RimWorld

RimWorld

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Oni of the Rim
 
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Mod, 1.0
File Size
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14.399 MB
Jan 22 @ 7:34am
Nov 15 @ 3:58pm
31 Change Notes ( view )

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Oni of the Rim

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Description
The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet. Worse still some are kept as livestock for their feathers, pelts and horns, all having practical and decorative uses. Oni live in temperate areas and rarely employ clothing due to the uncomfortable sensation on their feathered bodies. Due to this, they are highly vulnerable to being set on fire.

Other mods that can be used as add-ons:
(Faceless Heads) https://steamcommunity.com/sharedfiles/filedetails/?id=1732462355
(Vanilla Style Heads) https://steamcommunity.com/sharedfiles/filedetails/?id=1892869877
(Legacy body texture patch) https://steamcommunity.com/sharedfiles/filedetails/?id=1730470676
(More Oni Weapons) https://steamcommunity.com/sharedfiles/filedetails/?id=1734112755

(Oni of the Rim: Lite AKA Race/Faction only) https://steamcommunity.com/sharedfiles/filedetails/?id=1807327083

Combat Extended compatibility included, but without Oni themed weapons. To re-enable them, requires the "Oni of the Rim: Combat Extended" patch mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1825546241

Oni stats
Life expectancy: 100
Body size: 1.0
Advantages:
Move Speed 6.24
Min Comfortable Temperature: 2
Max Comfortable Temperature: 30
Social Impact: +20%
Animal Gather Speed: +20%
Animal Gather Yield: +10% (Lower animal levels to reach max harvestable)
Animal Tame Chance: +10%
Animal Train Chance: +10%
Hunting Stealth: +25% (Reaches 90% stealth cap with less levels)
Immunity Gain Speed +15%
A racial passive granting +15% Sight, +15% Manipulation, +35 Carrying Capacity
Disadvantages:
Flammability 275% (Still displayed as 100% in-game. Rain does not naturally extinguish an Oni corpse!)
Market Value: 3600 (Means more wealth, contributing to stronger raids)
Food Poison Chance: +25%
ResearchSpeed: -35%
Construct Success Chance: -10%
Fix Broken Down Building Success Chance: -10%
Smelting Speed: -5%
Smithing Speed: -5%

Disallowed Trait: Pyromaniac (They want to set themselves on fire that badly?)
Forced Trait Probability
Nudist 10% chance
Pretty 10% chance
Beautiful 5% chance

Nature's Blessing 15% chance
New trait Nature's Blessing, unique to Oni.
+2 Social, Animals, Plants. +1 Medical.
Mental break threshold -4%
Animal tame and train chance +25%
Social impact and negociation +15%
Trade improvement +10%

In comparison of base human stats, Oni are more attuned with nature and are more physically suited to a wider set of environments, and do not care about being nude or sleeping on the floor. They are more adaptable in unarmed combat, using their razor sharp nails to claw away at their target, and able to use their horn for impaling. All natural attacks can cause bleeding. In social fights, their damage is restrained so they don't cut off a limb or cause excessive hemorrhaging.
With them being more focused on the physical and nature side, they have little trouble with grasping the scientific concepts and and precisions of construction and crafting. When building or fixing machinery, they can seemingly be a little bit clumsy, more likely to make small critical mistakes leading to failure.
At least with crafting, they simply take little bit longer to not make such mistakes, although they have completely no issues with tailoring or artistic work.

They got a tiny bit more difficulties in making safe meals, due to them perceiving food and ingredients a little different to us humans. They are more than happy casually eat things raw, including insect meat.

To acquire Oni Feathers, an Oni may preen themselvs at a crafting spot, using Demon Breath Ointment (Basically a crafting bill carried out by a Oni). Another option, much to the dislike of the Oni, is to force shear feathers off them as a operation bill. Be warned, they will be VERY unhappy, and it has a cool down.
Oni also randomly gain a hediff shown in the health tab, to shed feathers and horn fragments. When it is active, it'll periodically drop Oni Feathers and Oni Horn Fragments respectively. Only player and prisoner Oni's will spawn the items, and only if they're not downed. Feathers won't spawn when they have cool down of being force sheared.

Three new plants, each involved with the Oni tribal culture. They are locked behind a fairly quick research that an Oni needs to perform to teach your colonists. Already known in Oni starts.
-Featherleaf - A cousin variant of the smokeleaf. Oni's smoking the joint will periodically shed a few extra feathers whilst high on it.
-Demon Breath - A plant with healing properties and also a spice of sorts only appealing to the Oni. Other races will not enjoy the Oni-styled recipes that uses this.
-Yokai Pepper - Functions as a raw vegetable, but also used in a few drug recipes and in their delicacy meal.
A drug line based off Oniamine, a precursor chemical that can be extracted from Oni feathers, horn fragments, pelts and... Their meat. The drugs currently are mainly short term combat boosts, that will make the user a bit more easily tired and hungry once the effects wear off. There is a narcotic poison, that can be used to make a new blowpipe dart weapon.

New weapons
Fukiya - A simple weapon consisting of a narrow, long tube for firing light projectiles or darts. While the dart itself is not so lethal, it has narcotic poison on the tip.
Low base damage
Each hit causes 0.06 poison
As severity increases the target will suffer reduced consciousness manipulation and moving speed at severity 3 the target is at risk of death or brain damage
Range- 18
Base Damage - 3

War Kunai - The Oni war kunai are fearsome. In the trained hands, these can be a devastating tool both in melee and ranged combat
Range - 15.5
Base Damage - 12 (Ranged)
Cut - 12 (Melee)
Stab - 14 (Melee)

New Animal
The scientific name of this great owl is Ornimegalonyx. It is a flightless owl with immensely powerful legs and talons. Standing over a meeter tall and having solid bones, they are terrifying hunters. Living in groups,
it is very uncommon to encounter a singular individual. Males are easy to identify by large head plumage. Very intelligent and can be trained, however they can be as vicious as a Warg when angry.
-High attack speed
-High movement speed
-Advanced training
-Unique "Wise mega owl" health status, chances to gain it increases as it gets older. Buff gets stronger over time.
-An Oni can force give "Wise mega owl" buff with a medical bill.
Predatory - Can and will eat you, good news is they are fairly easy to take down from range

Current work in progres:
- Oni themed furnitures
- Spacer version of Revenant Talon

Has some interaction with Kolra's Oni race mod, not being xenophobic with each other, and his Oni can use some of our stuff.

Requires Alien Framework V2.0 by Erdelf https://steamcommunity.com/workshop/filedetails/?id=839005762
Original art and concept by Vaniat.
Conversion to a race mod, xml, coding, and sprite modifications - MoriShep
Xml, coding, tidying and debugging - Tarojun
New spritework - Lucky
Popular Discussions View All (1)
3
May 8 @ 8:26pm
Add on development discussion
Mori Shep
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225 Comments
Wendigo Nov 21 @ 12:21am 
I very much would like to know if you intend to make it so they get big, like the dignified photo I see of a full grown oni.
Tarojun  [author] Nov 15 @ 4:41pm 
Small update.
- Fix to resource readout, not more pink squares as category icons for Oni meals and drugs.
- An oversight on the melee dps of the fukiya is also fixed.
- The combat drugs research reduced from Industrial to Medieval tech.

Kolra's Oni race mod interactions:
- If you have Kolra's Oni race mod, Oni from this mod in the info details is referred as Feathered Oni.
- Kolra's Oni interact positively with our Feathered Oni meals, and there is no xenophobia between them as well.
- Kolra's Oni can cook Oni meals and research Oni Plants, but not Black Talon soma.
- Kolra's Oni faction starts comes with our Oni starting research as bonus.
Van Houten☆ Oct 16 @ 6:15am 
Very good mod, having a lot of fun with it.
Xurran Oct 13 @ 4:51am 
I was hoping for a few more colors, since there are more than white. But looks like a very well thought out mod.
suchanut02 Sep 10 @ 2:35pm 
Is there a way to get the larger Oni types?
Baggie Aug 25 @ 4:21pm 
Ahh thank you for the info Mori :)
Mori Shep  [author] Aug 25 @ 1:08pm 
IIRC You will need at least one Oni pawn to craft the item, you do not need to be in the faction from game start just recrute/capture one.
Baggie Aug 25 @ 11:21am 
Sorry typed that out wrong,there is an option in tabs,but nothing happens when I click on the tailor to make these items,its fine on anything else though.
Baggie Aug 25 @ 5:32am 
Hi,do you have to play as Oni to be able to make Oni clothing etc,have a bill to make 2 items,which I have the feathers for,but cannot get any settler to make it,there is no option etc.
Tarojun  [author] Aug 20 @ 7:12pm 
Anyone can make the the bionic Oni horns. You will need the bionic research of EPOE, but they are still still manufactured under the vanilla's method of making bionics at the Fabrication Bench.

This occurs due to the terrible overwrite method that EPOE uses, which is one reason why that mod needs specific patches for certain stuff. I did not a patch because of how aggressive it was, and I am seriously considering rewriting that entire mod's structure to be more accommodating for everyone else...