RimWorld

RimWorld

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Medieval Times (Continued)
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Mod, 1.4, 1.5
File Size
Posted
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17.606 MB
Oct 27, 2022 @ 6:45am
Jan 10 @ 9:45am
9 Change Notes ( view )

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Medieval Times (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
501 items
Description
Original mod by Vindar (1.0)
https://steamcommunity.com/sharedfiles/filedetails/?id=732569232
Unofficial update by Gotgass (1.1, 1.2, 1.3)
https://steamcommunity.com/sharedfiles/filedetails/?id=2018388116
If the original author requests it, I will remove this update.

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Added Spanish Latin translation (thanks DevilDance)

Modernized all patches, needs thorough testing in 1.4

Now supports "Rim of Madness - Bones":
https://steamcommunity.com/sharedfiles/filedetails/?id=1180573408

* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
* Adds marrow extraction to the butcher stump and to the hearth.
* Adds gelatin recipe to the hearth.
* Adds bonecrete, calcium polymer, and plasteel recipes to the medieval smelter.
* Adds bone ash recipe to the corpse bonefire.

(Original mod: "Medieval Bones" by KingSihv - https://steamcommunity.com/sharedfiles/filedetails/?id=1578898715)

Now includes patches that allow Medieval Times buildings to be refueled by coals from other mods:

RimHammer - The End Times
Expanded Materials - Metals
Coal Expanded (Continued)
[WD] Simple Coal (Continued) (mod publishing soon)

(Original mod: "Medieval Times Coal Patches" by Holgast - https://steamcommunity.com/sharedfiles/filedetails/?id=2343066141)


Additional patch mods:
Medieval Patches (Continued)
https://steamcommunity.com/sharedfiles/filedetails/?id=2862606521

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Original mod notes: (1.3)

Medieval Times operates as a game expansion, filling out early game / Tribal era content as Medieval era items, weapons, armor and buildings. This mod also adds 2 new types of medieval factions to the game. In addition to medieval content, some bonus items / additions were added for fun and to flesh out other additions made by "Medieval Times".
Use the tribal start for the full experience.

Note: I have not removed the happy merchant items as it is not my place, I am just trying to keep the mod in a running yet mostly unchanged state.
Popular Discussions View All (2)
1
Apr 27, 2024 @ 5:50pm
Fuel
Chronos "Salty" Pliskin
0
Mar 21 @ 4:12pm
Translation to Russian
Arock
32 Comments
Jergen Von Strangle Jan 8 @ 7:21pm 
Anybody know whats going on with the palisades under the structures tab? They no longer seem to have textures.
Armorguy1 Aug 24, 2024 @ 12:12pm 
still has nan issues. Any way to fix this?
Инопланетянин May 9, 2024 @ 1:22am 
Thanks!
ViralValentine Nov 11, 2023 @ 1:31pm 
Yessssss thank you so much for resurrecting this mod!
60threin Oct 31, 2023 @ 11:46am 
Is there a way to get the names of the items that are added?
PremierVader Aug 7, 2023 @ 10:13am 
Man I missed this so much
Zaljerem  [author] May 3, 2023 @ 10:37am 
I'm not aware of any hard incompatibilities - this mod basically adds a lot of buildings/items - but there will probably be overlap in items, etc.
Title Fight Enjoyer Apr 23, 2023 @ 12:27am 
is this compatible with other medievals mod? Medieval Overhaul, Vanilla Expanded Medieval, Rimedieval etc etc ?

Great mod btw used this years ago!
Giovanni Mar 25, 2023 @ 11:22pm 
is Combat Extended compatible?
Ash Wednesday Valentine Feb 12, 2023 @ 2:52pm 
Does this require a new save? Playing Maynard and have no way to smelt equipment.