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https://steamcommunity.com/sharedfiles/filedetails/?id=2640710953
i'm sad to learn that backstage about ChE...
and thank you for this quick answer, still deserve much love (without cringe dw)
i love playing custome races and i love even more being able to customize their hair and such
https://steamcommunity.com/sharedfiles/filedetails/?id=2147295726
https://steamcommunity.com/sharedfiles/filedetails/?id=3236320292
https://steamcommunity.com/sharedfiles/filedetails/?id=2204437968
https://steamcommunity.com/sharedfiles/filedetails/?id=3365860910
https://steamcommunity.com/sharedfiles/filedetails/?id=3345888562
They are instruments or they are "constructed humans"?
This has nothing to do with HAR. HAR is just the framework for other authors to bring custom races into Rimworld.
But without a log I also seriously can't tell
I have traced it down to HAR and it's sub-mods / synthethics, etc).
It caused this error a gazillion times per second:
Could not load UnityEngine.Texture2D at adcr in any active mod or in base resources. UnityEngine.StackTraceUtility:ExtractStack...
disabling HAR and said submods ( humanoid beings framework mostly) fixed it. Any clue what's going on?
Here be logs
https://paste.gg/p/rimworld-game-logs/9025dd6c4efa4544beb3166137f1bd91
Race authors of course can decide to add xenotypes that are valid for their races.
Game is not throwing any logs and I only have HAR, what it needs and some HAR races installed (im testing on a clean install because I remember seeing HAR races with their own xenotype before)
go to dev test world --> then open dev menu --> autotest --> Test generate pawn x1000 (sometimes i have to do this multiple times for the error to show up)
https://gist.github.com/HugsLibRecordKeeper/56a4ab05863cc6988c35b10eb493b8ea