RimWorld

RimWorld

Humanoid Alien Races
5,173 Comments
GravitWry May 24 @ 8:04am 
@erdelf I see, I see, that's good to know, I suppose I'll try out having Paniel and Moyo in my next colony, thanks for the reply.
erdelf  [author] May 24 @ 5:44am 
Biotech only does modifications of the race of a pawn. HAR changes the race. they work nicely usually layered on top of one another. some races even have unique xenotypes.
Tekky May 24 @ 12:13am 
if youre having problems with biotech expansion (mammalia, mythic, insectoid) pawns having missing texture heads and figured out that HAR is the cause, try removing betterloading first
GravitWry May 23 @ 11:58pm 
Forgive me, but I'm kind of late to the party, I haven't played with HAR in 2-3 years since Biotech dropped and how does this and Biotech interact exactly? I remember there were troubles getting it to work in the first few weeks the DLC dropped but haven't checked it out since then.
Warbeast May 23 @ 3:07pm 
is this safe to remove mid-save?
tinywhitecat May 21 @ 6:49pm 
@heart0fink Did you, perchance, use gene tools-forked? noticed this comment while checking versions while looking into a bug on my end that can do that
Cabri May 17 @ 7:19pm 
the styling table thank you so much i never tried it ever before
i'm sad to learn that backstage about ChE...
and thank you for this quick answer, still deserve much love (without cringe dw)
erdelf  [author] May 16 @ 8:51pm 
the styling table can do that too. I have little influence on char editor, they obfuscate their source and therefore actively discourage any other modders being compatible with them... that and it's propensity to change core files causing issues makes it not a.. likely prospect.
Cabri May 16 @ 9:55am 
would send you so much love if you could make it work again with character editor :cat_stars:
i love playing custome races and i love even more being able to customize their hair and such
erdelf  [author] May 9 @ 6:33pm 
I highly doubt it.. but without a log. can't say anything.
heart0fink May 9 @ 5:32pm 
Run into a problem where this mod causes issues where modded xenotypes appear headless and or entirely invisible. did some crude testing and it is indeed this mod thats the issue. hope theres some kinda fix.
harrydubois May 3 @ 2:50pm 
Is it safe to remove this mod mid-game?
ryhndo May 2 @ 7:07pm 
amazing :steamthumbsup:
Alletair Apr 14 @ 8:12am 
xeno
max2022cm Apr 12 @ 3:55pm 
por que me aparecen invisibles y solo se ve la ropa? / Why do they appear invisible to me and only the clothes are visible?
DZiral Apr 5 @ 2:32pm 
Look like I have some mess with other mods and my inattention. Sorry, ignore my previous post.
erdelf  [author] Apr 5 @ 10:49am 
that has been investigated on discord, was a misconfigured race, that blocked baseliners.
DZiral Apr 5 @ 9:19am 
Same problem as mo reported. Look like genetic restricted pawns do not recalculate correctly bonuses/penalties from xenogem after replacing it.
Wyldbill Apr 2 @ 1:27pm 
I can confirm "BetterLoading" is screwing up textures for some of the "Biotech Expansions" series mods. If anyone has that installed try removing it first.
Magnetcross Apr 2 @ 6:01am 
i have to vouch also that im too also having floating head pawns in my game, which is odd
Vex Hasturr Mar 29 @ 10:15am 
Are they conscious? Those robots.
They are instruments or they are "constructed humans"?
ƦƴѵŁ Mar 29 @ 9:48am 
I would like to back my findings on any pixel/purple box issues: If you're using BETTER LOADING - remove it from your load list. It's no longer on Steam Workshop and it's causing massive problems for those who still have it installed. For whatever reason, it affects pawns and other objects with visual problems or the error box.

This has nothing to do with HAR. HAR is just the framework for other authors to bring custom races into Rimworld.
Kami Mar 23 @ 1:10pm 
@RyanFinn, ive read that BetterLoading is causing issues with HAR rn. But not sure if youre using that mod.
mo Mar 23 @ 12:36pm 
There were no error logs generated for this issue
mo Mar 23 @ 12:36pm 
When aliens with genetic restrictions are installed with xenopack, they will only stack the genes in xenopack instead of replacing the previous genes like humans
erdelf  [author] Mar 23 @ 7:57am 
given the last update here was in february... I doubt it's this.
But without a log I also seriously can't tell
RyanFinn Mar 23 @ 4:21am 
since two days ago, all the heads of my pawns, or almost every head, dissapeared.
I have traced it down to HAR and it's sub-mods / synthethics, etc).
It caused this error a gazillion times per second:
Could not load UnityEngine.Texture2D at adcr in any active mod or in base resources. UnityEngine.StackTraceUtility:ExtractStack...

disabling HAR and said submods ( humanoid beings framework mostly) fixed it. Any clue what's going on?
erdelf  [author] Mar 22 @ 8:45am 
last update was a month ago.. But alright, your log shows several outdated mods, and missing dependencies.. but the issue you came here for is probably caused by a combination of your performance mods. removing Faster Game Loading should do it.
CloakTheMailman Mar 22 @ 6:43am 
Not sure what's happening but all of my HAR races are broken, when just two months ago everything was fine. Now I'm seeing pink squares for Xva's and Ratkins, the milira, kurin, kimiri, kiiro, and miho's are invisible and there's a spam of errors in my logs
Here be logs
https://paste.gg/p/rimworld-game-logs/9025dd6c4efa4544beb3166137f1bd91
erdelf  [author] Mar 17 @ 4:30pm 
baseliner is the same as no xenotype more or less. It's the base of the race. So.. yeah.
Race authors of course can decide to add xenotypes that are valid for their races.
Smaco Mar 17 @ 4:11pm 
Is it normal for HAR races appear as "baseliners" or not have a Xenotype at all?

Game is not throwing any logs and I only have HAR, what it needs and some HAR races installed (im testing on a clean install because I remember seeing HAR races with their own xenotype before)
idk bro this made me laugh (last comment from the autor)
erdelf  [author] Mar 12 @ 12:09pm 
am I.. supposed to know what that is or what the issue is ?
Scionin Mar 11 @ 1:17pm 
Bionix Automator compatibility please
GTurkistane(巨七) Mar 8 @ 5:07pm 
my way of replicating this error without waiting for it to happen in my playthrough:

go to dev test world --> then open dev menu --> autotest --> Test generate pawn x1000 (sometimes i have to do this multiple times for the error to show up)
GTurkistane(巨七) Mar 8 @ 5:05pm 
am not sure if this is because of a new update or something in this mod, but it for some reason causes pawn generation error for rimsenal factions, here is a log of a list that has HAR and rimsenal factions only:



https://gist.github.com/HugsLibRecordKeeper/56a4ab05863cc6988c35b10eb493b8ea
halcyon Mar 5 @ 12:30pm 
I can confirm: Deinstallation of BetterLoading helps with the missing bodies problem.
mc Mar 4 @ 2:29pm 
Also had a similar problem to electro1574 with the Big and Small Genes mod, but wasn't using Better Loading.
erdelf  [author] Mar 4 @ 9:45am 
@electro, thanks a lot. That helps.
Denstroyer Mar 4 @ 9:15am 
im having invisible mounts (giganalope) on my androids, huge mod list unfortunately
electro1574 Mar 3 @ 9:00pm 
Problem: Pawns disappear or are only heads without any alien features.

This is the shortest list I could make that reproduces the problem, in this order: Harmony, BetterLoading, {Core}, HugsLib, XML Extensions, Humanoid Alien Races, EPOE (any version), Orassans.

If you move EPOE before HAR, or remove any of BetterLoading, XML Extensions, or EPOE, the problem doesn't happen. There are other mods in my 100+ list that also cause this issue, but I haven't narrowed down any of the others. Simply reordering these mods didn't fix it for me with my full mod list. HAR was the only mod of this batch that's been updated since 2024.

Working on getting logs per Fluffy's guide now.
catmanmlio Mar 3 @ 9:00am 
Can Confirm, It's FasterGameReloading or BetterLoading that causes the issue
Archamian Mar 2 @ 8:01pm 
Jaydee's solution worked - thank you! And thanks Erdelf, this mod makes the game so much more visually interesting
erdelf  [author] Mar 2 @ 2:33am 
if someone has a.. not 100 mods long modlist that has the issue.. do tell.
Jaydee Mar 2 @ 12:48am 
@Archamian

Remove FasterGameReloading or BetterLoading from your mod list. That is the culprit.
Archamian Mar 1 @ 9:52pm 
I am also having the disappearing bodies and heads, FYI
Eternal_Truth Feb 26 @ 5:59pm 
Disabling fastergameloading worked and everything was back to normal (Though it +5 min my loading time).
Eternal_Truth Feb 26 @ 5:59pm 
Sorry I found the issue;

It seems that FasterGameLoading causes the exact same issue as BetterLoading
erdelf  [author] Feb 26 @ 1:56pm 
everything is on github always. If you have an issue, post a log. Nobody else is having the issue without some performance mod making it weird.