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https://gist.github.com/HugsLibRecordKeeper/f0402310da6e8495f363780034270827
I hope the Github link helps at least
btw, I don't have the Dev version enabled or anything, so it couldn't be a conflict between them due to have similar content
Error occurs only with Races with Race exclusive gear (armor/clothing).
Example (Mods used in testing): Epona: Dynastic Raising, Yuran Race
When reloading the save the Outfit Stand returns to default cause the selected Race didn't stay in the Outfit Stand.
Same problem happens when Grav Ship loads a new map.
I was explaining how i found the action that caused the error.
I'm not sure I understand your problem.. you say at first it's about save loading or moving your ship.... then about manually setting the race ?
I hope this helps.
When i send the grav ship with the outfit stand on it to a new map it defaults to the Demi-Fox Race as i do have that mod on as well. Causing all the gear on the stands to drop to the floor.
To note this bug is consistent and happens every time the game reloads or a new map is loaded.
Thanks to this i found the exact moment the bug happens. It happens as soon as you set the Race on the Outfit Stand. Thanks to that i was able to pull the log of the error.
Also this bug happens regardless of race. Tested by adding and removing various Race mods.
@mechpuppe82 Uhm what? You save an adroid with a skincolor.. and that makes it childsized ?
Error while sending signal to RimWorld.Quest: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81F6990A]
Rolling back the Mincho race mod to a date when it previously worked does not resolve the issue, which suggests that this might be a bug in HAR.
no error message.
In this case, should we be waiting for a fix from HAR or from the Saclean Race mod?
It's a ThingDef called Dummy in Exosuit Framework which inherits from ParentName="Human"
XML error: (alienRace stuff here) doesn't correspond to any field in type ThingDef.
Not sure what the fix is
@Red ok.. that is definitely a partial error, ripped entirely of the actual error message... I can only guess then that they made a race that is misconfigured.
Think about something, one of my pawn is 4857 years old (don't ask), reduced to 48 with character editor while HAR in uninstalled, install HAR again, it work
So good to know, extremely aged pawn make the mod crash the game
Will keep an eye on it and report to the discord if it happens again.
If you have a simple repro case to the contrary.. do tell. preferably on discord so we can talk about it.
Rolling back to the previous version seems to have fixed it, pawns are spawning with weapons again.