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Since the original mod isn’t being updated anymore, I thought about trying to fix it myself, but… I have zero experience with coding. Plus, the code for the animal mod from version B16 is soooo different from the current version. 😭
I’d really appreciate any help or advice you could offer! 🙏 Thank you so much!
I understand, take your time. I am simply eagerly awaiting more updates as the Oni are my favorite race mod, Ratkin being a close second. If I have spare time I might attempt to adjust the "pointy" texture myself, but I am quite busy so I do no know when that will be (that, and I am uncertain if I will even be able to adjust it to begin with). As such, do what you are already planning on doing and if I happen to accomplish something on my end then I will share what I did, assuming you'd be interested.
Thank you for the updates! :D
Currently, the Ancestral Oni are purposely left as an enigma for the main race's lore by design, and as a call back to the original animal mod the race is based from on the outside. Kind of an anomaly themselves, before the anomaly dlc was even a thing, haha.
Of course, they won't be going down the anomaly-esque feel and route like that named dlc though, haha. Also as a principle I follow, I will never DLC gate primary content of my mods. Which is why there'll never be a "biotech" version of this race as that violates that principle. Plus xenotypes are still classified as humans in the end and not aliens, so that is already incompatible on such a notion from the get-go.
During the big overhaul and updating of the mod, I had made the decision to minimally update the Ancestral Oni, and sacrifice a bit of the old texture feel for the customisation option. This is to leave room for planning on giving them a more dedicated fix up and update to expand the mod, after playing once through the new dlc, and recovering from burn out.
In a sense, the current textures are "placeholders" without breaking them later once I can get around to that update. Burn out hits sooooooo hard.
Btw, a quick save, quit, and load seems to automatically match the horn color to the skin color of the Oni in regards to the Character Edited pawns. Not sure if this is the case for every pawn, but at least there's a work around.
Also, when using the Character Editor mod I am unable to change the color of the horns.