why. :(
Sagrell Jul 25 @ 6:10am 
I was afraid of that but I will give a go. Thank you for your input.
erdelf  [author] Jul 25 @ 6:04am 
huh.. I'm rather curious how that happened.
Basically, your game has trouble finding a proper adulthood backstory.. for some reason.

It doesn't happen with my more minimal modlist, but I can't see anything immediately obvious in your modlist either. Only fix I would know right now is to remove mods until it doesn't happen anymore.
Sagrell Jul 25 @ 5:50am 
Grayfax is a baseline human. Parents are both baseline humans.
erdelf  [author] Jul 25 @ 5:42am 
damn actual log. Ok so, seems like a race is misconfigured. what race is Greyfax ?
Sagrell Jul 25 @ 5:37am 
Hello erdelf. I'm having issues when a pawn reaches the age of 13.
Is it a bug or am I doing something wrong myself?

https://gist.github.com/HugsLibRecordKeeper/e93ab2901422abf71a06492019b31a1c

The error it throws is at the absolute bottom of the log.
erdelf  [author] Jul 23 @ 9:36am 
I don't know that mod, but it sounds a lot like they are misconfigured and don't have blood.
Bonejester13 / Elly Jul 23 @ 8:37am 
Is there something mismatching between Daemonettes and HAR? I get a constant heal bug on some of my non baseliner colonists. A pop up goes every second that the colonistis fully healed but they are injured, bleeding and can not even lay down for bed rest to get surgery or patching up.
erdelf  [author] Jul 22 @ 11:45pm 
good to know, wanna share a log about it ?
oto45 Jul 22 @ 10:50pm 
it crashes my game
erdelf  [author] Jul 22 @ 5:05pm 
the biotech dlc doesn't have races so...
The biotech dlc adds gene editing.
Which you can entirely do on aliens too of course.
Lankypete Jul 22 @ 4:06pm 
Does this Mod add anything at all to Biotech DLC with the races just curious?
+rep sexy penis Jul 21 @ 10:46am 
Note I also had to cut the previous one short, there's a bit more below. Here's a snippet from the C# stacktrace:

- PREFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPrefix(PawnGenerationRequest& request)
- PREFIX rimworld.WRK.AyaTweaks: Void AyaTweaks.HarmonyPatch_GeneratePawn:PrefixGeneratePawn(PawnGenerationRequest& request)
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:GeneratePawnPostfix(Pawn __result)
at RimWorld.GameComponent_PawnDuplicator.Duplicate (Verse.Pawn pawn) [0x0010e] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX rimworld.erdelf.alien_race.main: Void AlienRace.HarmonyPatches:DuplicatePostfix(Pawn pawn, Pawn __result)
at RimWorld.AnomalyUtility.MakeUnnaturalCorpse (Verse.Pawn pawn) [0x00005] in <981a33edf24d499488b0f820d94638e1>:0
at RimWorld.IncidentWorker_UnnaturalCorpseArrival.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00029] in <981a33edf24d499488b0f820d94638e1>:0
+rep sexy penis Jul 21 @ 10:44am 
Sure thing! Here is the main meat of it - I can't copy the full C# error stacktrace from the logs due to the character limit, so let me know if you need a link to the full logs:

Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9EFCCFEE] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.PawnGenerator.GeneratePawn_Patch3 (Verse.PawnGenerationRequest)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.GameComponent_PawnDuplicator.Duplicate_Patch1 (RimWorld.GameComponent_PawnDuplicator,Verse.Pawn)
RimWorld.AnomalyUtility:MakeUnnaturalCorpse (Verse.Pawn)
RimWorld.IncidentWorker_UnnaturalCorpseArrival:TryExecuteWorker (RimWorld.IncidentParms)
erdelf  [author] Jul 21 @ 10:09am 
@Blendon, that is not at all what the log says. the log only says that HAR has code nearby. The single error you are giving sadly doesn't allow one to potentially identify more.

@rep,
generally it should be fine if a race doesn't have an unnatural corpse. I do wanna see what logs you have that say otherwise.

@Peter post the log in the bug report section.
Peter Jul 21 @ 9:04am 
Hello! I love this mod so much. But a terrible bug appeared that all pawns' health bars are locked at 5% and nothing can be killed. I have put this mod on the top and removed all other related mods, but it doesn't work. It seems that "AlienRace.HarmonyPatches:ThoughtReplacementPrefix(MemoryThoughtHandler __instance, ThoughtDef& def)" meets a null. Could I post the full logs here? Thank you for your attention!
+rep sexy penis Jul 21 @ 8:22am 
Heya! Thanks for your hard work thus far and being active. I'm having sudden performance drops which I have traced to the onset of the Unnatural Corpse event causing some issue with one of my non-vanilla races, seemingly it cannot generate the pawn and is stuck in a loop as far as I can tell from the traceback. Should I post the logs here, or specifically for the race in question? Thank you in advance :)
erdelf  [author] Jul 17 @ 3:04pm 
then you get the same answer as eggcelent..
Show a log or nobody can help.
Jacob the night fury Jul 17 @ 3:00pm 
the anthro heads are flat out not showing up. and im getting the same problem that @Eggcelent is getting (this comment is a continuation to my previous comment)
erdelf  [author] Jul 17 @ 1:32pm 
right.. well with that lack of information I can do absolutely nothing.. especially given only you have it.
nick1wasd Jul 17 @ 1:29pm 
I know its this mod because out of the 80-90 I had installed, I removed this mod and no other, and the save became stable and stopped crashing. There was a specific moment that would 100% crash with your mod around, which was a Royalty caravan leaving. I kept everything else, they leave, no crash. Process of elimination is that this mod, or this mod's interaction with someone else's mod (of which, i am not certain), is causing the issue.
erdelf  [author] Jul 17 @ 11:14am 
how... did you verify that exactly? Especially given I just had a kid in a growth vat in my own save
Tekeren Jul 17 @ 7:16am 
Hi, i'm here to report a bug, in 1.6. I'm playing with Hugs Lib, CE, alpha gene and some others.
The bug is quite terrible : when a children has entered a growth vat one time in his life, growth moments does not appears anymore.
I verified, and it's because of this mod.

Thanks for your work ! You're amazing.
erdelf  [author] Jul 16 @ 10:30pm 
I do kind of doubt that. Given just how many people would've had it.
What makes you think it's this mod ?
nick1wasd Jul 16 @ 9:47pm 
Hey, after much tinkering and trial and error, I found that this mod is causing a random crash on garbage collection a few hundred days into my save. I don't know why, since I haven't encountered any pawns that use your mod's data yet. I can post my save/player.log somewhere if you want, but the crux seems to be trying to access forbidden memory.
Ayomi Jul 16 @ 9:17am 
That was quick! Thanks!
erdelf  [author] Jul 16 @ 8:35am 
just pushed a fix for that.
Ayomi Jul 16 @ 8:07am 
I found an odd issue with outfit stands that seems to try to access a folder that does not exist. This appears to cause some issues with outfit stands later in the game as well when they are interacted with. I've tested this with no other mods installed other than harmony and base HAR and the error still occurs. I've included my logs and findings in the bug reports discussion thread.
erdelf  [author] Jul 15 @ 7:10pm 
I would need to know why you can't. A log would be helpful.. like your first comment said you would provide ^^
Eggcelent Jul 15 @ 6:19pm 
Hi, you said your mod got fixed for 1.6, but for some reason with mine it won't let me generate a planet, and did all the standard troubleshooting to find its your mod, but not even redownloading works. If you could fix whatever is causing this I will be that'd be cool, all that I yearn for in this cold and unforgiving world is to enjoy the funny mouse people.
Magna Stercore Jul 14 @ 2:50pm 
Tiptop, vielen Dank für die Antwort, die Mod und vor allem deinen schnellen Support - ganz grosses Lob! :)
erdelf  [author] Jul 14 @ 10:33am 
Nur andere rassen zählen. Einige mods machen xenotypen und nennen sie rassen.. das verwirrt leider alle. Am einfachsten sind rassen mods zu erkennen daran wenn sie diesen mod brauchen.
Magna Stercore Jul 14 @ 8:40am 
oh, ich glaube, ich sehe das Problem mit dem Star Wars Mod, der arbeitet nicht mit deinem Mod zusammen - dennoch die Frage, was würde denn zählen?
Magna Stercore Jul 14 @ 8:38am 
Kann theoretisch sein, aber auch Ewoks, Gungan, etc aus dem Star Wars Outer Rim zählen nicht. Erleuchte mich, was müsste ich effektiv versklaven, damit es klappt? ;D
erdelf  [author] Jul 14 @ 8:35am 
Kann es sein, dass du Xenotypen (kenne den deutschen namen nicht) mit rassen verwechselst ?
Magna Stercore Jul 14 @ 8:15am 
Hi erdelf - Ich habe eine Kolonie gestartet mit dem Xenophob Meme, aber keine der Xeno-Rassen, egal ob modded oder nicht scheint dafür als Xeno zu gelten und meine Kolonisten jammern, dass ich keine Alien-Sklaven habe - hast du eine Idee, woran es liegen kann? Danke im Voraus ;)
erdelf  [author] Jul 13 @ 10:49pm 
.. meaning? disappearing is meaning what here exactly ? what does not displaying properly mean ?
hachin Jul 13 @ 9:47pm 
This module causes equipment on the outfit stand to not display properly. In some cases, removing the equipment from the stand may cause it to disappear entirely.
erdelf  [author] Jul 13 @ 5:31pm 
I'll set my top team of analysts on discovering what this detailed bug report could entail.
Jacob the night fury Jul 13 @ 5:04pm 
this mod is not working for 1.6 for me
kaelumkennedy Jul 13 @ 12:27am 
someone should make a list of every mod that uses this, if there is a way to look already i had no clue
erdelf  [author] Jul 12 @ 8:53pm 
the first part is intentional. HAR just makes it an option on the other stand to make it to a kid one.

But the error, can you post it in the bug reports ?
M Jul 12 @ 8:01pm 
I'm not sure if this mod was intentionally designed this way, but I ran into a strange issue while using it. On July 11, everything was working fine, but the next day when I logged back into the game and tried to build a "kid outfit stand," that option was gone. Whenever I try to build an "outfit stand" now, I get an error message in the clipboard. I noticed the mod received an update, so I'm wondering if this is a bug or an intentional change. (I removed all other mods to confirm the error is caused by this one.) Either way, thanks for the early 1.6 update
erdelf  [author] Jul 11 @ 6:51pm 
@AFunnyMan, neat.
@Fiur and that issue is ?