RimWorld

RimWorld

187 ratings
Warhammer"ish":Dryad
 
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Mod, 1.0
File Size
Posted
Updated
7.358 MB
Mar 26, 2019 @ 8:40am
Jan 9 @ 2:35am
30 Change Notes ( view )

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Warhammer"ish":Dryad

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Description
Adds dryads of the ancients with spite-revenants (fantasy x sigmar)
This mod require Alien Framework.
Load Humanoid Alien Races before this mod.

The dryads arrive to Rimworld. Together with the spite-revenants, oaks and willow dryads they join the attacks on your colony.
Spite revenants will rush your men with lumbering oaks alongside them. At the back willows will lash at your colonist while branch-hunter oversees the assult.
Research the dryad branch to unlock ways to bolster your colony with your own crafted dryads.

New race: Dryad
New hidden Faction: Wild wrath
New art: small/medium/large sculptures, "lamp", basin, stool, table and pillar capable of holding roofs.
New plants: Tanglevine, Dryad hibiscus, light bud
New security: Protective arm and bound revenant

The addition of this mod is mostly centered around artist skill mid/late game. The crafting bills added uses art not crafting.
Dryads can be crafted by artists with harvested organs at the dryad circle ( later tech allows you to craft them without harvesting).
The dryads now spawn seeds from time to time that can be used as pain suppression or to craft corpse-revenants from dead humanlike pawns.

Feel free to leave feedback or any general input.
It's alot easier to tweak a mod with some feedback.

Here's patches for the added prosthetics for my other races:
Beastmen: https://steamcommunity.com/sharedfiles/filedetails/?id=1694751065
Daemonettes: https://steamcommunity.com/sharedfiles/filedetails/?id=1694751407
Skaven: https://steamcommunity.com/sharedfiles/filedetails/?id=1706346782

More race mods from me:
Beastmen: Gors
https://steamcommunity.com/sharedfiles/filedetails/?id=1669073318
Chaos daemons: daemonettes
https://steamcommunity.com/sharedfiles/filedetails/?id=1659631711
Ancient: Dryads
https://steamcommunity.com/sharedfiles/filedetails/?id=1694750191
Under-Empire: Skaven
https://steamcommunity.com/sharedfiles/filedetails/?id=1706345856
Zhthy'hl
https://steamcommunity.com/sharedfiles/filedetails/?id=1754691148
Fimir:
https://steamcommunity.com/sharedfiles/filedetails/?id=1953175950

If you are looking for a warhammer themed overhaul (wip) check out Rimhammer.

https://steamcommunity.com/sharedfiles/filedetails?id=1606766209
no guns

https://steamcommunity.com/sharedfiles/filedetails?id=1607527095
with guns

Faction mod
Warhammer:Deathjacks
https://steamcommunity.com/sharedfiles/filedetails/?id=1733501512

Support my black tar addiction?:
ko-fi.com/kompadt
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206 Comments
KompadT  [author] Dec 28, 2019 @ 3:10am 
@Ferpman
They should be there.
Looked into it, for some reason it needed me to reload the save for them pop up... hm...
Ferpman Dec 27, 2019 @ 11:31pm 
I had a question, did the dryad sleeping runes get removed? I was looking for them with god mode active to find them, but they seem to have disappeared.
KompadT  [author] Nov 29, 2019 @ 2:09am 
@Annathesa
That should be your luck, most likely. They shoudn't have a higher chance to appear. Xd
I could try and reduce it if anything, cause hey. They probably should be on a lower chance if anything. :p
Annathesa Nov 28, 2019 @ 8:23pm 
First off: I love this mod. Actually, I love all your mods. You do really great work, and I want to thank you for it. :]

Second, should I be getting almost every raid from this faction? I have a lot of other factions, and out of ~15 raids, I've had one pirate, one black hive from another mod, and the rest are all angry wooden people. I realize this might just be luck or something else on my end, but is there a setting in the ini files that could turn their raid frequency down?

If not, no worries. Just thought I'd ask. And thanks again for your work. :]
Nekomancer of Oceania Nov 19, 2019 @ 5:41pm 
Ah thank you! That does sound complicated, I’ll let you know if I actually make the patch. Thank you for making this mod by the way, I love it and your Skaven. I’m going to try your other mods as well for my next colony!
KompadT  [author] Nov 19, 2019 @ 4:52pm 
@Nekomancer of Oceania
Go ahead do patches and so on if you want, I don't mind.

I found the problem to be that leather is not defined in "humanoid" category. So if I added other leathers to it, it meant that all leather could be used for it. But since I kinda wanted some restriction on it I went with a fixed cost of human leather (did not feel like I wanted to wrestle with custom category for stuff).
If you want to tweak/patch, go ahead. >.o
Nekomancer of Oceania Nov 19, 2019 @ 2:02pm 
Would it be possible to use other kinds of humanoid leather, not just human leather to craft the dryad body parts? I can make a patch that does that if you are comfortable with that.
KompadT  [author] Nov 12, 2019 @ 1:05pm 
@Crokadilla
It needs a patch, and atm I don't have time to make one.
So, who knows. *shrug*
Crokadilla Nov 11, 2019 @ 9:42am 
Compatible with Combat Extended? and if not, any plans to make it so?
KompadT  [author] Oct 28, 2019 @ 4:11pm 
@Jack_Hazardous
Should have the same rate as any other reward. I can't say I remember having the same problem there.