RimWorld

RimWorld

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Oni of the Rim
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
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11.750 MB
Nov 20, 2022 @ 10:29pm
Dec 21, 2024 @ 12:28pm
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Oni of the Rim

Description
The mysterious horned and feathered humanoid found on some rim worlds, Oni are often sought out by Glitterworlds for their beauty as a sort of exotic pet. Worse still some are kept as livestock for their feathers, pelts and horns, all having practical and decorative uses. Oni do not have a high opinion about clothing due to the uncomfortable sensation on their feathered bodies. However, due to their feathers, they are highly vulnerable to being set on fire.



Alongside the differences of base human stats, Oni are more attuned with nature and more physically suited to a wider set of environments. They do not care about being nude or sleeping on the floor.

With them being more focused on the physical and nature side, they have little trouble with grasping the scientific concepts and and precision of construction and crafting. When building or fixing machinery, they can seemingly be a little bit clumsy, more likely to make small critical mistakes leading to failure.
At least with crafting, they simply take little bit longer to avoid or cover mistakes, although they have no issues with artistic work.

They have slightly more difficulties preparing safe meals, due to them perceiving food and ingredients differently to humans. They are more than happy to casually eat things raw, including insect meat.

Oni randomly shed feathers and horn fragments. Only player and prisoner Oni's will spawn the items, and only if they're not downed. Feathers won't spawn when they have cool down of being force sheared.





New plants, each involved with the Oni culture. They are locked behind a fairly quick research, and is known in Oni starts.
-Featherleaf - A cousin variant of the smokeleaf. Oni's smoking the joint will periodically shed a few extra feathers whilst high on it.
-Demon Breath - A plant with healing properties and also a spice of sorts only appealing to the Oni. Other races will not enjoy the Oni-styled recipes that uses this.
-Yokai Pepper - Functions as a raw vegetable, but also used in a few drug recipes and in their delicacy meal.
-Wisplight Bush - These are an bewildering group of barely bioluminescent species that have a strong tie and reliance with the feathered Oni that cultivates them. Their life cycle starts as a plant, then into a variable choice of insectoid, and leaves behind seeds upon their deaths, to restart the cycle anew.

A drug line based off Oniamine, a precursor chemical that can be extracted from Oni feathers, horn fragments, pelts and... Their meat. The drugs currently are mainly short term combat boosts, that will make the user a bit more easily tired and hungry once the effects wear off.

New Animals
Mega Owls - The scientific name of this great owl is Ornimegalonyx. It is a flightless owl with immensely powerful legs and talons. Standing over a meter tall and having solid bones, they are terrifying hunters. Males are easy to identify by large head plumage. Very intelligent and can be trained, however they can be as vicious as a Warg when angry.
-Unique "Wise mega owl" health status, chances to gain it increases as it gets older. Buff gets stronger over time.
-An Oni can force give "Wise mega owl" buff with a medical bill.
Predatory - Can and will eat you, good news is they are fairly easy to take down from range

Wisplight Insects - Oni can create eggs out of wisplight pods that can hatch into various Wisplight insects to farm them, as fighters or hauling. They all can inflict a nasty wisplight burn with their bites or claws, that reduces body part efficiency with residual psionic interference taking a physical manifestation on those burns.

FAQ:
Q: Combat Extended?
A: Yes.

Q: How exactly bad is fire to the Oni?
A: They may struggle to put themselves out, and get a debuff that increases in severity for each time they get hit by fire type damage, regardless if it did damage or not.

Q: Is there a way to avoid the Oni getting debuffed when hit by fire?
A: Reduce their flammability to be at or below 100% with whatever method, and they will no longer get the specific anxiety about getting burned by fire.

Q: Is there a biotech version of this race?
A: No, there is not, and there won't be. They aren't genetically modified humans and are a separate race altogether.


Other info:
Oni of the Rim: Lite is a stripped down version with only the Oni race and faction if you do not want any of the tech, items and creatures.

Requires Humanoid Alien Races by Erdelf

Contributors:
Ameiro - Original artist, concept and author of the animal mod "oni".
MoriShep - Original author to convert the animal mod into a alien race mod.
Lucky - Joined the team to work on the textures for a period of time.
BlackMarket420 - Commissioned for the new guns and projectile textures.
131 Comments
Svela Feb 9 @ 8:37pm 
I have an interest in making a "hybrid" Ancestral Oni pawn. If I add the Ancestral Oni hediff to another pawn body would that be enough? Like, would my pawn start to shed feathers and horns? Will they be able to have the special Oni powers without them disappearing after each use?
TurtleShroom Feb 8 @ 10:32am 
Why did you remove the plain Oni Beds and the Oni Oven? Will you ever add back the means to access the "old style" body textures?
SanDimas Nov 23, 2024 @ 11:35am 
just asking, are they ce compatible for the guns
Kual Nov 20, 2024 @ 3:32am 
Hi there! I hope you don’t mind me asking, but do you have any plans to create an animal-only version of the Oni mod? I’m not too keen on using the Alien Framework as a prerequisite, and I absolutely loved the original animal version made by the creator.

Since the original mod isn’t being updated anymore, I thought about trying to fix it myself, but… I have zero experience with coding. Plus, the code for the animal mod from version B16 is soooo different from the current version. 😭

I’d really appreciate any help or advice you could offer! 🙏 Thank you so much!
Svela Oct 29, 2024 @ 1:32am 
"In a sense, the current textures are "placeholders" without breaking them later once I can get around to that update. Burn out hits sooooooo hard."

I understand, take your time. I am simply eagerly awaiting more updates as the Oni are my favorite race mod, Ratkin being a close second. If I have spare time I might attempt to adjust the "pointy" texture myself, but I am quite busy so I do no know when that will be (that, and I am uncertain if I will even be able to adjust it to begin with). As such, do what you are already planning on doing and if I happen to accomplish something on my end then I will share what I did, assuming you'd be interested.

Thank you for the updates! :D
Tarojun  [author] Oct 28, 2024 @ 2:18pm 
Once I can plan a general direction to take for the Ancestral Oni to expand upon them, I will also hire an artist for all the new stuff, and to do what I couldn't for the head, hair and horn textures all in one go.

Currently, the Ancestral Oni are purposely left as an enigma for the main race's lore by design, and as a call back to the original animal mod the race is based from on the outside. Kind of an anomaly themselves, before the anomaly dlc was even a thing, haha.
Of course, they won't be going down the anomaly-esque feel and route like that named dlc though, haha. Also as a principle I follow, I will never DLC gate primary content of my mods. Which is why there'll never be a "biotech" version of this race as that violates that principle. Plus xenotypes are still classified as humans in the end and not aliens, so that is already incompatible on such a notion from the get-go.
Tarojun  [author] Oct 28, 2024 @ 2:01pm 
The entire thing boiled down to my incapable skill of "separating" the hair and horns from the head of the Ancestral Oni, to allow room for customisation. At that point during development, it was just me left working on the mod and the others have left.

During the big overhaul and updating of the mod, I had made the decision to minimally update the Ancestral Oni, and sacrifice a bit of the old texture feel for the customisation option. This is to leave room for planning on giving them a more dedicated fix up and update to expand the mod, after playing once through the new dlc, and recovering from burn out.
In a sense, the current textures are "placeholders" without breaking them later once I can get around to that update. Burn out hits sooooooo hard.
Svela Oct 27, 2024 @ 10:05pm 
Tried to add the old texture files but didn't work. Guess I gotta go without for now.
Svela Oct 27, 2024 @ 10:05pm 
So, turns out the thing I prefer and I am yearning for is the "Female Ancestral Oni Face Pointy," named Female_Average_Pointy in the old files. Seems like the new Ancestral Oni texture file folder does not include the other variants of the head shape like the old folder did. As a result, all other shapes (Normal, Pointy, Wide, etc) actually have the texture of the Normal face. If you happen to have the other texture variants somewhere that were simply forgotten about then an update would be appreciated, but if the other face variants were left out intentionally then no worries. I'll just transfer the old texture variants and rename them to "legacy" or something so I can use the old faces.


Btw, a quick save, quit, and load seems to automatically match the horn color to the skin color of the Oni in regards to the Character Edited pawns. Not sure if this is the case for every pawn, but at least there's a work around.
Svela Oct 27, 2024 @ 9:01pm 
I quite enjoyed the original look of the Ancestral Oni, such as their narrower face shape and hairstyle. Is there a setting somewhere that will allow these back or were those faces simply removed as part of the update?

Also, when using the Character Editor mod I am unable to change the color of the horns.