RimWorld

RimWorld

Medieval Times (Continued)
34 Comments
ahnkra May 11 @ 6:45pm 
Thanks for keeping this alive. I enjoy being able to add medieval stuff to the game, without changing the gameplay / recipes for things already in this game like the newer mods all do. TBH I really just love the stone hearth =)
bane_howlingmoon May 9 @ 10:34am 
Thank You Zaljerem
Jergen Von Strangle Jan 8 @ 7:21pm 
Anybody know whats going on with the palisades under the structures tab? They no longer seem to have textures.
Armorguy1 Aug 24, 2024 @ 12:12pm 
still has nan issues. Any way to fix this?
Инопланетянин May 9, 2024 @ 1:22am 
Thanks!
Fizzie.Frog Nov 11, 2023 @ 1:31pm 
Yessssss thank you so much for resurrecting this mod!
60threin Oct 31, 2023 @ 11:46am 
Is there a way to get the names of the items that are added?
PremierVader Aug 7, 2023 @ 10:13am 
Man I missed this so much
Zaljerem  [author] May 3, 2023 @ 10:37am 
I'm not aware of any hard incompatibilities - this mod basically adds a lot of buildings/items - but there will probably be overlap in items, etc.
Title Fight Enjoyer Apr 23, 2023 @ 12:27am 
is this compatible with other medievals mod? Medieval Overhaul, Vanilla Expanded Medieval, Rimedieval etc etc ?

Great mod btw used this years ago!
Giovanni Mar 25, 2023 @ 11:22pm 
is Combat Extended compatible?
Ash Wednesday Valentine Feb 12, 2023 @ 2:52pm 
Does this require a new save? Playing Maynard and have no way to smelt equipment.
Zaljerem  [author] Feb 3, 2023 @ 12:25pm 
Thanks for the feedback, I just continued this long-running mod - if you have balance changes I'd be happy to include them! Or, by all means, patch away!
Redakted Feb 3, 2023 @ 12:21pm 
Truly appreciate the 1.4 conversion.

However this mod is very unbalanced, to the point where it looks like it never even got finished. Simple headwraps from this mod cover the full face and heavy armor barely slows the user down. I will be coming out with a patch soon to fix and rebalance some items.
playboywillis Jan 10, 2023 @ 1:15pm 
I do not have any research available related to bones. I thought it was due to this:
* Removes the Refinery research prerequisite from Bone Refining.
* Removes the High Tech Research Bench requirement from Bone Refining II.
If that is still supposed to show up then it appears I have a conflict somewhere. Thank you for looking into it. Sorry for wasting your time.
Zaljerem  [author] Jan 5, 2023 @ 6:12am 
Did you research "bone refining" and "advanced bone refining"?
Zaljerem  [author] Jan 4, 2023 @ 9:35am 
Thanks for the report, I'll take a look ASAP.
playboywillis Jan 4, 2023 @ 9:25am 
I have to option to remove marrow from butcher block and from hearth, but am missing gelatin option from hearth, recipes from medieval smelter and recipe from corpse bonfire. Mods are reportedly in correct order.

Any suggestions? Am using 1.4 versions of all mods. Thank you.
Я з Донбасу Dec 29, 2022 @ 5:40am 
thanks for the support of the mod, it is about my first and most memorable memories, right after my fantasy passage I will go through with it. Thank you for your work
Darth Tater Nov 27, 2022 @ 11:07pm 
Like this is a tech limiting mod for Medieval playthrough:

Remedieval

https://steamcommunity.com/sharedfiles/filedetails/?id=2516523040

I believe it is the one I have used previously but the mod page kinda makes it seem like it is broken even though they updated to 1.4.
Darth Tater Nov 27, 2022 @ 10:58pm 
"I'm about to give up on having my colonists using anything but logs"

lol, bag it I guess...
Darth Tater Nov 27, 2022 @ 10:57pm 
@Swolian

There are a bunch of different mods that attempt to do this with varying degrees of success. There's a lot of stuff to disable to make a playthrough that's completely limited to medieval tech and enemies. But it is doable. I'm not sure whether this mod does that or not. It's also kind of a pain in the butt gameplay wise TBH.
Hunter69 Nov 13, 2022 @ 10:58am 
I've no hud or buiding menu - I try play whit some other mods - no errons in launcher soo hard 2 say what's happen
Swomera Nov 12, 2022 @ 4:52am 
Can you straight out lock away the modern and sci-fi content and play the game fully medieval?
Zaljerem  [author] Nov 7, 2022 @ 3:27pm 
Updated: incorporated the patches from the old mod "Medieval Bones" to provide compatibility with Rim of Madness - Bones.
Zaljerem  [author] Nov 7, 2022 @ 8:26am 
I couldn't duplicate the issue with just Harmony/Core/all DLCs and this mod running. I personally had a lot of weird issues with Simple sidearms, so I've actually pulled it from my mod list for now.
Sentient_Worm Nov 6, 2022 @ 6:24pm 
I'll see if that happens with my setup.
RotS-Targe Nov 5, 2022 @ 12:49pm 
the colonists are refusing to hold onto any of the weapons in the mod, not sure what's going on. They're convinced that a wood log is a preferred weapon over a legendary boar spear. I also have simple sidearms and equipment manager, and have blacklisted logs. No clue wtf's going on but I'm about to give up on having my colonists using anything but logs X3 they'll pick up the boar spear and immediately drop it, like it's cursed or something
Wanderercgc Nov 1, 2022 @ 9:58am 
One of my favorite mods. Thank you for updating it, very much appreciated.
T. Postman Oct 30, 2022 @ 2:58am 
Hooray for tailored socks!
nekys Oct 27, 2022 @ 2:54pm 
I just want to say one word to you. Just one word. Caltrops!
The Realest Nooblet Oct 27, 2022 @ 2:17pm 
Thanks Boss
Zaljerem  [author] Oct 27, 2022 @ 8:01am 
You're welcome!
Maudius Aurelius Oct 27, 2022 @ 7:46am 
Thank you!