RimWorld

RimWorld

Humanoid Alien Races
5,313 Comments
AstralStardust 2 hours ago 
OK so...your mod keeps getting my stuck at the ideoligion preset screen and when I try to progress next, I get an error.
https://gist.github.com/HugsLibRecordKeeper/f0402310da6e8495f363780034270827
I hope the Github link helps at least

btw, I don't have the Dev version enabled or anything, so it couldn't be a conflict between them due to have similar content
grim Aug 12 @ 4:31pm 
Good to know. sorry if i wasted any of your time.
erdelf  [author] Aug 12 @ 1:35pm 
yeah a fix is sitting on the dev version.. several race authors had other things they wanted with the outfit stands, so they are testing it atm.
grim Aug 12 @ 12:09pm 
Now that i got some sleep i realized i left out a key detail.

Error occurs only with Races with Race exclusive gear (armor/clothing).

Example (Mods used in testing): Epona: Dynastic Raising, Yuran Race
grim Aug 12 @ 6:01am 
Realized it should MY ever growing problem since i have been trying to troubleshoot this problem since midnight my time. As of this posting it is 7 in the morning and i tired ASF.
grim Aug 12 @ 5:12am 
@erdelf To clarify. When setting a Race to the Outfit Stand the error log pops up.

When reloading the save the Outfit Stand returns to default cause the selected Race didn't stay in the Outfit Stand.

Same problem happens when Grav Ship loads a new map.

I was explaining how i found the action that caused the error.
erdelf  [author] Aug 12 @ 4:43am 
... ever growing? Nobody mentioned a problem yet before you.

I'm not sure I understand your problem.. you say at first it's about save loading or moving your ship.... then about manually setting the race ?
grim Aug 12 @ 3:39am 
Hello @erdelf to add to ever growing problem with the Outfit stand is that they will not maintain there Race setting. For instance the Epona Dynasty mod uses Race exclusive Clothing/armour.

When i send the grav ship with the outfit stand on it to a new map it defaults to the Demi-Fox Race as i do have that mod on as well. Causing all the gear on the stands to drop to the floor.

To note this bug is consistent and happens every time the game reloads or a new map is loaded.

Thanks to this i found the exact moment the bug happens. It happens as soon as you set the Race on the Outfit Stand. Thanks to that i was able to pull the log of the error.

Also this bug happens regardless of race. Tested by adding and removing various Race mods.
erdelf  [author] Aug 11 @ 6:34pm 
would be helpful if you could provide a log
Peeping peacock Aug 10 @ 6:34am 
Seconding the request for a setting to set the outfit stand to vanilla. Its really weird to see the stand with eyes.
erdelf  [author] Aug 10 @ 4:51am 
@Rayless, could need the actual error at least. This seems also like a quest specific thing ?

@mechpuppe82 Uhm what? You save an adroid with a skincolor.. and that makes it childsized ?
Rayless star Aug 10 @ 12:25am 
When the “Wanderer Join” event from the Mincho race mod occurs, accepting or rejecting the event causes an error:

Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81F6990A]

Rolling back the Mincho race mod to a date when it previously worked does not resolve the issue, which suggests that this might be a bug in HAR.
mechpuppe82 Aug 10 @ 12:17am 
I can´t save vre androids with a skin color with this mod. Young androids have a child size after. Sorry for my bad English
erdelf  [author] Aug 8 @ 6:19am 
huh? I mean.. just set it to human male and that's the default.
tenta Aug 8 @ 3:22am 
Could you make a setting that changes the outfit stand to vanilla? I'm always amazed when I look at it. It's usable normally, but sometimes errors occur when the outfit and body type are different.
erdelf  [author] Aug 7 @ 1:25pm 
right, I suppose the fix has been bugtested enough over on dev
HARIAK Aug 6 @ 10:18pm 
Even after removing all other mods and only keeping HAR and the race mod, the same issue still occurs.
no error message.
HARIAK Aug 6 @ 10:11pm 
Moelotl and Ratkin factions often raid without bringing any weapons.
erdelf  [author] Aug 5 @ 11:10am 
I would be surprised... could you be slightly more precise ?
xiangzhong Aug 5 @ 4:43am 
The obelisk's copy code cannot replicate the mod's races.
xiangzhong Aug 5 @ 4:41am 
The code for copying the obelisk appears to be incompatible.
erdelf  [author] Aug 4 @ 9:31pm 
think I have a fix for the saclean race, will be up tomorrow.
Billy Aug 4 @ 3:40pm 
@siva I'm having the same issue and I'm also using Aya's races including Saclean, except for me its all pawns, enemy and friendly. It also dosent seem to happen every game, sometimes it happens and sometimes it dosent even with a brand new game and no Saclean on the map.
siva Aug 4 @ 8:30am 
It seems that because the Saclean Race is a non-combat species that cannot equip weapons, the recent HAR update (which fixed a bug where some alien races weren't generating weapons) is now causing a new issue where all enemy pawns spawn without weapons.

In this case, should we be waiting for a fix from HAR or from the Saclean Race mod?
Quilava Aug 4 @ 7:36am 
The broken text is fixed for me, thank so much for the patch :cta_emo7:
Red Aug 4 @ 6:26am 
It seems to have fixed itself for me maybe? They said it should be fixed in update.
erdelf  [author] Aug 4 @ 3:42am 
huh.. guess they made a race... in a suit framework.. for some wild reason
Not Dvdyyz Aug 3 @ 5:37pm 
I have the same issue as @Red,

It's a ThingDef called Dummy in Exosuit Framework which inherits from ParentName="Human"

XML error: (alienRace stuff here) doesn't correspond to any field in type ThingDef.

Not sure what the fix is
erdelf  [author] Aug 3 @ 4:32pm 
this update fixed some translation key issues. so no more weird text.
Parc_o Aug 3 @ 1:15pm 
After the mod update, I've encountered the following bug: Spawned caravans or raiding pawns never generate weapons, and the game doesn't throw any exceptions. I found this related to the mod. (Translated from Chinese). me too lol
Quilava Aug 3 @ 9:23am 
Resub doesnt work ... odd ... it never happen with 1.5 before :cta_emo4:
erdelf  [author] Aug 3 @ 9:14am 
@Quilava, that sounds like you don't have the translation files.. for some reason. try resubbing.
Quilava Aug 3 @ 8:34am 
For some reason, the language in this mod option & in styling table show broken word (still readable, but look like alien style front), im not sure it feature or a bug since it show no error, is there way to fix this if it is a bug? :cta_emo10:
Your imaginary friend Aug 3 @ 5:24am 
J. Been having the same issue and once removed Saclean race the issue resolved it self. So thank you cause having over 800 mods active it is a pain to find the right one. Love the Xeno races added been using since 1.3 sad that cant use it till update or something
J. Aug 3 @ 2:27am 
After the mod update, I've encountered the following bug: Spawned caravans or raiding pawns never generate weapons, and the game doesn't throw any exceptions. I found this related to the mod https://steamcommunity.com/sharedfiles/filedetails/?id=2676302514 . (Translated from Chinese).
Red Aug 1 @ 11:16pm 
apologies I couldn't figure out how to get more of the message on here.
erdelf  [author] Aug 1 @ 1:53pm 
@guardian1368, nope.

@Red ok.. that is definitely a partial error, ripped entirely of the actual error message... I can only guess then that they made a race that is misconfigured.
Red Aug 1 @ 7:11am 
XML error: <alienRace><generalSettings><allowHumanBios>true</allowHumanBios><corpseCategory>CorpsesHumanlike</corpseCategory><alienPartGenerator><headTypes><li>Male_AverageNormal</li><li>Male_AverageWide</li><li>Male_AveragePointy</li><li>Male_NarrowNormal</li><li>Male_NarrowPointy</li><li>Male_NarrowWide</li><li>Female_AverageNormal</li><li>Female_AverageWide</li><li>Female_AveragePointy</li><li>Female_NarrowNormal</li><li>Female_NarrowPointy</li><li>Female_NarrowWide</li></headTypes><bodyTypes><li MayRequire="Ludeon.RimWorld.Biotech">Baby</li><li
guardian1368 Aug 1 @ 7:04am 
does this need DLC
kev675243 Aug 1 @ 2:08am 
Is it just me or do pawns have a recessive skin color gene they seem to default to?
erdelf  [author] Jul 31 @ 11:32pm 
never heard of it.. so no. Could you tell a bit more?
Red Jul 31 @ 7:26pm 
This and Exosuit Framework do not work together. I don't know if thats a known thing or not?
RAYKATS Jul 31 @ 1:09pm 
Tried to modding more, make my game crash before getting to main menu

Think about something, one of my pawn is 4857 years old (don't ask), reduced to 48 with character editor while HAR in uninstalled, install HAR again, it work

So good to know, extremely aged pawn make the mod crash the game
Billy Jul 31 @ 5:58am 
Hmm, not sure what happened but I just sat down with the newest update again, trying to figure it out, and everything seems to be working now. Not sure if my steam was giving me an older version before or what.

Will keep an eye on it and report to the discord if it happens again.
erdelf  [author] Jul 31 @ 3:01am 
uh.. there was a bugfix for some races not generating with weapons in the last update.
If you have a simple repro case to the contrary.. do tell. preferably on discord so we can talk about it.
Billy Jul 31 @ 2:56am 
Likely a dumb question but is there anyway the newest update could conflict with mods to cause new pawns to not generate with weapons? I have a small, local mod list and after just updating HAR, started a new game and now new pawns stopped spawning with weapons, modded or vanilla, no errors.

Rolling back to the previous version seems to have fixed it, pawns are spawning with weapons again.
erdelf  [author] Jul 29 @ 11:31pm 
I.. highly doubt that.. considering the only change was to backstory generation on becoming an adult.
Kaldreth Jul 29 @ 11:00pm 
Something about this last update the killed compatibility with other race mods like Big & Small Races. I'm getting pink square heads on those races, but removing this mod fixes the issue. It was working fine until the update.
Darth Diabetus Jul 28 @ 8:08pm 
@erdelf I can't right click and remove eating aliens, alien slavery, and alien races precepts.